Reisdal
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Everything posted by Reisdal
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
@TDW Where should I put wait until done? In the end before set done to true? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
@Three Pounds Thanks! I cleaned up the script aswell as taking out the countdown, put a wait until false in the end and it works! Can I somehow end a program via the script or do I have to break it manually after a wait until false? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
could someone please help me. I had a launch script which worked perfectly fine but when i edited it as a new script to take me up to a geosych apoapsis it says program ended just after the print "launch". what is wrong? tried everything it seems... here's the script: http://pastebin.com/1XYB0sK8 PS. just so you know, I'm a novice at scripting -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
I may be really stupid and I don't quite understand the documentation completely, how do I add an activate antenna (RT2) command in my script? A communutron 16. I fiddled with DOaction but I cannot get it to work. I want something simple that detects that specific antenna without me naming it. -
@Yemo @Lord Aurelius Was looking for that mod yesterday but couldn't remember the name. Gonna try it out today!
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@Lord Aurelius I use the OpenGL trick aswell as using popoutwindow. I used to be able to play for many hours straight without a crash but when I enabled KOS aswell as the background mod, everything went wrong. Gonna do some tweaking and try it out. I don't think it's a memory issue since its a mono.dll crash. The ALT-12 debug window shows many faults when using the background mod together with scansat. My mind is blown!?
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I know KOS isn't a supported mod but does anyone here have experience with it together with SETI? I get a crash much faster (may be memory), than before? It could be KOS or the background mod which is supported. I'm gonna try it out.
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Ah that explains everything! Thank you for the help! So when prompted to choose a tech tree I should enable CTT?
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ADIOS is linked in the OP but I'll have to remove it. all other mods work really fine together with SETI and works right off the bat. Could anyone help me figuring out the tech tree? Should I have CTT and not Techmanager? Should I use stock? All help appreciated thanks.
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This is my gamedata folder. I think that something is very wrong with the techmods but I'm not sure...
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Not using real fuels. Will post after work in like 12 hours . Thanks!!!
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I have a problem. With the new update, whenever I start a new career, I don't have any engines even in basic rocketry. This is quite troublesome. I don't even have any proc. SRBs in the Start node or Basic Rocketry? What have I've done wrong?
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Using copyrighted material without the consensus of the other party would make it illegal yes, but you wouldn't be prosecuted for it. On the other hand, you would be banned from this forum and you would risk chattered be banned too. Now we wouldn't like that to happen would we?- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Thank you so much! What a great modder you are who helps without being annoyed! Love the mod!- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Can I do something to change this? The new breathing sound is hurting my ears and I don't want to be without it- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Is anyone else having a problem with the breathing sounds when on EVA? I have some strange bug where i think the sound is multiplied dozens of times. Sounds like crap. Totally fun btw- 751 replies
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Reisdal replied to NathanKell's topic in KSP1 Mod Releases
I have a problem... When i'm launching my rocket the heat keeps building up. It doesn't cool down at all after shutdown. My Launch stage has a D4-2 Engine and when I launch I see the heat building up to a point when it should explode. But instead of exploding all i hear are some explosion effects and the heat resets to 0 just to start over. In my orbit injection stage i have a LR37 engine and it keeps building heat and explodes. The same thing happens with the LR21 and LR32. There's no way to keep it down and after i've shut it down the heat stays exactly where i left it!? I have no clue what is the problem... Questions in a compact form: 1. Why is the heat reseting after the simulated explosion? 2. Why isn't the heat decreasing after shutdown? 3. how come the D4-2 resets after the simulated explosion but the LR37, LR21 and LR32 explodes in vacuum? 4. Has this something to do what stretchy tank I use (Baloon, Cryogenic, service module etc.) ? 5. Do I have to add a sort of coolant to my Rocket? Mod list: Toolbar Active texture Management AIES B9 Beastly science EVE Chatterer deadly reentry Dmagic orbital science Enhanced Navball FASA FAR Safechute Improved chase camera Rasterprop Monitors KAS Kerbal joint reinforcement KWRocketry Mechjeb2 NASAMission Dockingport Alignment Finalfrontier NovaPunch 2 Procedural fairings Realchute Realfuels RSS Remotetech 2 RTFS RPL SCANSAT Squad StretchyTanks TAC (lifesupport and Fuelbalancer) Treeloader KerbalAlarmclock Tweakable gimbal Tweakscale Vesselview