CreativeCombat
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Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
The OP abandoned the thread ages ago and as a result the OP is not up to date. I will be hosting a guns only competition in the near future if that interests you. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Yes. I posted them. Were they lost in the forum migration? They can be found on the channel where the rest of the tournament was uploaded if that's the case. My computer is dead at the moment, but when it's fixed, I'm going to run an all-guns tournament. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
There is no tournament on at the moment on account of no one being willing to host one. Every weapon you add increases your point total by a certain number of points, depending on the weapon. The Hidden Vulcan, for example, adds seven points to your point total per Hidden Vulcan. Your point total can not exceed a certain number of points as decided by the tournament host. Please do. My recommendation for rules can be found here: http://forum.kerbalspaceprogram.com/index.php?/topic/117271-top-gun-ai-the-official-tournament-thread/&do=findComment&comment=2160926 -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
If it isn't completely clear by now, my tournament is [B]over[/B]. The only things left for me to do are to format the summary post and write reviews for each match. I'm going to be out of town for quite some time on account of the holidays so I would advise someone to [B]please host a tournament[/B] to keep this thread bumped and breathing. Thank you for your time. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
You did indeed make a submission. I was originally intending to pit all the late submissions against the tournament successor together, but quite frankly I'm thoroughly sick of the whole affair. I used Bandicam to record the tournament, using the 720p YouTube preset. Be sure to adjust the preset if you intend to record your tournament using Bandicam, and perform test recordings to verify that all is well. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Reserved for final tournament post, summary and statements. Complete tournament playlist can be found here: Round of 8: Match 1: Alphasus vs RuBisCO 1: 2: 3: 4: 5: Match 2: MarsRocks vs SasquatchM 1: 2: 3: 4: 5: Match 3: GDJ vs Scoppio 1: 2: https://www.youtube.com/watch?v=GVErL1H7qeY 3: https://www.youtube.com/watch?v=azsNlGXf34Y 4: https://www.youtube.com/watch?v=IFdEoQz-q18 5: Match 4: dangerouspeople1 vs Mr_Hubris 1: https://www.youtube.com/watch?v=gEck30fhlpM 2: https://www.youtube.com/watch?v=IAhpPHjeOFE 3: https://www.youtube.com/watch?v=aUHl2RYKfbg 4: https://www.youtube.com/watch?v=TBbfKJxT81A 5: https://www.youtube.com/watch?v=OEPu0UVFsf8 Semifinals: Match 1: dangerouspeople1 vs RuBisCO 1: https://www.youtube.com/watch?v=9FtBOq0u0Jw 2: https://www.youtube.com/watch?v=a5iY7IOYzw0 3: https://www.youtube.com/watch?v=5u-kN0fPRws 4: https://www.youtube.com/watch?v=N9YdZn9zWM4 5: https://www.youtube.com/watch?v=r995ZL_xnJ8 Match 2: SasquatchM vs Scoppio 1: 2: 3: 4: 5: FINALS: RUBISCO AND SASQUATCHM 1: 2: 3: 4: 5: -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Still uploading. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
School started back up again and I haven't had much time for anything. I'm going to try and film the last three matches today and get them posted but there's a pretty high chance that won't happen. The first match of the semifinals, dangerouspeople1 vs RuBisCO, has been filmed and uploaded. Round 1: dangerouspeople1 Round 2: RuBisCO Round 3: RuBisCO Round 4: RuBisCO Round 5: RuBisCO -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
You can attach it during construction if you want, but it will have to be removed before you post your plane in the thread or no one will be able to load it. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Sepratrons would be better. The AI doesn't understand VTOL flight so having your vertical engine run out of fuel is actually a good thing. A normal VTOL engine is heavy which would slow the plane down, and it would definitely throw it off balance. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
I'm not sure what you're on about. Your plane was eliminated from the tournament, are you talking about future constructions for another tournament? No matches tonight on account of attending my young cousin's birthday party. I'm debating whether or not to carry on to the next round or wait for six more planes to be submitted, for fear that the next six submissions will be tailor made to kill the first finalist. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
In what round? -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
I will allow box planes. - - - Updated - - - You think you'd have had a better shot if your plane had Whiplashes on it instead of Wheesleys. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
The fourth match of the round of 16, dangerouspeople1 vs Mr_Hubris is done filming and uploading now. It keeps picking up my microphone audio for some reason. I can't seem to fix that without also breaking the game audio. Round 1: Dangerouspeople1 wins Round 2: Mr_Hubris wins Round 3: Dangerouspeople1 wins Round 4: Dangerouspeople1 wins Round 5: Dangerouspeople1 wins -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
If it stays off the ground and can keep itself that way, it flies. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Third match, GDJ vs Scoppio, is done. Round 1: Scoppio winsRound 2: Scoppio wins Round 3: Scoppio wins Round 4: GDJ wins Round 5: GDJ wins -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
They achieve that by virtue of being attached to the fuselage and moved into place with the offset tool. - - - Updated - - - Every time a new development is created, like the concept of multiple small unarmored fighters, it is shot down to keep everything the same as it is. It's stagnant. But worse, it's stagnant because the regulars of that thread don't want their OH SO SENPAI SPESHUL designs to be rendered moot or destroyed by something new. I say let the boxes come. They have advantages and disadvantages over regular planes. Let the box planes come, and let them go when something better comes along. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
I really don't want this to turn out like Naval Battle Club. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
The question is what to do in future tournaments. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Allow me to explain our concept of 'surface area'. If the plane has a larger wingspan, then it's a bigger target because the massive wings mean it has more 'surface area'. The Albatross, for example, has a HUGE surface area compared to the Aeris 3A. The smaller your surface area is, the harder your plane will be to hit because it's a smaller target. On the other hand, the smaller your surface area is on a traditional two-wing plane, the less lift you will have because your wings are smaller. Box planes achieve minimal surface area, while maximizing lift, by wrapping their wings above and below the fuselage and keeping them very short so that their surface area is almost the same as if they had no wings at all. Allowing wing clipping allows a plane to have an arbitrarily low surface area by placing its wings inside the fuselage, and inside each other. - - - Updated - - - The Turbojet. Using a standard rocket engine gives you the advantage that your plane will take off much faster because it won't have to spool up, but it will run out of fuel very quickly. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
The second match, MarsRocks vs SasquatchM is uploaded Round 1: SasquatchM takes the victory. Round 2: The recording cut off for some unknown reason, but it eventually ended in a draw. Round 3: MarsRocks takes the victory. Round 4: SasquatchM takes the victory. Round 5: Everything dies in an explosion so massive and cool that it crashes the game. Technically one of MarsRock's ships was still flying, but only as a cockpit with a wing strapped to it. Draw. That's all for tonight. I'll continue this tomorrow. - - - Updated - - - Pull up with the Elevons (press S) before the plane has enough speed to take off. If you have enough control surfaces strapped on, it'll decelerate. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Having your AI set cleverly matters a lot more than having a better plane. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Reserved. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Second round, SasquatchM against MarsRocks is now filming. Will be uploaded soon. I believe your plane lost due to the its use of repeated Elevon 4s to build its control surface. In previous versions of KSP, attaching multiple small control surfaces was superior to using a single large one. But since the aerodynamics update, each control surface adds a MASSIVE amount of drag to the craft. So because you used multiple Elevon 4s to build your elevator, your plane was extremely draggy. That drag made it slow, but more importantly, made it difficult to maneuver. Its lack of maneuverability prevented it from getting its weapons on target and resulted in its death. The use of quadruple wings in the Proto 4 aggravated the issue. You can see in the footage how the Proto 3 takes off much sooner and turns faster; that's because it doesn't have as much drag, because it doesn't have as many Elevons, because the Proto 4 had two more wings of them attached to it. But it could have been a number of things, that's just my opinion. -
Top Gun AI - The Official Tournament Thread
CreativeCombat replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
First match, Alphasus against RuBisCo, is done filming. I tried to get fancy with the camera work but it's pretty clear I'm no Nassault. Round 1: Round 2: Round 3: Round 4: Round 5: Requesting criticisms on how to improve video quality.