Jump to content

CreativeCombat

Members
  • Posts

    122
  • Joined

  • Last visited

Everything posted by CreativeCombat

  1. I really, really wanted to keep the rules completely solid after I initially posted them and it troubles me that this has not been possible. However, due to my misunderstanding of what "Fixed Forward" meant in the original post, as well as Alphasus' tournament post, I have edited the original tournament post to explicitly state with what was previously implicit. I would recommend future tournament hosts to do the same.
  2. Thank you very much to everyone submitting! You make this tournament possible. 1. Submissions for the tournament will no longer be accepted once sixteen submissions have been posted. However, you can still submit planes for the final which will occur once tournament planes but one have been eliminated, as per the final rules described on the second to last line of the ADDENDUM section. 2. Turrets rotation values should be set to 0/0/0 such that they can not rotate. I apologize for previous confusion. 3. I will use the latest version of BDArmory and update it if a new version is released while the tournament is in progress, legacy targeting will be turned off for this tournament. 4. If you want me to do anything to the plane, such as turning the RCS on or slaving the turrets before it launches, then describe as much in your submission and I will do so. I should have mentioned this in the tournament rules but it slipped my mind. All submitted planes should have "Activate AI" bound to the 0 action group. To launch the planes, I will put them in position, activate and adjust guard mode, set teams, press space until all stages have been fired, and then I will press the 0 key, bracket to the next plane, press 0 and repeat until all planes have launched. I will edit the planes already submitted to be in compliance with this, as it is my fault for not posting it in the original tournament rules. The rules are solidified, as sign-ups have already begun. There will be no rule changes from this point forward. If I failed to mention something, such as the 0 key launch function, I will personally edit the planes myself to be in compliance with the rule I failed to mention. As a result, your suggestions regarding the rules for draws will be disregarded for THIS tournament. I will take them into consideration for the next tournament I run. The pairs will start back to back, with planes of the same team side to side. So team A's first plane will have team A's second plane to its right, and team B's second and first planes behind it. - - - Updated - - - When I clicked the link to your craft files, I received this error. http://imgur.com/zZRmlgV I'm not familiar with KerbalX, but I think you set the permissions for who can access the craft incorrectly. I can not receive your submission until you resolve this. If there is a problem on my end which prevents me from receiving the file, inform me as to what it is and I will resolve it.
  3. I'm not starting a new thread. 1. The TWS locking radar does not count as a radome. Only the AN/APG-63 Inline Radome and AN/APG-63 Radomes count as radomes. You can, however, attach the TWS Locking Radar if you so desire as long as your craft has at least one forward facing radome. 2. You can use cockpits as reaction wheels, or to ensure the craft survives if one of the cockpits is destroyed. You can not use probes as reaction wheels, probe cores can not be attached to your plane in any way for any reason on pain of disqualification. 3. You're welcome to submit your craft through KerbalX, however, if you're submitting it by means other than Dropbox or Mediafire, your craft may not be accepted if I can not figure out how to download the file. I'm sure I can figure out KerbalX though. 4. Ammunition is tallied in the points under "Ammo Can", it's four points.
  4. That is up to the individual submitting the plane to decide. However, a plane's minimum altitude may not exceed 1000. It will be lowered to 1000 if it does exceed it.
  5. It's tournament time, folks! -ATTENTION!- All tournament participants have until Friday to update or replace any previously provided submissions. If the updated version is not in compliance with ANY rules, you will have until Friday to resolve it. If any replacement submission does not comply with the rules in their entirety by Friday, a previous submission of yours will be used in its place. Thank you for your participation. -NOTICE- DUE TO COMMUNITY CONSENSUS, A SLIGHT RULE CHANGE HAS BEEN MADE PREVIOUSLY SUBMITTED PLANES HAVE BEEN EDITED MY SINCEREST APOLOGIES FOR THIS INCONVENIENCE, IT HAS BEEN THE RESULT OF A MISCOMMUNICATION ON MY PART IF YOU WOULD LIKE TO EDIT AND RESUBMIT YOUR PLANES, PLEASE USE THE EDIT POST FUNCTION TO REPLACE YOUR PREVIOUSLY SUBMITTED DOWNLOAD LINK TO ONE OF YOUR NEW VERSION ALL PAIRS WILL BE SAVED TO THE COMPUTER HOSTING THE TOURNAMENT AND PUT INTO PLAY ONCE SIXTEEN SUBMISSIONS HAVE BEEN SUCCESSFULLY RECEIVED THEREFORE, ALL TOURNAMENT PARTICIPANTS HAVE UNTIL SIXTEEN PLANES HAVE BEEN SUBMITTED TO MAKE ANY DESIRED CHANGES TO THEIR DESIGN -No mods. (Except for BDarmory) -Fights are 2v2 -Fights are best of 5 -The last flying aircraft wins. If both are destroyed in the sky, the round is considered a draw. If one runs out of fuel and lands/crashes before the other plane does, it is a loss. -Part Count Cap of 150 (for both planes COMBINED!) -ALL DESIGNS MUST HAVE A COCKPIT, PROBES ARE NOT ALLOWED. -REACTION WHEELS ARE ALSO NOT ALLOWED (except for the reaction wheels in the cockpit). -All designs must be within the point limit, which is stated below. -All turrets MUST be pointed forward. -One entry per per participant. -NO CLIPPING FUEL TANKS, WINGS, OR ENGINES. Structural parts and ammunition, weapons, gear and so forth can be clipped. -All planes can and will be inspected without warning for rule compliance. -ALL PLANES ARE REQUIRED TO HAVE AT LEAST ONE RADOME, POINTING FORWARD. THE RADOME ITSELF DESIGNATES WHAT DIRECTION IS 'FORWARD' ON YOUR PLANE. -Turret rotation values are set to be 0, 0 and 0 for this tournament, so they can not rotate in flight. -ALL PARTICIPANTS MUST SUBMIT TWO PLANES AS A TEAM. -TWO PLANES, AS A TEAM, COUNT AS ONE SUBMISSION/ENTRY. -THE COMBINED POINT COUNT OF BOTH PLANES MAY NOT EXCEED 90 POINTS. -THE PART COUNT OF BOTH PLANES COMBINED MAY NOT EXCEED 150 PARTS. -NEITHER PLANE MAY HAVE MORE THAN 60 POINTS OF WEAPONS ON IT. 90 point limit -NEITHER PLANE MAY HAVE MORE THAN SIXTY POINTS OF WEAPONS ON IT. YOU CAN, AT MOST, HAVE 60 POINTS OF WEAPONS/COUNTERMEASURES ON ONE PLANE AND 30 POINTS OF WEAPONS/COUNTERMEASURES ON THE OTHER. YOU COULD ALSO HAVE 45 ON ONE PLANE, AND 45 ON THE OTHER. YOU CAN NOT HAVE 80 POINTS OF WEAPONS/COUNTERMEASURES ON ONE PLANE, AND ONLY 10 ON THE OTHER. YOUR PLANE CAN HAVE FEWER POINTS OF WEAPONS/COUNTERMEASURES ON IT THAN THE MAXIMUM, BUT THIS IS NOT RECOMMENDED. -AIM-9 - 6 Points -AIM-120 - 4 Points -Chaff - 2 Points -Flares- 3 Points -Ammo Can - 4 points (all types) -.50 cal turret - 4 points -GAU 8 30mm - 14 points -M230 - 6 points -Vulcan Hidden - 7 points -Vulcan Turret - 8 points -ECM Jammer - 20 points -ANY WEAPON NOT ON THIS LIST IS NOT PERMITTED IN THE COMPETITION. IF EITHER OF YOUR PLANES HAVE ANY WEAPON NOT ON THIS LIST, IT WILL BE REMOVED. IF YOUR PLANES TOGETHER EXCEED THE POINT LIMIT, THEY WILL BE DISQUALIFIED. ADDENDUM: All settings EXCEPT for teams and guard will be used as provided. So, save your planes with preferred AI setups. No changes after the signup is complete. Planes cannot be changed after signup is over. Guard setups will be set to 1/360/3500 before launch. Also, if anyone is found to be breaking the rules, they will be dropped into the loser's bracket, and it will be recorded as a loss. There will not be rule changes after the first sign-up post, until the tournament is complete. Sign-up for the tournament allows for 16 planes. To sign up, post your pair of planes on the thread with a Dropbox or Mediafire link to the craft file. Put the word "AWIMBAWE" somewhere in your post so I can CTRL-F to find it. Only sign-ups posted after/below this post will be entered in the tournament. If you have 'signed up' to this tournament before/behind this post, do not delete your post as this post's position at the top of page 74 is vital. During tournament fights, planes will start approximately 100m apart. Mid Air Collisions in which both planes are rendered unable to fly are considered a draw. After 16 pairs of planes have entered, you may still sign up for the final round. The final round will occur after all 16 pairs of planes, save one, have been eliminated. Any pairs submitted after the sign-up will be put in a battle, individually, against the winning planes. Any PLANE which survives the battle will be placed in a FFA against all other surviving planes, the winner of which will be deemed the secondary tournament champion. ON THE NAMING OF PLANES. WHEN PROVIDING YOUR SUBMISSION, NAME YOUR PLANES IN THIS FORMAT. DO NOT INCLUDE QUOTATION MARKS: "(Your forum name here) - 1 - (Name of the plane here)" and "(Your forum name here - 2 - (Name of the plane here)". For example, my planes IN-GAME NAMES would be "CreativeCombat - 1 - Awesomeplaneofmurder" and "CreativeCombat - 2 - Smallerplaneofmurder". Without quotation marks. The plane which has the higher point number of weapons on it is to be named 1, and the one with the lesser number of weapons on it is to be named 2. If your planes both have equal points worth of weapons/countermeasures, number them in whichever order you prefer. This naming scheme is to make tournament organization easier to understand. EDIT: Plane AI must be configured such that the minimum altitude is between 600m and 1000m, and the default altitude is 1000m to 2000m. Planes which do not abide by this will be edited to do so.
  6. Alright, I'll do it that way then. Are there any balance changes that should be made based on what was learned from the last tournament? Or should I just copy-paste the rules from Alphasus' tournament and make my adjustments?
  7. This craft is the silliest thing in the world, I love it. I was considering running a tournament myself since I have the hardware for it. Does anyone have suggestions? I was thinking of doing planes in pairs, where a user submits two planes as a team instead of one, with a maximum of 150 parts between them.
  8. I can record it right now if you give me a link to the craft files, and the hyperedit coordinates to drop them at. I'll dropbox the .avi file as well so that we can have the whole tournament on your channel. On a related note, would anyone be interested in running a new tournament after the conclusion of this one? I can host.
  9. https://www.dropbox.com/sh/8ruciv5gwixju8n/AABmDCtbM8OZYqoccVQr12fBa?dl=0 I made a series of planes, this picture is of the first one that could fly. http://imgur.com/nKygxYO This is of the most successful variation of the final version. http://imgur.com/YMTvrKy If Alphasus would consider adding it to his tournament, I would much appreciate it as I'd love to see my planes in action against others so I can improve them. You're welcome to use these planes however you like, modify or take inspiration from them. I included all twenty developmental versions, so you can see the development cycle. The only difference between the M versions and the normal ones is that the landing gear has been moved back to prevent the plane from smashing its own engines off, which it has an unfortunate habit of doing, the Vernorless versions are self explanatory. The named ones, Heavy, Light M, Heavy - Vernorless etc. are the final editions, and the ones I'd like to be added to the competition. I'm aware the Heavy M is over the part limit of 125 by fifteen parts, if this is completely unacceptable then please use Heavy - Vernorless M, though I'd much rather have the former submitted than the latter. The second plane which would make an excellent addition to the tournament is the Light version, not M, not Vernorless, just Light. I am aware of the waiting list. Thanks for your consideration. EDIT: Please turn on the RCS, the plane doesn't fly correctly without it. It should be turned on at the same time as guard mode. I also can not determine how to adjust the guard mode settings in the editor, but they should be set to 1/360/3500 before flight, same as the FA-33.
  10. Would attaching several radars in multiple directions assist the plane in 'seeing' the enemy?
  11. I can't help but notice that a lot of weapons don't have any point cost, such as the Howitzer, Chain Gun, and Rocket Pods. Does this imply you can attach an infinite amount of these weapons to your aircraft? Also, what does the ECM jammer do? Related, can you attach multiple radars to your aircraft, and if so, do they provide any benefit?
  12. Does anyone have a ship with modern armor I could disassemble to figure out how it works? Thank you.
×
×
  • Create New...