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asheft

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Everything posted by asheft

  1. And not every player is going to use the same amount of fuel, because some players are better than others. Some players can always thrust in the right direction, and the right throttle setting, and thus save fuel by not accidentally overthrusting and starting to ascend (which I have personally done before), or overcorrecting their lateral velocity. It is the player that determines how much fuel is used to land. Edit: Kind of what the poster above said...
  2. I just wanted to say that this is an awesome mod. It definitely deserves to be in the stock game. It's nice to have a purpose for satellites, stations, bases, etc. Especially ones in an unusual orbit that I wouldn't normally think of doing. Though I'm not sure what the point of an inclined retrograde keosynchronous orbit is... acerola, you can cancel the contract in mission control (go to the active contracts tab, select the contract, and click cancel. No penalty other than losing your advance funds.)
  3. But, to quote the grand plan post "The last big feature missing from career mode," it sounds like this update may mark scope complete, so aerodynamics, planets, etc. (things that already exist, to some degree, unlike building upgrades) will probably come in the next update or possibly one more after that.
  4. I agree. Maybe smarter and more experienced Kerbals can produce higher science gains. I think that when .25 was being produced they mentioned more famous and experienced Kerbals having higher reputation gains upon recovery.
  5. I think the license doesn't allow it. And asking him why he isn't online doesn't really do much good given that he isn't online to read it...
  6. I think that all of the planets and moons are on rails, so they can't be affected by the normal physics engine. Scott Manley I think once did a video on theoretically what it would take to move Gilly. Edit: That video below is the aforementioned Scott Manley video...
  7. Rotating solar panels and radiators (interstellar mod). Science parts also have a priority, I figure that I can get more science and unlock more parts if I have more science parts.
  8. I agree. It would be nice to have information about his update in a separate thread.
  9. Thanks! I'm going to assume that this means I don't need any previous version (I'm asking because I feel like I remember there being a lot more files in active texture management, maybe I am thinking of it being combined with EVE).
  10. Hi everyone.... this is probably a really stupid question, but how do I install the .24 fix (I'm on a mac, installing ATM onto a fresh KSP install)? I'm not seeing any obvious instructions in the OP, and the file from the update looks like it is just replacing the dll and some configs. My main question is whether or not I should download the x64 version or the x86 version, and where I download the original version that I apply the fix against...
  11. For mac users, the sharedassets10 file is accessed by right clicking KSP.app and selecting show package contents. It is in the contents/data folder Would there be a way to make it so that it is yellow in the atmosphere and white outside?
  12. It seems like a major part of our (NASA) space program is the taking of pictures from space probes/telescopes (Hubble, Curiosity, countless others) and sending them back to Earth to gather information about deep space or release to the general public. Maybe at some point telescope parts and camera parts could be implemented into the stock game? They could serve both as science parts (maybe the science multipliers of bodies could be increased if detailed pictures had been taken of them beforehand), and as reputation-increasing parts (your reputation could go up if you have taken and released to the public lots of high-quality images of deep space). Just a small idea I had to try to encourage running a space program similar to ours (and it could also help encourage the use of space probes) and to add a somewhat key element of our space program to the stock game.
  13. I think that there is something wrong with that link, when I click on it I get a screen saying that there is nothing at the link and that the file has been deleted or moved. The same thing happens with helaeons dropbox link (the science file from June 7th). The one right above it works though. Strange... I've used this with 0.23.5 and had no problem.
  14. There is a way to fix that if you download the assets file in the mediafire link above (assuming that it is okay to share the assets file), if you have a virtual machine it is possible to do it manually on your computer...
  15. Yes it worked!! Imgur link: http://imgur.com/LRXhEh5 (how do I directly insert an image into the post?) Side note, when using the high res version of BA, no terrain is shown on Kerbin in the map view...
  16. I'm assuming this is KSP 0.23.5 compatible with no other fixes?
  17. Can someone post/send/provide a link to an image of what it should look like with the flare installed? I'm not entirely sure if I installed it right, and it would be helpful to have an image of what it should look like. Edit: Okay, I don't have it. I'll install a fresh sharedassets10 and try again... Edit Edit: Still not working. It is white when viewed up close, but yellow anywhere else... Edit Edit Edit: Works now! http://imgur.com/LRXhEh5
  18. I may have found a way to install the sunflare on a mac (requires VMWare fusion, or something similar (only tested with VMWare)), if anyone wants to know how...
  19. It also adds the markers to show whether you are exactly aligned with the docking port, distance from the docking port, and closure rate down to (if I am interpreting the readout right) one hundredth of a meter per second, all of which the original mod (as far as I can tell) does not have, and all of which, IMO, are very useful when docking.
  20. I would recommend this mod http://forum.kerbalspaceprogram.com/threads/43901-0-23-5-Docking-Port-Alignment-Indicator-%28Version-3-1-Updated-05-08-14%29 it adds everything the mod mentioned earlier in the thread does, and then some.
  21. Is it the texture replacer that makes Kerbol white? I am having problems with that and may need to reinstall the part of BA that makes it white. Also looking forward to the medium res version! It is pretty amazing what the modding community has done for this game.
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