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asheft

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Everything posted by asheft

  1. It appears that the installation instructions for the solar flare linked to by the download guide are for the universe replacer mod (not the texture replacer mod), is that intentional? If so, are the installation instructions still the same? They appear to be geared towards Windows users... Edit: I just read on the universe replacer thread that it is not possible to modify that particular file on a Mac...
  2. Right... I was clearly not thinking when I wrote that. I do try not to strand Kerbals, but the surface sample confusion stems from a mission when I had a Mun landing and was able to get back into Kerbin orbit, but ran out of fuel partway through my deorbit burn. I didn't have more than 10 days of life support left, and I couldn't send a rescue mission up because of the time required for a launch window (the orbit was really inclined), so I transmitted the data home to get the science and (unfortunately) the Kerbal died from a lack of food (TAC life support).
  3. Thank you!! I painfully found out that it wasn't currently possible when I tried to send a manned mission to shut down a drill that had drained the electricity of the probe that it was attached to meaning that it could not return and bring back the kethane.
  4. Wow. I never realized how much science there really was. It doesn't even account for science that can be gained from experiments in mods... Does the spreadsheet factor in experiments that can be repeated for more science (such as surface samples)?
  5. The KSP Interstellar mod has an alcubierre drive included... No idea about the rest of it.
  6. Sorry, my bad. I was confusing the addition of spaceplane parts and the B9 pack.
  7. Didn't they do that with C7? Putting a runway and spaceplane parts into the stock game? I agree that adding some mods that add key missing elements to the stock game (Ferram Aerospace, Deadly Reentry, etc.) would make the stock game a lot better.
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