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xxninjabudderxx

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Everything posted by xxninjabudderxx

  1. Ok, but i tried it out and the pods wont work, it says that there is no command pod when i launch, then i can restart the flight or go to the space center
  2. "if anything from skillful is worth integrating its armor not necessarily the HP system but the parts" ~LORDPrometheus I agree, except for the people with worse computers skillful lags a lot so I think he could maybe have it be optional (a separate package or maybe config [i think it'd be a config, whatever] that you put into the BDA folder).
  3. it wont let me download the AV-4 Edit: it says that either it doesnt exist anymore or i dont sufficient permissions.
  4. Thanks, that's what I thought, really looking forward to the, well all the new planes you make i guess, i love the super kestrel, my favorite so far
  5. I really wanted this to happen and when i asked bahamuto he said "Not sure what youd do with kerbals that had guns"
  6. TheBlueMango This mod is awesome!!! But I do have a problem. I currently use a joystick to fly planes in kerbal space program and it is very hard to lean over (fly the plane with my left hand) and fire with right hand. Is there a way to set the fire button to one of the buttons on my joystick? I have been to the settings but I don't know what my joystick's button is called. Usually its called "joystick button 1"
  7. Is there any chance of adding a rotating radar dish (like the one in LLL) that can detect enemies, and give you an alert and how far they are from you or something?
  8. Is there any way that i can make the "aimer" high res without turning my texture quality way up? My computer isnt that good.
  9. Just a Request PLEASE add RastorPropmonitor Support, i would myself but i am not a coder, or a modder
  10. Maybe in the next update could you add Con-formal ammo tanks, or maybe ones that are inline and compatible with b9 since its so popular
  11. What mods (besides B9, Firespitter, and i think Bd armoury)?
  12. Thats because you have to have them on guard mode for them to fire at the other ship, otherwise you need to control the yourself
  13. It cant be active texture management i don't use it since when i use it with rastorpropmoniter i can tell what the displays say
  14. ANY HELP WOULD BE GREAT When i activate a turret, the aimer is incredibly low res, and its really hard to aim with, anyone know why? anyway GREAT mod, but can you add the ability to have gaurd mode on the ship you are flying so with b9 5.2.1 your could make a massive fleet that has auto turrets on every ship
  15. Is there any way to make it so that the kerbals can carry guns, that'd pretty sick
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