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Wanderfound
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Everything posted by Wanderfound
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2nd KRF Formula K Championship
Wanderfound replied to NQMT's topic in KSP1 Challenges & Mission ideas
Just to make sure: there are no wing pieces in there, but there are several types of control surfaces. Not sure if you're limiting it to "small control surfaces" or small "control surfaces". If necessary, I could swap each one for a pair of the smallest surfaces, but I'm not sure what the purpose of that would be... Is the roll cage adequate? The rear battery gives a bit of extra head protection. -
2nd KRF Formula K Championship
Wanderfound replied to NQMT's topic in KSP1 Challenges & Mission ideas
After having their initial prototype knocked back by the stewards (), Team Kerbodyne Racing now presents the Kerbodyne KZ2: (just a Stayputnik on the back to be subtracted for the weight calculation) EDITED TO ADD: A minor mishap during practice... -
2nd KRF Formula K Championship
Wanderfound replied to NQMT's topic in KSP1 Challenges & Mission ideas
Sorry, I was interpreting "aerodynamic surface" more broadly. Will revise. -
2nd KRF Formula K Championship
Wanderfound replied to NQMT's topic in KSP1 Challenges & Mission ideas
Team Kerbodyne Racing ready to go... -
Kerbodyne SSTO Division: Omnibus Thread
Wanderfound replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Dropbear too big? Cicada too small? Rounding out the Kerbodyne VTOL range is the new Kerbodyne Locust. Small, sporty and practical, all in one. Easy up. That'll do. Accelerates quickly when you start at 5,000m... Combined nuke/jet propulsion. Before shifting to nuke only. Pretty... ...and practical. Refuel in orbit for nuke-powered extended range flights. Two Fine Print satellites coming up. Craft file at https://www.dropbox.com/s/4sktqdm7cziqzor/Kerbodyne%20Locust.craft?dl=0 -
General small questions topic
Wanderfound replied to Funeh's topic in KSP1 Gameplay Questions and Tutorials
ISP. Every rocket has two ISP figures, one for sea level and one for space. Higher is better. You can see the ISP figures by right-clicking on the parts menu in the VAB. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Wanderfound replied to Arsonide's topic in KSP1 Mod Releases
The most probable cause for that is having the orbit running in the opposite direction to what was contracted. If you look closely at the orbit tracks in map view, you'll see little dots whizzing around the orbits showing the required direction. If that's not the case, something is wrong with your install. -
In slight contrast to Pecan: Planes allow the luxury of lifting with your wings, permitting you to carry more stuff with less thrust. Vertical SSTO's allow you to avoid that whole messy and dangerous horizontal takeoff and landing business. They also save some weight by reducing wing surface, but this is balanced by the need for >1 TWR worth of engines.
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Hover challenge MK2 / Everyday I'm Hoverin'
Wanderfound replied to TJPrime's topic in KSP1 Challenges & Mission ideas
So try this one instead: http://forum.kerbalspaceprogram.com/threads/90747-Kerbodyne-SSTO-Division-Omnibus-Thread?p=1527539&viewfull=1#post1527539 -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Wanderfound replied to ferram4's topic in KSP1 Mod Releases
A gliding plane is otherwise known as a falling plane. Slowing down rapidly is not something they do on their own. You need to dissipate the energy of the aircraft somehow; S-turns, climb/dive cycles, low altitude drag, airbrakes (i.e. opposed spoilers and flaps). See the piloting guide in post #2 of the Kerbodyne thread linked below.- 14,073 replies
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Hover challenge MK2 / Everyday I'm Hoverin'
Wanderfound replied to TJPrime's topic in KSP1 Challenges & Mission ideas
Take it for a spin: http://forum.kerbalspaceprogram.com/threads/90747-Kerbodyne-SSTO-Division-Omnibus-Thread?p=1527285&viewfull=1#post1527285 (designed for FAR, may not work in stock) -
Space Plane Help
Wanderfound replied to SelectHalfling0's topic in KSP1 Gameplay Questions and Tutorials
It's either asymmetrical thrust due to oxygen starvation or inadequate yaw stabilisation. For the first, throttle down or turn off some engines. For the second, moar tailfin or some flank-mounted Vernors. -
Hover challenge MK2 / Everyday I'm Hoverin'
Wanderfound replied to TJPrime's topic in KSP1 Challenges & Mission ideas
...although you'll still get some... -
How do you design your spacecraft for docking
Wanderfound replied to gilflo's topic in KSP1 Gameplay Questions and Tutorials
The key points for any docking ship is that it needs to be able to rapidly adjust velocity in all directions while maintaining heading. So, two choices: 1) A small ship with enough torque to spin on its own length in a few seconds. or... 2) Something with enough balanced RCS that it can accelerate, decelerate and translate without changing heading. Spaceplanes are a little tricky due to their uneven weight distribution, but it's not too hard. You can set up your RCS many different ways, but what I usually go for is 4-way blocks, placed at 45° angle snap, in symettrical pairs above and below. On a small ship, it's one set of thrusters directly on top of CoM. On a large ship, it's two sets of thrusters, balanced either side of CoM. You can see the top half of the RCS setup here: While you're still getting the hang of it, you'll probably find nose/tail mounted shielded ports the easiest to use. Once you get that down, give the Mk1/Mk2 inline ports a go. From a manouevring point of view, the position of the docking port relative to CoM is irrelevant. The CoM/RCS relationship is the important thing. However, inline ports do tend to cause some navball funkyness, as the game tends to get a bit confused about exactly where the docking port is (it tries to steer your CoM into the target port instead; this isn't a problem when port and CoM are in line, but if they're offset...). You can overcome the navball issues by just eyeballing the last few metres. Mods like RPM make that easier to do: -
SSTOs! Post your pictures here~
Wanderfound replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Nah, same old unmaintained zombieware. But folks have added bits to make it work with the new parts; see the Kerbpaint thread for the downloads. -
Kerbodyne SSTO Division: Omnibus Thread
Wanderfound replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
The Dropbear is a bit big for your needs? Want something a little sportier? The Kerbodyne Cicada. VTOL doesn't have to mean utilitarian. Conventional takeoff... ...with extreme vigour. Vertical takeoff... ...also not a slow way to get flying. Not bad up top, either. Craft file at https://www.dropbox.com/s/gmve0kkmg85hnjf/Kerbodyne%20Cicada.craft?dl=0 -
How does one land a spaceplane on water?
Wanderfound replied to InterCity's topic in KSP1 Gameplay Questions and Tutorials
By flying to land... You can glide halfway around the world in FAR if you have any substantial speed and altitude. -
SSTOs! Post your pictures here~
Wanderfound replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Quite like this new one: Go anywhere, do anything, do it in style. And carry a hefty cargo with you while you do it. The Kerbodyne Dropbear. Heavy-lift VTOL capability and express spaceplane performance. Effortless takeoff. Stable VTOL flight with tanks full or empty, with or without cargo. Plenty of thrust. In both directions. For a slower but longer-ranged version, swap the turbojet for an LV-N. Easily converts from vertical to horizontal flight. Simple takeoffs and landings in either mode. As well as an effortless climb to orbit at high time acceleration. As usual, manage engines as the air runs thin. And kick in the Aerospikes when the RAPIERs shift to closed cycle. Keep the turbojet on; there's a huge ram-air effect. Circularise on Aerospikes alone for efficiency. Plenty of amenities. And ample cargo space. Craft file at https://www.dropbox.com/s/mw5wd2llr38f8a9/Kerbodyne%20Dropbear.craft?dl=0 -
Runway explodes on load...
Wanderfound replied to jessyager's topic in KSP1 Gameplay Questions and Tutorials
That is not normal game behaviour. I've been launching dozens of 100 ton spaceplanes without trouble; most of the folks reporting runway explosions were Whackjobbing at the time. -
[Showcase] Showoff Your Rep-Worthy Crafts
Wanderfound replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Quite happy with this one: Go anywhere, do anything, do it in style. And carry a hefty cargo with you while you do it. The Kerbodyne Dropbear. Heavy-lift VTOL capability and express spaceplane performance. Effortless takeoff. Stable VTOL flight with tanks full or empty, with or without cargo. Plenty of thrust. In both directions. Easily converts from vertical to horizontal flight. Simple takeoffs and landings in either mode. As well as an effortless climb to orbit at high time acceleration. As usual, manage engines as the air runs thin. And kick in the Aerospikes when the RAPIERs shift to closed cycle. Keep the turbojet on; there's a huge ram-air effect. Circularise on Aerospikes alone for efficiency. Plenty of amenities. And ample cargo space. Craft file at https://www.dropbox.com/s/mw5wd2llr38f8a9/Kerbodyne%20Dropbear.craft?dl=0 -
Kerbodyne SSTO Division: Omnibus Thread
Wanderfound replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Go anywhere, do anything, do it in style. And carry a hefty cargo with you while you do it. The Kerbodyne Dropbear. Heavy-lift VTOL capability and express spaceplane performance. Effortless takeoff. Stable VTOL flight with tanks full or empty, with or without cargo. Plenty of thrust. In both directions. For a slower but longer-ranged version, swap the turbojet for an LV-N. Easily converts from vertical to horizontal flight. Simple takeoffs and landings in either mode. As well as an effortless climb to orbit at high time acceleration. As usual, manage engines as the air runs thin. And kick in the Aerospikes when the RAPIERs shift to closed cycle. Keep the turbojet on; there's a huge ram-air effect. Circularise on Aerospikes alone for efficiency. Plenty of amenities. And ample cargo space. Craft file at https://www.dropbox.com/s/mw5wd2llr38f8a9/Kerbodyne%20Dropbear.craft?dl=0 -
[MechJeb2] How to land a Spaceplane?
Wanderfound replied to SpaceLaunchSystem's topic in KSP1 Mods Discussions
Nope; there isn't one, although mods like DaMichel's Kerbal Flight Indicators that provide a HUD make it easier. Just plant your prograde marker on the end of the runway and cruise in. But it's not too hard; you just need to learn to fly. See post #2 in the Kerbodyne thread linked below. It's written for FAR, but the same basic techniques work in stock. If you're having trouble building something flyable, see https://www.dropbox.com/s/lbnz9s8k9h7gwgb/Kerbodyne%20Benchmark%20StockAir.craft?dl=0 for an easy stock aero trainer.