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lawnmowerlatte

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Everything posted by lawnmowerlatte

  1. Fixed it. For some reason, the editor kept adding COLOR tags in my YouTube code.
  2. Thanks! I designed it with Fritzing. Just posted a video overview of my project. The audio came out bad in some spots, so I might re-do it at some point. Either that or I'll caption it.
  3. I just got the PCBs in from Seeed Studio Fusion! I attached all the headers and it's ready for testing. I think I should have a video ready to show by the end of the weekend.
  4. Wow, you weren't kidding. Hope your seller comes through.
  5. Ah, that really stinks. Are you going to take a chance and reorder from the same place? The worst part about international shipping is the waiting.
  6. Would you be willing to post your code to GitHub? The download link no longer works.
  7. I've discussed building a capsule on my roof.
  8. Yeah, in retrospect that seems like a better proposition than using custom joysticks...
  9. Many thanks. It looks really cool, I might try to mock it up in SketchUp to see if I can come out with a sensible layout for it. I almost wish it had the opposite dimensions  a higher back and a shorter front.
  10. Hey marzubus, Looks great. Excellent find on the chassis. Which Retex Abox did you get? It looks like there's a 10" and a 16" (27cm or 40cm). I'm just trying to get a sense for how much room there is.
  11. Huh, I always thought the ones on Sparkfun were bigger, but they're about the same size. Since I don't have a flight stick, for throttle I'm going to try and make a handle and mount the potentiometer sideways. I feel you.
  12. I'm actually using 602p's pyksp module (with a few minor changes; I really have to send a pull request one of these days) to do the Telemachus interaction. My code basically binds the Arduino pin to an API call and defines specific behaviors for easily dealing with buttons, indicators, joysticks, displays, etc. I'm planning on making a video once I get my PCBs delivered and assembled, hopefully this weekend. The green 7-segments come from a seller on Tindie. However, he's out of stock of the green ones at the moment. I actually was going to buy another, but he told me he is still waiting on his order of displays.
  13. Like stibbons said, they definitely look like they'd work best with a poteniometer or rotary encoder. Are you doing a throttle? It might be cool to surround the throttle knob with display of the current level. Alternately, if you can figure out a nice way to cover the hole, you could use them for fuel levels. The hole in the middle is actually larger than I thought, you should be able to use a Mini Pushbutton with about a 1mm gap on both sides. Nothing really obvious is springing to mind, but they do look cool.
  14. Yeah, definitely. I made mine with modularity in mind, so making this reproducible is part of my goals.
  15. To varying degrees. The joysticks work (except for 1 axis, there's a bad trace on the protoboard) and the buttons and displays are drivable from Python, but I haven't tested it with data from Telemachus yet. I had everything working about 3 months ago, but it was all written for the Arduino and I was using too much RAM when I added all of the devices together. I ended up scrapping/rewriting it all into Python. It's actually more functional now in some ways (it's more configurable, easier to work with and debug), but still a bit rough around the edges.
  16. Here's my project, KAPCOM. It's also a meta-project designed to make creating a controller a bit easier for those who may be intimidated by the prospect of starting from scratch. More info on the thread...
  17. I don't usually post on the forums, but I've been working on my controller for a while and thought I'd share. I started about a year ago and have been working in bursts when I have time and energy, but it's finally coming together. Unlike most projects I've seen, I'm using PyKSP and Telemachus to send fly by wire and receive telemetry directly from the game rather than using keypresses or KSP Serial IO. The primary reason for this was to accomplish cross platform support since I use both Mac and Linux. One of the things I've tried to focus on is making this as modular and reusable as possible so other DIYers can use this as a base. Included in this project is an Arduino shield which can be used on a Mega 2560 or Uno to expose GVS (Ground-Vcc-Signal) headers which can be connected up to buttons, switches, etc. without the need for a custom board for each individual project. The Arduino sketch is close to zero configuration, it acts as a dumb hardware controller reading and writing pins based on serial input. The serial input is directed by a Python program which manages the flow of information from Telemachus to Arduino. The Python script is strongly OOP and uses a configuration file to create objects to control the hardware. Anything that Telemachus can read or write is available to have buttons or switches control it. Eventually this configuration file will be generated by an interactive script to make things even easier. It's still a work in progress. I'm currently moving from Proof of Concept to Prototype stage. This means wiring up all my buttons and switches while I'm waiting for my PCBs to arrive and then mounting everything in a bigger shoebox. I've ordered 10 in case anyone is interested. This is my first project like this and I've been learning on the fly, so I'm really excited to see it approaching something useful. It may not look as polished as some of the other projects I've seen posted on here, but it's still very much a work in progress. I'd love some feedback on how I can better make reusing my work easier for someone without an electronics/programming background. KAPCOM on Hackaday KAPCOM on GitHub KAPCOM on imgur Full Demonstration: Getting Started:
  18. Looks amazing! How did you design it? Where did you order it from?
  19. Is there anyone savvy enough with Unity and Mono to start work on this or at least throw out some hints to point us in the right direction?
  20. Thanks for the reply. That's fine by me - it makes things a bit more challenging is all. I just wasn't sure if everyone else was experiencing it or if it was only a few people. Thanks for the work on this!
  21. Thanks for the update! Sorry to say that it all seems a bit over my head.
  22. Did anyone ever figure this out? I'm running Telemachus 1.4.23.0 (via Curseforge) with KSP 0.23.5.464 on Mac OS X (10.9.3) 64bit. Anytime I have SAS enabled, the values set via the HTTP API are seemingly ignored. The gauges in the bottom right equalize as if there is no input once SAS stabilizes the craft. I can provide the logs if those will help. Absolutely loving the API, can't wait to try some things out!
  23. Hey, just poking this thread to see if any progress had been made on the Mac or Linux side of things?
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