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Disiuze

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Everything posted by Disiuze

  1. Looking good! May i know the Part Count?
  2. Friend: Knock Knock. Me: Who's there? Friend: I'm not gonna tell you. Friend: Knock Knock. Friend: Knock. Knock. Me: No, stay out. Friend: But i'm already inside, because how else could we talk? Me: o_O Friend: O_o
  3. V0.2 implements a greenhouse and gave the the coolers and converters models and textures. The textures are 1024x1024 so when hitting the RAM cap use ATM. Download
  4. New version will be coming out today! Here's a list of things that've changed. * Coolers and Generators now have better models and textures thanks to Scarsz. + TAC+KSPI Greenhouse Now before you say that a greenhouse has been done many times, this one uses ElectricCharge, ThermalPower, Waste and Water to create food. Too expensive you say? Guess you dan't want any food...
  5. Alright, the first one is a crew ladder type tower, second and third are Soyuz-style and the last one is an umbilical tower if i am not mistaken? So far the towers are looking good!
  6. Very cool! I tried creating one like that, but it just blew up. Also, are those clipped tanks on the bottom?
  7. No intakes?! you little.... CHEET-UHR!
  8. I haven't really seen many launch towers for anything really, except the FASA Launch Towers and the regular clamps, so i decided to build my own launch tower. Now that it's done i wanted see if anybody else created some. My Launch Tower: Automated or not, it works and looks cool!
  9. 4th Picture, you can see an atmospheric lander. @OP Nice, i'll definitely use this in career!
  10. 7/10 Fat Astronaut. I made my icon with Photoshop for some reason... Don't question.
  11. Hi everyone, Today i created the 3rd version of the BloodHawk series(Helicopter/VTOL Style crafts). I'm test flying it and was wondering if you could give me some constructive criticism like how i should fly a VTOL un a better way. Video:
  12. 10/10 Consider the following: You are a horseman.(JK)
  13. Obey.Machine Else = End OUTPUT: Cannot Obey Machine. HMTL5.dll is missing. Terminating program... *Logged Out*
  14. Thanks! I;m also working on a TAC greenhouse that is a bit different than you'd expect in KSP.
  15. Banned for building and flying awesome SSTO's that i can't build or comprehend.
  16. First public release. V0.1 Uploaded Version 0.1 contains a ModuleManager patch that allows the kethane drills and the kethane scanners to mine and detect the new mineable resources. Also contains 2 converters/generators. Download Link
  17. Hi all. Recently i got hooked to KSPI, Kethane and TAC LS. I decided i needed more specific and ship-saving parts. Currently the mod contains 3 resources: FossilizedFuel, LqdOxygen and CoolingLiquid. A MM file then adds the ability to mine LqdOxygen andFossilized fuel to the stock Kethane drills and the ability to scan it as wel. LqdOxygen is used in the Cooler Part to be converted into CoolingLiquid, which keeps the ship cooled(KSPI support). FossilizedFuel is used to generate ElectricalCharge, for use with TAC LS(Uses TAC LS converter, because those are simpler to use). It's dependencies will be TAC Life Support, KSP Interstellar and Kethane. Screenshots: Download: V0.1 V0.2 New textures are 1024x1024 so use ATM when hitting the RAM cap. [B]First public release. V0.1 [I]Uploaded Version 0.1 contains a ModuleManager patch that allows the kethane drills and the kethane scanners to mine and detect the new mineable resources. Also contains 2 converters/generators. [/I][/B]V0.2 Implements a greenhouse and gave the the coolers and converters models and textures. Plans for this mod: More converters. Custom Models and textures. Smart Drills.
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