

Wolfmanwolf
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KSP2 Release Notes
Everything posted by Wolfmanwolf
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Here's a list (If you want photos you can ask, but I'm too lazy to do it without you asking ): 1: Certain part combinations with parts within the mod tend to somehow act like they've disconnected for no apparent reason but I can still control them. 2: Sometimes the bridge will start sinking though the body of the ship but again act as though it is still connected as I can still control it. 3: The animation to extend the smoke stacks of the diesel engine doesn't work and the stream of smoke from the engine doesn't stop no matter what. 4: The hatch on the bow doesn't work. 5: The cargo bay has the ability to have kerbals within it (AKA it has seats in it) 6: One of the spot lights of the bridge doesn't work 7: The dive planes aren't as powerful as I think they should be 8: The auto keel is very reliable 9: The auto buoy is very reliable either 10: It NEEDS more SAS power 11: The dive computer needs to have more to it, like an automated diving system
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Hey when you get around to aircraft carriers (I'm assuming you're mostly working on subs at the moment) could you look into catapults for the aircraft? Taking off on such short distances is pretty hard
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How about some torpedo tubes? Wire guided would be nice. I'd like to recreate the events of The Hunt for Red October if ya catch my drift
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To be honest I'm probably just going to fill the damn thing with potatoes and make an island very slowly out of potatoes. Why? You know what I'm going to say
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Yeah something like that was actually what I was wanting, I love making small rockets like the airlaunched pegasus. A satalite launched from a submarine would be even cooler no matter how small it would be.
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That's really cool! About time someone has made a submarine mod for KSP again. I was wondering if I could trouble you to make a part to act as a launch bay for nuclear missiles perhaps? (FOR THE MOTHERLAND)
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Wolfmanwolf replied to godarklight's topic in KSP1 Mod Releases
is it possible to host a server on a macintosh? -
[24.2] Karbonite Ongoing Dev and Discussion
Wolfmanwolf replied to RoverDude's topic in KSP1 Mod Development
I've had a mun base with a drill rig on a hot spot and all of the sudden the option for extracting karbonite is gone -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Wolfmanwolf replied to AlphaAsh's topic in KSP1 Mod Releases
please add a new map- 2,488 replies
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- launchsites
- bases
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(and 1 more)
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Mars Ultra Direct: Ludicrous single launch expedition to Mars
Wolfmanwolf replied to maccollo's topic in KSP Fan Works
can we please get a download?