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SaintWacko

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Everything posted by SaintWacko

  1. This is amazing. It looks great, and the abort system is very useful. The science lab is shaped much better for landers than the stock one, and the bays are wonderful. I eagerly await more parts from you.
  2. I know, I'm just trying to ascertain whether something had to be changed from 23.5 to 24.1 that could cause this. Obviously, if it works, I'd like to use the most recent version, but if something was changed in the way things are calculated, I'm willing to go back to the 23.5 version if that would fix it.
  3. I'm having an interesting problem with MechJeb. The node planner is consistently underestimating the amount of dV needed. I was attempting to put a satellite in a 30Mm orbit. The first time I executed the node to raise the apoapsis to 30Mm, it raised it to 1.87 Mm. I tried executing again, and it raised it to 24Mm. I had to execute a couple more times to get close enough to 30Mm to satisfy me. I've had to do pretty much the same thing every time I use the node planner. Now, there are a lot of things that could be an issue. I am running quite a few mods, and I'm running the 24.1 version of MechJeb on KSP 23.5. Have there been any changes since 23.5 such that MechJeb would miscalculate the dV?
  4. I'm having an issue with the MK16 parachute (and presumably the rest) not even being available to deploy. They don't show up in staging, and when I right click there's no option to deploy. I do have almost everything else from the Interstellar Quest list, so there could be a conflict somewhere, but when I removed RealChute, the parachutes started working again. What might be causing this, and what can I do to diagnose/fix it?
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