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SaintWacko

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    Real Life Rocket Builder

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  1. Somewhat late reply, but I'm just getting back into KSP after... a while, and the first thing I did was look for ETT. It's the best tech tree out there, and it's going to be very weird playing without it!
  2. Is there any way to have recovered vessels automatically refueled? Getting real tired of recovering, editing, and relaunching a vessel only to have it not take off because there's no fuel.
  3. I'm running into something a little odd here. I'm sure I'm missing something obvious, but CKAN is not showing KCT as available for installation on KSP 1.10.1.2939. I suspect the reason is that MagiCore is marked as only being compatible with KSP <1.8.1. I tried manually downloading both KCT (1.4.8) and MagiCore (1.3.2.3) from the provided links, but KCT is not showing up in game. Is there something else I've missed? Edit: Oh for crying out loud. Ignore this, I'm an idiot. I haven't played KSP in quite a while, and haven't installed mods manually in even longer. I was trying to just drop the zip files in the Gamedata folder, which obviously didn't work. Edit2: Still curious why it's not showing up in CKAN, though.
  4. It's definitely not a ram issue, I've checked that. I'll reinstall it and grab the log next time it crashes.
  5. Is there any possibility of getting the cruise control's autopilot to have Waypoint Manager support? It would be really nice to have the ability to set a destination from the Waypoint Manager menu, or for survey missions, have the aircraft automatically head to the next waypoint once you've completed the current one.
  6. Anyone else been getting a CTD after about 15-20 minutes in flight scene? Through quite a bit of testing, I figured out that the crash goes away when I remove Part Commander, but it doesn't leave anything in the log. It also goes away for a while if I uninstall Part Commander and reinstall it.
  7. Would it be possible to add something to the config where it can be toggled based on launchpad? I love this for my rockets, but I'd rather not have it on my aircraft.
  8. @DMagic Exactly like that! Well, hopefully you have better luck with it in the future! Something like that would be perfect.
  9. Is there any chance of getting the delta-v display in-flight? I'd love to drop KER entirely for these simpler mods, but it's nice to be able to see dv and twr per stage while flying. I also really like the idea of having stage information pinned to the staging area during flight.
  10. Hm, I'll have to tweak the CoM a bit to see if I can fix that. Decreasing the pitch authority by changing one of the control surfaces from pitch/roll to roll only (mostly) fixed the problem, but I had them all as pitch in the first place in an attempt to increase maneuverability at high altitudes.
  11. I've been using this for a while and it just makes planes so much more enjoyable. I've recently managed to make a plane that completely breaks the Cruise Flight Controller, though, and I'm trying to figure out whether it's an issue with the mod, or if I need to tweak something. When the plane has just taken off and I tell it to climb to 20km, it pitches up way too far and flips over. I also tried first pointing it 30 degrees up and then telling it to go to 20km, at which point it rolled over, climbed to 20km upside down, looking like it tried to roll upright a few times, then when it reached 20km it rolled over and promptly spun out and stalled. The third try I climbed to approximately 20km with the fly-by-wire mode, leveled out, then engaged the Cruise Flight Controller, and it immediately pitched up and flipped over.
  12. I do have AirPark Continued, v0.1.5.5. I don't actually see AirPark in my list. It's probably being filtered out because it isn't updated.
  13. I'm having the same issue, more or less. I'm on KSP 1.2.2, and I installed it through CKAN, so it should be on the latest version. If I park an aircraft in the air, go back to the space center, quit the game, restart it, and continue the flight, it teleports down to just above the ocean floor, and the button in the airpark window is to park it, rather than unpark it. It does not, however, get destroyed.
  14. What you'll need to do is download TCA from this thread, and manually copy the AT Utils folder into the Gamedata folder.
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