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SaintWacko

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Everything posted by SaintWacko

  1. I'm really enjoying using these lovely parts, but I'm having a bit of an issue with the Fighter Jet Wing. As soon as those fancy forward flaps deploy, my plane begins uncontrollably nosing upwards. Is there something I can do to fix that, or some way to disable the flaps? Edit: Maybe some lines I can delete from a .cfg somewhere, even? I have a really great plane, except that if I pitch a tiny bit too hard, the stupid slats deploy and send it into an uncontrollable backflip, which then usually turns into a flat spin.
  2. Oh, wow! I didn't even know this was possible! This is going to be amazing! I'm actually finding it hard to get as involved with KSP without KSPRC. I'll be eagerly awaiting the 1.1 release. All hail Proot!
  3. Ooh, exactly what I came here looking for! I eagerly await it. Your dishes and antennae look really nice!
  4. It does. I've used it before with a fancy VTOL orbital shuttle with swiveling engines, and it worked perfectly. It could even maintain balance through form transitions.
  5. I reinstalled it last night in order to get some logs, and the issue hasn't happened again, so I'm not sure what was going on. If it pops up again, I'll let you know.
  6. Ah-ha! I'm using the Engineering Tech Tree mod, and hadn't unlocked that node yet, or, in fact, noticed it at all. Well, I told you I was probably doing something stupid! Thanks for your help, I'll unlock that when I get home and get back to work on my hovercraft! Edit: It works! Such a simple solution! I always have TCA installed, but I haven't really used it before now. It's amazing!
  7. Right, I did that. Sorry, that's what I meant by I purchased them in R&D.
  8. I'm sure I'm doing something stupid here, but I've purchased the various parts in R&D and yet all my command modules are saying TCA is unavailable. I tried starting up a sandbox game and it worked there, but I can't get it working in my career game.
  9. I ran into a bit of an odd issue with Scatterer last night. When I ended a mission, I would be unable to use any of the building screens (Mission Control, Kerbonaut Complex, R&D Center...). The window would initially open, but then start flickering whenever I moved the mouse. I removed Scatterer and the issue went away, but I'd really like to be able to put it back, as it makes everything look so much nicer.
  10. Just wanted to check, does SETI CTT change which MechJeb modules are unlocked together, or is there some other reason the maneuver planner didn't unlock with the proper MechJeb item in the tech tree? Edit: Oh, nevermind. I hadn't upgraded my tracking station yet. Makes sense that I'd have to have the ability to plan maneuvers before I can use the maneuver planner.
  11. Is there any way to get the "Resources" panel from the VAB/SPH during flight? I'd rather use a nice clean HUD to see my remaining fuel than a big opaque panel.
  12. Made it into orbit and back to the surface! At least in this save. I just started a new save, with a hundred or so mods, including some that add a more difficult, more realistic start.
  13. Man, I cannot wait for this to be ready. Astronomer's Pack looks nice, but it's got nothing on KSPRC.
  14. I'm feeling like playing KSP again, but I find myself waiting for KSPRC to be ready. Better Atmospheres is nice, but this is the best I've seen!
  15. I'd like to second the wish for landing legs in this vein. I'd really like to see some landing legs designed to be attached to the bottom of the craft, and fold up into the body in the same manner the landing gear does.
  16. I'm not sure if this is even remotely possible, but a really nice feature would be the ability to mouse over the button for a tank and press the corresponding key to set a mode (O=Transfer out, L=Lock, I=Transfer in).
  17. It's been a while since I've used this; can pipes only be hooked up by Kerbals on EVA? I'd like to have an unmanned mining and refinery base with an unmanned tanker, but I'm not sure I'll be able to transfer fuel without a Kerbal involved.
  18. I love this mod, and consider it one of those that should be stock. I just discovered something else I could use from it, though. Could you add a staging toggle to engines as well?
  19. Oh, my, these are exactly what I need for my shuttle. I love the deployable wings. Are you planning to make one with just a single, perhaps larger, wing, designed to be used in symmetry? Edit: Suppose I should have read the thread first. I'll be eagerly awaiting the release of these parts!
  20. This sounds really cool, definitely going to keep an eye on it. A question: Is there any way to tell which Kerbals will get along well together, and which will end up hating eachother? Or do you pretty much have to have ground tests, leaving Kerbals cooped up together to see what happens. And a suggestion: Make it so sanity drain is slower the more empty seats you have on your ship.
  21. I just encountered an odd bug with the MK2 Shielded Docking Port. Two of those will not dock with each other. They will stop about .1m away and refuse to go any closer. I have no trouble with docking them to other docking ports, but I can't dock them to another MK2 docking port.
  22. I have it installed, but haven't used it yet. I'll have to check it out. Is there a code-related reason that it can't be manually rearranged, as parts can in the servo window, or has it just not been done yet?
  23. To start with, I love the new setup. So much easier to use. One thing, however, is driving me absolutely batty. Can you please make it so we can order the preset positions ourselves. They're ordering themselves according to some rule I can't figure out, and it makes it nearly impossible to be able to just tell a group to move to the next preset, as some of them seem to be "next preset" and some of them seem to be "previous preset". Is anyone else running into this, or am I missing something?
  24. Yeah, I couldn't decide if that made it too unbalanced or not. I was trying to figure out a way to make it so a Kerbal could at least push the parachute button to save their own life.
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