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GiantTank

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Everything posted by GiantTank

  1. So, I downloaded 0.90 an hour ago, and it will not run no matter what. I open up ksp, in both 32 and 64 bit, and before I even get to the squad screen, it says "Uh Oh, game crashed" I have basically not had a chance to open up KSP 0.90 and start up a new career. I do have steam, and multiple installs for RSS and non RSS. When I updated, steam created a new game, completely stock and seperate from my 2 other installs. My computer should be fine, I ran B9 a couple of weeks. Log: https://docs.google.com/document/d/1BcEnRo1fK7X8_Z59a7_djzKA3H51FQsuAfUUA4PhnW8/edit?usp=sharing Thank you so much! EDIT: Always crashes before I even get to load screen. Instacrashing, if you will.
  2. With 2015 in just a couple of days, and 0.90 in our games, what are your New Years resolutions for KSP in 2015? I'll kick off with mine: stop overEngineering my lower stage in RSS, then having a small payload fraction up top. Share. NOW!!!
  3. But.. i cant update, so many mods, in the middle of a session right now.... NO!!!!!!
  4. Attention passengers: the hype train will come to a sudden stop. We will have over 49,0000 gs of force. Please, fasten your seatbelts and HARGHNTFRSAHJ
  5. Passengers: PLEASE FASTEN THE SEATBELTS WE BE THERE IN A MINUTE TOO MUCH HYPE 99% HYPESPEED
  6. Attention all passengers: The Hypetrain is at 99.9999999999% the speed of hype. Please fasten your seatbelts, there will be minor hypebulence.
  7. BRING IT! 400,000 ton Megarocket, GO!!!!! I actually have a 400,000 ton rocket. Any1 want pics?
  8. Well, first I was talking about the DT Vista engine... And second, I know how to cfg edit, but I have no idea where to change if it needs MJs or not
  9. Hi! Im currently playing with RSS (Actual earth, not 6.4x) and want advanced technology to make my burns easier. *COUGH COUGH VISTA* instead of waiting 10 hours for a NERVA, even with tweakscale. What I dont want to do is have to hoist giant reactors into geostationary orbits, as that is quite hard. So, how do I change the engine so the need for megajoules=0? Thanks!
  10. Today, I discovered that with cfg edits and 400,000 ton rockets, physics breaks down. As you can see, the rocket spawns off the pad (45 meter wide), and I needed to cfg edit launch clamps to make them strong enough to hold this beast.
  11. Ah, thank you. Will test later, for now I have to do homework. Thought it would be in structural.
  12. Uh... I cfg file edited. I wanted to see how big I could go.
  13. So, I went into the cfg files and jacked up some stats. I have a 45 meter engine and fuel tank, which together weigh 300,000 tons. But, when I try to launch it, it suffers from Krakenitis, due to it being so big it does not spawn on the launchpad (Unbreakable buildings are on). And launchclamps are way to weak, even with KJR. So, how on kerbin would I make clamps stronger? Or do I have to abandon this project all together? Is there a limit on how big rockets can get before physics breaks down? Because, 300 thousand tons is 3 times the size of a nimitz.
  14. When you design a rocket, design a rocket to lift that rocket, design a rocket to lift THAT rocket. Rocket^4=Kraken.
  15. I changed all of the freescale values to "true" and it still is capped at 5 meters.
  16. Exactly. I tried once just to make one more part, was a kraken summoning broken disaster. Imagine the people who make gigamods with 100s of parts. The ones who make mods like ATM for people with sucky computers. Modding is hard. Appreciate the awesome work these guys make.
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