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GiantTank
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Everything posted by GiantTank
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Add 1, 0 is life.
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1109: An alternate universe where the seahawks ran the football in SB XLIX
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Very bright Duna surface?
GiantTank replied to tygoo7's topic in KSP1 Technical Support (PC, modded installs)
Im not even sure what half those mods do, but it could be enviromental visual enhancements. Delete or remove that and see if it works. If it does, its a visual enhancements bug, if not I dont know. -
No mods work
GiantTank replied to Audioslavez's topic in KSP1 Technical Support (PC, modded installs)
Post a screenshot of how you installed the mods, you may have installed them improperly. it should look like: Steamapps>Common>KSP>Gamedata>Unzipped mods if you use steam or KSP>Gamedata>Unzipped mods if no steam -
How does one... Take a screenshot?
GiantTank replied to redmario14's topic in KSP1 Gameplay Questions and Tutorials
Press "C" to get out of IVA. -
Crashes without apparent problems
GiantTank replied to Fighter117's topic in KSP1 Technical Support (PC, modded installs)
I dont know how to read logs, but that is a lot of mods you got there bud. Try ATM aggressive or temporarily remove B9 from your game, or both. How much RAM do you have? Also I think if you go to task manager to see how much memory each app is taking up, if KSP has a ridiculous amount of data being used its probably lack of memory. -
Realistic Solar System Crafts - MEGATHREAD
GiantTank replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
I want to lift over 10,000 tons to LEO. Also return from venus in an inefficient way. So... Yes, thats a ton of weight. 700,000 tons. The newer version pushes it to 900000. A 7GN SRB on the bottom. Also, this one only has 5 energia first stage engines (it was late). The new version, which I cant launch due to severe bugs in loading vessels in VAB, has 40. The space center for scale. The booster is 70 meters wide (80 on newer) and around 400 meters tall. This ship could likely go and lift upwards of 50,000 tons to LEO, though TWR on the ground would be a limiting factor. I would likely need additional SRBs on the side, boosters for a booster. Might also put up 2 or 3 space stations in one go, we can see about that. -
LOG: https://www.dropbox.com/s/xezvclm6nyr9pov/output_log.txt?dl=0 I cannot load or save ships into the VAB. Whenever I open up my rocket, which is normal except it weighs a crap ton, I can edit for a few minutes but then: Parts dragged in (PP tanks) cannot be edited or attached, Save button doesnt work, Launch doesnt work, Load does not work. To reproduce: Build a ship with an SRB from PP at the lower stage (may need to be huge), Add PP adapter, PP decoupler and fairing base from PF Add thrust plate with 20+ engine mounts Add engines Add RF PP tank Add mechjeb and fairings Scroll down, a chunk of the ship is missing (sometimes only the decoupler is left), load or launch cease to work I checked the craft file of the ship in question, it has roughly the same .craft size as the others (230KB). However, there is an autosaved ship with 1KB and contains nothing, though I have no idea what that is. Help would be appreciated. Thanks. MODS: (many parts in part packs deleted) RSS and RO Editor Extensions FASA FAR Hangar Extender KJR KWRocketry Mechjeb2 Near Future Solar Novapunch2 NRAP (procedural payload) Procedural Fairings Procedural Parts RealFuels Smokescreen Tweakscale EDIT: Deleting autosave file did not help. It let me load but the ship was unusable, had half parts missing etc and could not be launched.
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Guys go to page 9, there is the update the OP has not been updated. You can build above the VAB.
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Framerate was surprisingly pretty good. The first stage is 1 big SRB from PP, then an adapter decoupler and 2 fairings, then the 2nd stage which is 160 parts. Procedural parts really helps the framerate. It is really the best mod for saving memory, you can delete every other fuel tank.
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Rocket Falling Apart on Launchpad
GiantTank replied to GiantTank's topic in KSP1 Gameplay Questions and Tutorials
For mine? An RSS Venus return, jupiter colony idk -
Made a big rocket. 670000 tons, 6GN of thrust, 330 million units of solid fuel. 80 meters wide, 300 meters tall. The usual. Space center for scale:
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Rocket Falling Apart on Launchpad
GiantTank replied to GiantTank's topic in KSP1 Gameplay Questions and Tutorials
The Kraken has been slain. A KJR update was what was needed. 670000 tons of solid fuel. I think it had like 330 million units of solid fuel. Space center for scale -
Rocket Falling Apart on Launchpad
GiantTank replied to GiantTank's topic in KSP1 Gameplay Questions and Tutorials
Idk, it looks like a kraken attack from being too big and i dont know the cause. -
I made a rocket where giant does not describe its size. The second stage is bigger than most eve rockets I have seen. The thrust is somewhere around i dont know, 6 giganewtons, yes giganewtons with a TWR of 1.10. (Mods, PP). Its one giant SRB at the botton. But it just phantomly tears apart on the launchpad. I would put this as a bug, but its probably too ridicolusly stupid for the game to comprehend. What happens is the rocket has the top fall off, the clamps literally sink into the launchpad (yes, sink into the pad) despite me editing the cfg file to have a crazy break force and torque. Could it be KJR just screwing with me or what? Thanks.
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LOG: https://www.dropbox.com/s/xezvclm6nyr9pov/output_log.txt?dl=0 So whenever my rocket explodes on the launchpad (kraken attacks probably caused by massive size) and I try to revert, it wont let me. Or even go to space center for that matter. So I am forced to restart the game. I can click but it wont do anything. MODS: (many parts in part packs deleted) RSS and RO Editor Extensions FASA FAR Hangar Extender KJR KWRocketry Mechjeb2 Near Future Solar Novapunch2 NRAP (procedural payload) Procedural Fairings Procedural Parts RealFuels Smokescreen Tweakscale
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Hmmm... Ill change the diameter higher later tommorow, maybe that will help. Thanks! my computer is on life support right now lol
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Heres a screenie. The tank itself is invisible, its too big and the camera is inside it. I am going for a million tons, but I cant get burn time below 238 seconds. I want a burn time of 180 seconds, what cfg file and what line do i edit?
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Anyone? Please.