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GiantTank
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Everything posted by GiantTank
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Changed that in the RF stretchy cfg. I saw SRB and under it "max thrust". I changed that to 2k and the thrust still showed up at 1.3MN max, and 52 at part place. So, didnt work but thank you. Edit: Scratch that, I need a way to make burn time less. Im going from 600 seconds to 500 (biiiiiiig rocket) which isnt enough for 1st stage. Any way to make the minimum burn time lower?
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Hi, I want to make the thrust cap for diameter of an SRB in PP higher. I asked on the PP thread, they said to go over here and ask since RF calculates thrust per diameter differently. So, how do I make thrust for diameter on a PP SRB higher? Thanks.
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So I wanted my SRBs more powerful for a top secret project of doom! So I changed the max thrust for 1m, because it says in the cfg file to make that higher for more powerful per diameter (makes sense, since it is diameter^2 times maxthrust at 1meter or something like that). I changed it, but the thrust remains the same. I do have RO, realfuels. Any help?
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Got an ETA for update? I dont wanna rush you, but I NEED TO BUILD BIGGER
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The Atlas Mission: A Modded 200 Kerbal Grand Tour!
GiantTank replied to Stratzenblitz75's topic in KSP1 Mission Reports
Probably. I wish Hangar extender was updated, Im making something larger than OWL for RSS. I plan to do a venus return. I am however making my own engine rescaling KW century so I dont need too many parts, my computer stinks. So all the engines thrust is in one massive engine (made by das cfg edits) instead of 100 small ones. -
Idk where to post this, every time I tried to load up KSP, the load screen gets stuck on Modulemanager. I downloaded KW rocketry and it stopped working. It worked before. Mods (not all parts in said mods are included, I delete parts): KW Procedural Parts FASA Novapunch Procedural Fairings RO RSS Near future solar Soviet Engines Tweakscale Mechjeb FAR Keep in mind it broke when I downloaded KW, before it worked fine.
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The Atlas Mission: A Modded 200 Kerbal Grand Tour!
GiantTank replied to Stratzenblitz75's topic in KSP1 Mission Reports
Atleast in RSS, 0.90 I cannot get over 50 meters even with a 30 meter base. Idk, maybe Realism overhaul changes that or 0.90 changes that. -
The Atlas Mission: A Modded 200 Kerbal Grand Tour!
GiantTank replied to Stratzenblitz75's topic in KSP1 Mission Reports
How did you get such a big fairing on there? I thought PF could only make fairings 50 meters tall, that things like 2 tumes the size of VAB -
Anyone? No?
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I need to change max fairing height. Right now, it is impossible in RSS to fit my 2nd stage into a fairing. I have FAR. 50 meters is too low. I looked in the .cfg file, all I could change was max diameter. I want a max height over 50 meters.
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How do I make the fairing height taller than 50 meters? In RSS, upper stages get huge and with FAR, I need bigger fairings. Which cfg file do I edit? And what line?
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Works now! I disabled the gimbal on outer ring, added fins and changed a few settings. sidenote: Has anyone made an X-37? - - - Updated - - - Works now! I disabled the gimbal on outer ring, added fins and changed a few settings. sidenote: Has anyone made an X-37b?
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I will try what you said. I mean, my rocket is 10,000 tons and the high gs at the second pic is probably due to the spin. I will add fins and turn off corrective steering, and midway through limit throttle. Thanks! All engines are using Gimbal.
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The first image is a pic of the actual rocket (IK, its huge, 16m diameter with 17 f1 engines). The second one is with FAR, the rocket spinning around an axis at 80 KM (look at the navball, not the actual thing). Disabling mechjeb doesnt help. When i took FAR out, the rocket had the same type of spin, but at 30-40 KM. The spin deviates about 15 degrees in any direction from the ascent path guidance (which is usually close to prograde). No fins yet. Havent staged either, 2nd stage and 3rd stage together are around 500 tons. EDIT: Turn end at 130 KM. The ascent path is 38 percent. (the second stage has a high TWR, so the first stage can be shallow) EDIT2: FAR it spins at 80 KM, stock it is 30-40KM
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Dont have any pics ATM, launches ok, but around 30-40KM, my rocket (which is tall, 1.3 TWR and turns at 1.5 kilometers) the rocket flips out into a spin around an axis. More of a wobble, actually around an axis. Mechjeb all the way usually, until circulization, as in RSS you cant start burning at apoapsis, you will plunge into the atmosphere. EDIT: Tested, its not just with FAR. Stock aero gives me the same problem too.
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Hey, I am having a bit of a dilemma. I want the thin atmosphere of FAR, but not the flipping out on mechjeb ascents and shaking. Is there a way to thin the atmosphere (somewhere in the cfg change pressure) or does NEAR do that? Thanks.
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Got the engine thing sorted out. CKAN is awesome!!!!! Does it autoupdate mods?
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I downloaded everything in RO that was absolutely neccesary.
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Where is the mod that converts stock and some mod engines into there IRL equivelents? I didnt install with CKAN, since I did not want the extra mods to manually delete and lengthen install time.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
GiantTank replied to NecroBones's topic in KSP1 Mod Releases
Whelp, I made a derp and realized I was in 0.25, and this was at 0.90. So, loading issue fixed. also, yeah RO and SpaceY are hard to use. 10,000 thrust is not a lot in the magical world of RSS. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
GiantTank replied to NecroBones's topic in KSP1 Mod Releases
Hey, This mod looks amazing! But, I cannot use it. When i load up KSP,I get stuck on the first engine. When i delete that, I get stuck on the next. And so on, and so on. I tried a reinstall, did not work. Mods: Realism Overhaul Procedural Fairings Procedural Parts Mechjeb SpaceY -
Just updated to 0.90- Always crashes
GiantTank replied to GiantTank's topic in KSP1 Technical Support (PC, unmodded installs)
This works, thank you!