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Rocketeer
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Ar_Taq replied to DasPenguin85's topic in KSP1 Mod Releases
It succeeded extremely well. It is missed from my gamedata folder, and will always have a place there. The fact that I could manipulate the sats once they were in place was wonderful and reminded me that we used to do missions like that with the shuttle and Hubble. @orcmaul thank you for all the wonderful hours I've enjoyed with your mods! -
[1.12.x] ABookCase Orbital Reference System Updated
Ar_Taq replied to linuxgurugamer's topic in KSP1 Mod Releases
Book and I thank you for keeping it going! This mod has always been completely underrated! -
Ar_Taq changed their profile photo
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Ar_Taq replied to sumghai's topic in KSP1 Mod Releases
Not using it. It was fixed with a completely fresh install. Not sure what was causing it. If I find anything I'll let you know what it is. Edit: It is not on your end. It is an Animated Decouplers thing. I'm not sure what mod it is conflicting with but I'll be posting it on his feed. I recreated the bug without SDHI SMS or Tweakscale so something else is conflicting. Keep up the good work, sumghai. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Ar_Taq replied to sumghai's topic in KSP1 Mod Releases
Alright, I've had something come up. When placing the avionics ring or the service module, it constantly plays the ejection animation in the VAB. It is probably something with Animated decouplers, but having the latest release from it hasn't fixed it. Just making you aware for other people giving it a shot. It's very good to see you back Sumghai. -
Sarbian, I'm sure I'm not alone in saying that as a major part of the KSP community, everyone is thankful for all the hard work that you have done. I really don't want to see it end, especially because of some troll that needs to grow up. If you are done, for any reason with this mod, please allow the entire community to offer all of our thanks and gratitude. You've been here in support of so many mods, not just the ones directly affected by MM, and have always been willing to help someone trouble shoot and get back to playing. I hope that we get to continue playing with your mods and you remain active in this community. I am shamed by the actions of those that either have no etiquette or discipline to know when they shouldn't talk. It is my hope that because of continued instances of these things happening, we are able to effect a change to the KSP community discipline system that removes the ability to troll. Sincerely, Ar-Taq
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[0.25] Dibnah Engineering - Water Splitting (and more to come)
Ar_Taq replied to Deadpan110's topic in KSP1 Mod Releases
Thanks Deadpan110! I appreciate it! -
[0.25] Dibnah Engineering - Water Splitting (and more to come)
Ar_Taq replied to Deadpan110's topic in KSP1 Mod Releases
The balance is just way wrong. 42,000 units of LiquidHydrogen from .04 units of water in less than an hour. Can this be fixed to better balance it? -
http://forum.kerbalspaceprogram.com/threads/96361-0-25-ActiveStruts-Create-Remove-Struts-in-Flight-Editor-v1-0-3-12-10-2014 That is your best bet for .25
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Ar_Taq replied to sumghai's topic in KSP1 Mod Releases
What do you mean DanielBR401? You need to completely explain what is going on if you want help. If it isn't showing up in sandbox mode, did you install all the dependencies? If it isn't showing up in career mode, did you unlock the proper node or research the part? -
Dennis6492, I admire your tenacity. Sorry that everyone was concerned about what was being posted, but it was out of concern for their systems. If you are releasing something like this, it's best that you let people know nearly exactly what it does. There have been many issues related to mods that share any information or change anything on your computer. It isn't an attack on you or the command line extension starter. There is obviously a need for something that optimizes KSP for better memory usage and I hope you are able to find it. But if you truly find something, before releasing it on the forums, go straight to SQUAD.
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Anyone want to post the link to the big OpenGL discussion?
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It makes KSP start using opengl. If you haven't already tried this fix, it's up to you. It will not work well for all graphics cards and it will change how everything looks and may lower your frame rate.