-
Posts
1,458 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Sky_walker
-
The start of career mode is becoming repetitive. Suggestions?
Sky_walker replied to Constan7ine's topic in KSP1 Discussion
Nah, sandbox is just for toying / testing stiff you don't want to test in a 'real game' (moving files around directories works wonders). Each on his own, but I for one got burned out in sandbox mode after 2 days. Never comming back. -
Kerbals are borderline-indestructable, killing them doesn't affect the gameplay, and they respawn in unlimited amounts, so... Why bother with anything? I build crafts with safety mechanisms where I still thought KSP simulates any of these. Now I can't be bothered.
-
Fact that it doesn't work well for you doesn't meant that everyone got issues.
-
What to do once you've completed the tech tree?
Sky_walker replied to Tingjonki's topic in KSP1 Discussion
Wait for a next patch, complete the tech tree with space planes. That's my plan for now *facepalm* -
That's an "aircraft" category. As for the SSTO part... that's Single Stage - To Duna Orbit - or - To Kerbal Orbit Then Duna Landing - or To Kerbal Orbit then multistage to Duna... and if we're on that - refueling in space is allowed or not?
-
I know. From experience. Is "disableable" a new universal answer to every concern? That should fall into "there's absolutely no reason not to fix that" category. Just like dead-weight nose cones are.
-
Try it with mods that add bits of realism. They make it much better.
-
Well, to be fair - something did change. When I first came in, which wasn't long ago, SQUAD was notoriously bad in it's communication with the community. One of worst in all of the "early access" projects i ever supported. And look how they improved in last month or so. We get screenshots, we know nearly everything about next patch (and still Devs left a door open for one surprise to come in from them - which sounds like a beautiful balance), we see one or another dev popping in to leave a comment on a forum, they even got 2 Q&A sessions quite recently. And look how their blog posts improved. Or heck - they've even skipped the nearly-mandatory cinematic! Now it's actually interesting to wait for a next patch, not frustrating. I know, I know, I'm new here, perhaps too optimistic, you regex post here since 2013 so surely got more experience, but what I seen happening in last month really looks like SQUAD can change for a better.
-
Had two u.f.o.s fly by ...
Sky_walker replied to Green Baron's topic in KSP1 Gameplay Questions and Tutorials
Get a new GPU drivers and try again. nVidia worked quite a bit on fixing any issues with Shadow Play they could. -
Bad implementation of deadly reentry - as it is in DRE mod now. Good implementation of deadly reentry: - Flight path colored red when reentering atmosphere in too steep angle - Clear warning in a HUD telling you are approaching too fast at a wrong angle - When clicked game shows you a popup window with possible solutions to the situation Let me repeat it again: Difficulty in a games is directly proportional the the user interface. Wow. First time I see someone mentioning that game! Man, I spent months playing it back in a day. Mission editor it had was outstanding. So much fun!
-
Change our opinions about the Kraken drive
Sky_walker replied to goduranus's topic in KSP1 Discussion
I'm not talking about them just coming out and saying "there is no reactionless drive" but rather properly present the situation. Besides - it's meaningless what you or I think, NASA already made up their mind and they choose to keep silent only giving food to stuff like this topic. Now people genuinely think that NASA did discover reactionless drive, so just wait for the reactions when the proper results come out and it's proven beyond doubt that this whole drive doesn't have any right to work. Then you'll have headlines. -
Blitzer Railgun will it be successful?
Sky_walker replied to Everten P.'s topic in Science & Spaceflight
Battleships in today's world are the cheapest way to deliver explosions at range. -
We already had a discussion on the topic of complexity. Regex managed to ninja me, and I fully agree with what he said just above me, but here's one of my responses to that, probably the most relevant one:
-
Change our opinions about the Kraken drive
Sky_walker replied to goduranus's topic in KSP1 Discussion
Press says that NASA discovered something it did not. Obvious good reaction would be to state the facts, instead of let the BS float. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Sky_walker replied to Vicomt's topic in Science & Spaceflight
Update on a comet. OSIRIS camera captured jets spewing matter from the comet - full story here: http://www.planetary.org/blogs/emily-lakdawalla/2014/09040955-latest-rosetta-navcam-images.html ESA Published very nice video with more details on the instruments onboard Rosetta, including field of view comparison: http://blogs.esa.int/rosetta/2014/09/05/alice-obtains-first-far-ultraviolet-spectra-of-comet-67pc-g/ -
What if kerbin went at the speed of light
Sky_walker replied to CG_Kerbin's topic in KSP1 Discussion
Use spellchecker? It's not 19th century any more - computers can help. -
You mean... like... designing 128 bit CPUs and distributing them with the game? Yea..... that's not going to happen. Seriously though - SQUAD would do it already if they'd know how to hammer out issues just like that. Fixing some of the bugs with scaling up the system is just a side-effect of other fixes that it introduces, not a main reason to do it. And we all know how joyful devs are each time someone mentions rescaling Karbin .
-
The Chang'e 2014 Countdown Thread!
Sky_walker replied to xenomorph555's topic in Science & Spaceflight
Well, I wish them luck and hope it is what the spacedaily.com suggests. Not because I care about them in particular, but because it might work as a driving motor for future progress of all nations. -
Change our opinions about the Kraken drive
Sky_walker replied to goduranus's topic in KSP1 Discussion
Non-existent reactionless drive. As far as scientific world is concerned - no such thing have been build or successfully tested. Latest NASA tests (showing "output" an order of magnitude weaker than the one from Chinese "tests") are dubious to say at least, highly unprofessional to say more (and so was NASA behaviour on a case - instead of clear denial statement to the media ecstasy they keep silent). -
Harnessing the Kraken: Eeloo in 11 hours!
Sky_walker replied to Comrade Jenkens's topic in KSP1 Discussion
Here comes a part where people point out the obvious to you - click download button. This page with screenshots is where he uploaded craft file And from him saying "after 0.235" I conclude that it works perfectly fine with 0.24. In case you didn't notice - the version after 0.235 is 0.24. -
Harnessing the Kraken: Eeloo in 11 hours!
Sky_walker replied to Comrade Jenkens's topic in KSP1 Discussion
I love the looks. Really well designed -
Me? Hardcore realism? Where?! I'm all for balanced realism. I'm far from being a fan of radiation modelling, realistic effects of the G-forces, first person camera, realistic damage modelling, limited ignitions, real fuels, etc. etc. I don't even play Realism Overhaul mod - which all by itself still doesn't offer a simulation-level of realism, but that's pretty much what I would call "hardcore realism in KSP". Changes I'd love to see are linked in my signature, and that's pretty much all (with a proper balance - eg. life support shouldn't be a concern unless I go away from Kerbin and it's moon or build a space station). It's really far away from "hardcore realism". And regex very specifically said many times that he doesn't want total realism. Don't try to put words in other people mouth, cause it's rather... unkind.
-
How to make planetary rings work.
Sky_walker replied to Dooz's topic in KSP1 Suggestions & Development Discussion
Hm... I would say it's more complex than that and assuming that you'd be "pulverized" is misleading. With correctly matching speed and using RCS thrusters you should be able to fly through the Saturn rings just fine. It's only ~10 meters and vast majority of matters in a rings stays relatively still (read: moves on mostly stable orbit with matching speeds) - you'd only have to watch out on moons passing by: And other than that - just find a gap and fly through it. With some luck and gentle approach you should be even able to push through the ring assuming very slow approach speed and finding a region with a very fragmented matter. On the other hand - if you'd have any significant inclination, and you wouldn't break to the walk-speed in relation to the matter in a ring before getting close- you would most likely just be shredded into tiny particles by billions of stones moving at an enormous relative velocity to yours. -
So.... What's with the resources?
Sky_walker replied to Strainborm's topic in KSP1 Suggestions & Development Discussion
Oh yea, I know the feeling... *glares at the multiplayer... or spaceplane parts...* You are perfectly right in what you're saying, however that's true for pretty much everything in KSP. As many people say - Devs could stop developing KSP right now and just leave everything to the modding community. There always will be a group of people who won't care about some aspects of the game and find time spend on it to be wasted. Spaceplane parts are most obvious example - there are dozens of mods that cover it in a full scope, far above and beyond anything devs will ever implement. So by your logic - why spend time doing that? Majority of players came in to build rockets, not planes. Of course it does And it is a very valid point. But again - spaceplanes, multiplayer, etc. Every coin has two sides. Sorry, I don't get the compassion. But anyway - TA - good game. I always smile seeing people who still remember it. True classic. -
Here, 9 pages of discussion in you want to know more than what was already said: http://forum.kerbalspaceprogram.com/threads/72925-Unity-5