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Sky_walker

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Everything posted by Sky_walker

  1. This comment makes me wonder how many development days were put into making models of destroyed buildings, particle effects unique to them, etc....
  2. I'm quite sure that it doesn't go any further than the destructable buildings.
  3. Don't drop anything below 2.5km. Problem solved.
  4. True. For me 0.25 will be "the cargo bays patch" - as this feature so far seems to be the most interesting one I'm very much looking forward to have in a stock game
  5. It's more for performance than anything else. I'm not a big fan of it, but it it's added into the game then sure - why not? I see no reason to turn it off if your PC can handle it. And my should be able to as long as I don't have any Klaws.... *eyerolls*
  6. I like new particle effects finally something that looks like an intence, firey, explosion.
  7. My guess is that noone cares but you. And by spamming this message over and over again you don't make yourself look any better. Quite contrary.
  8. So these are destructable buildings? Hahahahahahaha As someone said in the other topic: youtubers will be happy, but that's pretty much where it ends.
  9. Yea. They improved after the storm before 0.24. Guys told us that they'll get better - and in did they got better
  10. That's.... some sort of galaxy-wide rule?
  11. I once managed to run photoshop and edit myself into 1234 hour flight.
  12. Usually people posting in a topics like that are those that have a problem with something not working for them. Even if 64 bit version works perfectly for 99% of people and doesn't for 1% - you'd still have pages, and pages of discussion about how broken and bad it is. If issues with 64 bit version would be a common place - we'd see multiple simultaneous topics popping all the time.
  13. For the same reason that every other commercial game exists. To earn money for the devs, and give joy to the players.
  14. Another shielded docking port?! Oh come on!
  15. Hm... yes, you are right. I stand corrected. CNAS and ASI are those pushing for PPH variant. Solid Rocket Boosters for Ariane 5 are largely manufactured in France and French are behind latest POD-X tests to improve European SRB technology. As for the new liquid engine - it's nothing related to Ariane 6, and experimental engines got little to deal with industry itself as they're made on individual orders. It's quite opposite to the contracts for the engines of operational launch vehicles, they are not signed on yearly basis but rather multi-year timeframe, so yes - it does make a difference, especially if you're trying to push budget as far they do with Ariane 6. At some point there were plans to upgrade Vulcain to the new manufacturing standards what could allow them to share at least part of the infrastructure and personnel with Vinci manufacturing further decreasing costs. Though "horribly expensive" was certainly an overstatement on my side. One interesting thing though is that they want to achieve 65 million euro for the light version which is rather low if you consider that a price for Ariane 6.2 as estimated by Airbus/Safran was around 69 million euro and newly proposed rocket is going to use more expensive upper stage. But then again - both companies where on this meeting and they did agree to these prices, so I guess... less profits for them Though in general I'm rather worried Ariane 6 will be crippled by costs underestimation - cutting roughly 60% off Ariane 5 to Ariane 6 heavy variant looks really great, but the big question remains: if they can actually deliver.
  16. True. I was just pointing out the image where they labelled lighter version as 6.2 - which it isn't. Original plan, in before Safran proposal, was precisely that: to develop Ariane 6 PPH and 5 ME at the same time. 5 ME would be completed first, of course, but to meet the deadline of 2020 Ariane 6 would have to be developed alongside 5 ME.
  17. Thanks. I presume noone reported it as a bug? Well... I hope devs noticed that topic
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