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Norpo

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Everything posted by Norpo

  1. I accidentally timewarped a probe inside my mothership going to Jool, because I was impatient and didn't want to use physics warp... As far as I can tell though, the mothership wasn't hurt at all, but the probe was basically annihilated completely. (I saw... a docking port fly off.. and a probe core... that's about it that survived) The other 2 probes docked successfully. Too bad I forgot to add an antenna to the probes so they can't go to Jool for their intended purpose (completing satellite fineprint contracts) Better to find these things out in LKO than heading to Jool already, I guess.
  2. So, if this happens, would a mod that adds a contract for "Highlands" or "Midlands" etc. track the respective biome on all bodies? Still a funny glitch nonetheless, I always figured contracts would track by celestial body identifier (I remember reading somewhere each body has a number somewhere, I could be wrong), not by what the science thing actually says. PROGRAMMING!
  3. The K.S.V Green Halnie. Death by too many launch clamps.
  4. Not so much as names, but more so past accomplishments. Since Lumal made it to orbit correctly with the Duna Mothership, he's in command of the K.S.V Red Lumal. And Halnie was the sole survivor of a skycrane accident, so he's going to be sent to Jool, the K.S.V Green Halnie. (anyone sensing a theme here?). Everyone else (aside from orange suits) are sent on routine missions/dangerous missions, and if they prove their worth, they get promoted to awesome status.
  5. What about a different kind of suit, like a Blue Suit? I was going to make some concept art, but then I realised my GIMP skills suck, so everything I tried just ended up being... creepy. I like the idea that there should be more special kerbals, but I think the orange suits should stick to just being Jeb, Bill, and Bob. EDIT: Okay, I managed to make some concept art by editing an image (slightly). This is by no means a perfect example, but it should get the point across.
  6. Scratched up enough science from doing test contracts to get the Gravity Science Module (whatever it's called), and I made a flag for my upcoming mission to Jool, the main ship will be the K.S.V (kerbal space vessel) Green Halnie. (aka I found some clipart on google and put it together)
  7. To be honest, I don't see that much of a problem with it. I just imagine Jeb converted his junkyard into a space agency by adding a launch pad (Either that, or someone threw out a perfectly good launch pad, you won't believe what kerbals throw away!), but over time the members of the newly founded kerbal space agency made it more like a space agency, and less like a junkyard with a launchpad.
  8. Ah, I wasn't watching. I was too busy messing with spaceplanes. Thanks! (also, Jeb seems scared... Do I win the game?) I should probably wrap up my career save, i'm probably gonna restart when the new update rolls out (Which, from the devnotes, seems like it's going to be soon!)
  9. I wonder if you trash your amazing 100 million funds upgraded building, if you can just not repair it and go back to the barn. Also, if the tracking station can be upgraded, I wonder how that would work exactly, could you not track asteroids until you got a better one, or would there be something else?
  10. So far, i've only destroyed a building on accident once. Amazingly, it survived takeoff, but it later met it's fate at the hand of a design flaw. Halnie was the only survivor. He never got scared once during all this, so I checked the persistent file. It's official, Halnie Kerman is the only living BadS Kerbal on my save. Jeb died at the hands of the Kraken, so Halnie will need to take his place. Looks like you have a lot in your future, Halnie.
  11. ...when it lands on the Mun, and it still has solid boosters.
  12. Apparently, when running the game on 4K, the UI is tiny, even on max UI size. That's something to be wary of, but other than that I don't know anything else about running the game on ultra-HD. Hopefully someone will make a mod for that or squad will make a better UI size? source: www.reddit.com/r/KerbalSpaceProgram/comments/1rp795/ksp_in_4k_is_amazing_3840x2160_pixels/ (to be specific, the picture)
  13. I, er, "Landed" on Eve yesterday for the first time. Look ma, no parachutes!
  14. I don't think asteroids simulate aerobraking unless you're actively watching them in-game (as in, you would be controlling it, not from the tracking station), if they aerobroke as well, their periapsis would be inside the atmosphere, and it would just keep aerobraking until it crashed down. I bet they could get a gravity assist from the mun or something, but I think the chances of that are low, considering the asteroid and the mun are on different planes most of the time.
  15. I have to say, that's awesome. Do you use Final Frontier as well, for tracking things like the first Kerbal on the mun/duna/every other place?
  16. Well, I had a mun lander base (lander is important, remember this). First, it blew up the launch pad, but I managed to get it off the pad. Okay, then after I get my apoapsis up, I start my orbit burn, only to find that I spin out of control whenever I burn (center of mass troubles) I keep trying to fix it, but alas, I cannot. I eventually decouple it from the orbital stage and only with the skycrane, and as I descend into the atmosphere.... (Not planned, at all, aside from the parachutes I put on in case this happened) Remember how I said it was a lander? Yeah, it's going to end up in that water, that small pond. The only water within around 5 kilometers. (Slightly enhanced image with GIMP as it was night time) This lander was not meant to go in water, and the skycrane is extremely hard to pilot. Halnie Kerman survived, but the folks in the hitchhiker module didn't. (Splashdown! At 9 m/s!) This was my second attempt to get a base on the mun, for my third run I just gave up on the skycrane thing and just made a really tall lander, and it worked. Bill is now the proud sole kerbal on the mun, near a place I dubbed Orange Ridge. (See how Halnie Kerman is smiling? I think he's the next Jeb. Especially considering he was the sole survivor.) And all for want of a balanced center of mass.
  17. 3 words: Kerbal Alarm Clock. http://forum.kerbalspaceprogram.com/threads/24786-0-25-0-Kerbal-Alarm-Clock-v3-0-1-0-%28Oct-26%29 While it won't help you remember what all your missions are doing, you may want a notebook or something similar for that, Kerbal Alarm Clock seriously helps me with running multiple missions at once, especially so I don't forget that they're entering something elses SOI, etc. This way, while you're time warping for one mission, another mission doesn't get messed up because you forgot that it entered jool's gravity and you discover that it's now on a Kerbol Escape Trajectory. Of course, naming your ships generically helps, such as Eve Lander, etc. I still have no idea what the Flying Lemur is doing.
  18. Target the thing you're trying to rendezvous with. Click the velocity indicator on the navball (the thing that says orbital, surface etc.) Click it until it reads Target. When you get close, e.g, when you think you'll rendevous with it in 7 or so seconds is a good rule of thumb, turn to the retrograde, and start your engines, Keep burning retrograde until it turns away, and mess with this until the velocity indicator reads 0.0m/s (or very close to it) This means you're going the same speed around the body (e.g Kerbin) as the thing you're rendevousing with, this is good. The pink circle with the dot in the middle is the target prograde, if you aim there and use your engines, you'll go towards it. Te pink thing with the 3 lines going away from the dot is the TARGET retrograde, if your prograde is on it, you're going away from it. I reccommend doing this with quicksave to try it out, as this involves a lot of trial and error, especially for the first time doing it. EDIT: Also, see the videos/tutorial lists in the above post, in case this doesn't explain things (I'm not very good at making tutorials or describing things, but I hope this post helps! )
  19. Generally, 40%-ish while boosters are going and i'm under 10km, then as soon as boosters are gone I go 100%, but it really depends on the rocket.
  20. Built a lab rover, designed to go to the Mun. Now, the big problem is that I haven't gotten it there yet.... Sorry Meroly Kerman, looks like assigning abort to the skycrane wasn't a good idea. (Unseen, the small *splash* sound it made when it collided with the ocean.)
  21. I'm afraid this may be irrelevant, actually. Using the debug log as reference, i've been blowing stuff up, on, er, on purpose (Okay, maybe not) and the actual explosions, while varying greatly in explosion size and strength, the blast awesomeness was always 0 (for things like struts that go in smoke) and 0.5 (Everything else that actually explodes) I don't think the blast awesomeness variable actually has any effect after they redid the explosion FX system Perhaps there's another way to make the explosions, on average, more... "Explodey-er"?, for lack of a better phrase. Explodie-er? More Explodey? Explodierer? Very explosion?
  22. Realize that "Ah, who cares, I *basically* got the center of mass aligned with the center of thrust" is not enough. EVER. Remember, everyone. Symmetry is good. Losing 3 kerbals due to fuel tanks not working right is not. I tried to use the skycrane to save them, but turns out it doesn't work well on kerbin... Also, the fact that I think I misaligned it with the rovers actual center of mass didn't help, either. Back to the drawing board!
  23. Not sure if this is an easter-egg, so much as a joke, but I was playing the asteroid grabber tutorial (1st part), when I noticed this... Confirmed. To the Kerbals, devs/developers are gods/people with immense power who can change the universe. (If you wanna check it out, it's near the beginning, just tell Gene to "Continue" and then go to the Map View.) Also, the ship is called Scitest. If this is a reference to anything, please say so, but my gut tells me it's just a temporary name the devs forgot to change. EDIT: Realised this was a minor necro, but since it's just around a week and it was still on the second page and I was gonna post about this anyways, I figured the mods wouldn't mind.
  24. If you mean using quicksaves in flight, the key would be to use modifier key + F5 and modifier key + F9, instead of just F5, and F9. This lets you name saves and pick and choose. The modifier key is Alt in windows, and (I think) command in Mac. I have no idea what it is on Linux. If you're on windows, be very careful not to accidentally press Alt + F4, this will close your game window.
  25. I would say a mix between the engineer and the pilot, I don't play with mechjeb as I love piloting the ships, but I also do a lot of building rockets. but I also do a lot of large-scale mission planning, particurally when a probe fails... A moho lander probe ran out of energy due to it's solar panels failing to point towards the sun (I really need autotracking panels soon). After that, it couldn't do it's most important orbital maneuver (oops) so I decided to do the only thing I could do with it. I redirected it to Eve. It's now in a weirdly shaped Eve orbit, and since it wasn't planned to land on a surface, with, y'know, atmosphere, i'm going to try to land on Gilly with it. Potentially after that I might risk it all and try to send it onto the surface of Eve, but i'll have to see. In the meanwhile, with Kerbal Alarm Clock, I can also manage other missions. I have a space station (hey, there's a person on there, maybe I should swap out the crew soon), a Duna/Ike mothership, something called the Flying Lemur, and a Eve Lander in Low Kerbin Orbit waiting for the next transfer window. Also, theres a Jool window coming up, so i'm going to take advantage of that. Needless to say, I don't just like piloting the ships, I like actually having a lot of them doing things at any given moment. Also, I went on a quest for the perfect explosion once, but that's a story for another day. TL;DR: I like piloting, building, and managing a space program with the assistance of mods such as Kerbal Alarm Clock. I'm probably more of a jack of all-trades if anything.
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