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Canis Dirus Leidy

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Everything posted by Canis Dirus Leidy

  1. Looks like (most?) part of Squad engines needs config rework, due to tech tree changes in the times of 1.0.X. For example: LV-909 was moved to "Advanced Rocketry" node and LV-T45 ("Basic Rocketry") became available before LV-T30 ("General rocketry"). P.S. Plus I don't fully understand how configs tech levels related to stock tech tree in case of nuclear motors (LV-N in config have TL3, but "Nuclear Propulsion" alway was (IIRC) between "Heavier Rocketry" and "Very Heavy Rocketry" columns" in tech tree)
  2. I found, why LV-909 lost its effects even if RealPlume installed (messed config that assigned non-existents plumes). Here is correct (and tweaked) RealPlume configuration:
  3. Found another bug in generator: missing closing parenthesis in propellant configurations, if "Default RCS setup" button has been used (example of wrong config).
  4. What I found: Generator not write edited title into config. Same as above with tech levels. Thrust curves selector is unusable (just blank config name and don't generate curve). Mess with multiple fuel pairs configs (additional fuel pairs adds after last closing parenthesis in part config). Example of generated engine config with those errors: https://yadi.sk/d/k7utusSvrpthn
  5. Not exactly. KER suddenly lost working LF engines after stage activation: P.S. It's definitely due to engine configs. With RftS (instead of Stockalaike) configs KER works like a clockwork, without zeroing of Delta-V and engine thrust after launch or staging. P.P.S. Mandatory logs: KSP.log output.log
  6. In addition to already mentioned: OTHOAB textures (for auxiliary parts, such as procedural batteries, monopropellant tanks or decouplers) MainSailor's textures
  7. Found a small bug in Procedural SRB config (Parts/Tanks/4SRB.cfg). Size limit assigned to a wrong techtree node, "Start" instead of "Basic rocketry": TECHLIMIT { // RT-10 - 1.25 x 2.4 m = 2.95 kL [B]name = start[/B] diameterMin = 1.0 diameterMax = 1.75 lengthMin = 1.0 lengthMax = 3.0 volumeMin = 2.0 volumeMax = 4.0 }
  8. Tried to play with this tech tree. Unfortunately, but it don't play well with hard mode: no science points at start plus no doable contracts what give science points after completion ("Launch first vessel" don't give science at hard mode, "Escape from atmosphere" and "Gathering science data from Kerbin" impossible to complete with starting parts).
  9. IIRC - they disabled by default, unless you use "Engine ignitor" mod.
  10. There is small problem in v2.1.6: no config for RT-5 ("Flea" by Squad, not scaled down RT-10 from RealFuels mod) solid booster.
  11. This is somehow connected with SRB length. Less then two meters: and contract not counted (unless you not add nonprocedural decoupler).
  12. Looks like something wrong with "convert all monopropellant to hydrazyne" configs. As a result command pods (with cockpits and landers) lost all internal electric charge and EngineerRedux thinks that pod lost almost all it's mass: (Screenshot was made on Linux 64bit version without any mods except RealFuels, ModuleRCSFX (from engine configs archive bundle), Kerbal Engineer Redux and ModuleManager).
  13. Sandbox. But "Maxur" from AIES pack is a single probe core with two antennas. All others have only one 3km omni-directional antenna:
  14. By the way. This is a bug, due to clashing configs from "Probes_AIES.cfg" and "RT2_RO.cfg", or feature?
  15. If "not working" mean "no clouds" then it is due to case-sensitive file system. Game engine tries to load EVEManager.dll but fails, because "out of box" it named as EveManager.dll. After changing file name i get this: P.S. But, unfortunately, with some strange mesh, when looking "down" while in flight (not visible at preview, due to resize, but clearly seen at full-size image): P.P.S. Sorry for terrible English. Not my native language.
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