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daedaelus

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Everything posted by daedaelus

  1. I dont seem to be able to adjust OMS right/left. But strait allows me to change trim. I noticed this on the right/left OMS. //MODULE //{ // name = KM_Gimbal // gimbalTransformName = thrustTransform // yawGimbalRange = 7 // pitchGimbalRange = 6.0 // responseSpeed = 50 //} MODULE { name = ModuleGimbalAutoTrim gimbalTransformName = thrustTransform gimbalRange = 6 } } Compared to the strait OMS MODULE{ name = KM_Gimbal gimbalTransformName = thrustTransform yawGimbalRange = 7 pitchGimbalRange = 6.0 responseSpeed = 50 } } Would the lack of KM_Gimbal on the OMS right/left be the cause of not being able to adjust trim?
  2. Oh i understand what your saying, by any chance do you know the sweet spot numbers for the trim?
  3. That would be great can you post those OMS settings here? Im sure others have experienced this issue as-well.
  4. Hello everyone, I have been following this thread for a very long time now and i am really impressed with the work being done. I have read over several of the posts and watched the evolution of this mod but i am still finding some difficulty mastering it. The first issue i have is OMS balance, by reading over the posts in this thread it was made clear i needed to replace the OMS right/left with the strait OMS engines. When using it with the strait OMS or R/L OMS the shuttle tends to flip head over heals or require full RCS to balance. In some earlier post i saw a reference to adjusting the trim however i am yet to find a good balance for that. I have even attempted to use the space shuttle engine pack OMS selection and there is little improvement. What am i missing? Or can someone share with me the proper trim settings for the strait OMS? Or is this a flaw in the mod itself that i need to compensate with RCS constantly for a strait burn? Secondly some aspects of the model make attached pieces float off to the sides. An example of this is if i was to attach a small engine on the side of the engine mount under the OMS shoulder pods the object tends to float away from it not appearing attached. As i understand there is no modeler working on this craft i was wondering if this can be resolved by re-exporting the collision on the mesh. This is not a big deal but i figured i would ask anyway in-case i am missing something. I also noticed this was made by rocket2guns which is Dean Hall the creator of DayZ, He is a very fair guy and might be willing to release his source files if asked. Has anyone brought this to his attention? I would have no problem sending him an email or a message through his various sources i just figured i would ask if this has been attempted before so i am not pestering. Finally hats off to you Dragon the amount of work you do for this game is astonishing. I wish you the best in development of your projects.
  5. That was the problem, i needed to remove the robotic arm and the shuttle worked fine. Thanks.
  6. Buran seems no longer to have thrust on lift off any ideas? It just bobs there and falls to the ground.
  7. I have the same issue does anyone have any solutions to this?
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