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Everything posted by daedaelus
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Component Space Shuttle - dev thread [IMG heavy!]
daedaelus replied to a topic in KSP1 Mod Development
I dont seem to be able to adjust OMS right/left. But strait allows me to change trim. I noticed this on the right/left OMS. //MODULE //{ // name = KM_Gimbal // gimbalTransformName = thrustTransform // yawGimbalRange = 7 // pitchGimbalRange = 6.0 // responseSpeed = 50 //} MODULE { name = ModuleGimbalAutoTrim gimbalTransformName = thrustTransform gimbalRange = 6 } } Compared to the strait OMS MODULE{ name = KM_Gimbal gimbalTransformName = thrustTransform yawGimbalRange = 7 pitchGimbalRange = 6.0 responseSpeed = 50 } } Would the lack of KM_Gimbal on the OMS right/left be the cause of not being able to adjust trim? -
Component Space Shuttle - dev thread [IMG heavy!]
daedaelus replied to a topic in KSP1 Mod Development
Oh i understand what your saying, by any chance do you know the sweet spot numbers for the trim? -
Component Space Shuttle - dev thread [IMG heavy!]
daedaelus replied to a topic in KSP1 Mod Development
That would be great can you post those OMS settings here? Im sure others have experienced this issue as-well. -
Component Space Shuttle - dev thread [IMG heavy!]
daedaelus replied to a topic in KSP1 Mod Development
Hello everyone, I have been following this thread for a very long time now and i am really impressed with the work being done. I have read over several of the posts and watched the evolution of this mod but i am still finding some difficulty mastering it. The first issue i have is OMS balance, by reading over the posts in this thread it was made clear i needed to replace the OMS right/left with the strait OMS engines. When using it with the strait OMS or R/L OMS the shuttle tends to flip head over heals or require full RCS to balance. In some earlier post i saw a reference to adjusting the trim however i am yet to find a good balance for that. I have even attempted to use the space shuttle engine pack OMS selection and there is little improvement. What am i missing? Or can someone share with me the proper trim settings for the strait OMS? Or is this a flaw in the mod itself that i need to compensate with RCS constantly for a strait burn? Secondly some aspects of the model make attached pieces float off to the sides. An example of this is if i was to attach a small engine on the side of the engine mount under the OMS shoulder pods the object tends to float away from it not appearing attached. As i understand there is no modeler working on this craft i was wondering if this can be resolved by re-exporting the collision on the mesh. This is not a big deal but i figured i would ask anyway in-case i am missing something. I also noticed this was made by rocket2guns which is Dean Hall the creator of DayZ, He is a very fair guy and might be willing to release his source files if asked. Has anyone brought this to his attention? I would have no problem sending him an email or a message through his various sources i just figured i would ask if this has been attempted before so i am not pestering. Finally hats off to you Dragon the amount of work you do for this game is astonishing. I wish you the best in development of your projects. -
That was the problem, i needed to remove the robotic arm and the shuttle worked fine. Thanks.
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Buran seems no longer to have thrust on lift off any ideas? It just bobs there and falls to the ground.
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Component Space Shuttle - dev thread [IMG heavy!]
daedaelus replied to a topic in KSP1 Mod Development
I have the same issue does anyone have any solutions to this?