Switchblade88
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CPU Performance Database
Switchblade88 replied to DMagic's topic in KSP1 Suggestions & Development Discussion
Alright, I won't bother with benchmarking at the moment then - I'll sit tight until we have progress! -
CPU Performance Database
Switchblade88 replied to DMagic's topic in KSP1 Suggestions & Development Discussion
Any fresh news on this thread? I've just bought myself an Alienware Alpha for AUD$600 and whilst it has an i3, it's a 4130T so I'm interested in the Haswell performance despite the lower speed. Am I safe in assuming the most recent craft file is still valid for testing? Were there any significant changes affecting 1.0 that might skew results? -
He is here. Feels like he always has been... http://forum.kerbalspaceprogram.com/member.php/763-illectro But I'm sure he just hasn't seen this thread buried underneath the rest of them, and simply needs an invitation, hey?
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[Request]Noob-Proof SSTO
Switchblade88 replied to The Jedi Master's topic in KSP1 The Spacecraft Exchange
I highly recommend the Starling variants from polecatEZ's 'Kerbalife' collection http://forum.kerbalspaceprogram.com/showthread.php/30747-Kerbalife-Organic-Designs-Master-Catalogue#post379788 After many attempts, that was the first one I ENJOYED flying to orbit, and with dV to spare, no less! -
Kerbalife Organic Designs - Master Catalogue
Switchblade88 replied to PolecatEZ's topic in KSP1 The Spacecraft Exchange
Oh. My. Gosh. I nearly cried, that Starling flew so well! I vainly attempted building my own SSTO for ages. The KR-X Sparrow from Zombiephylax seemed to be my best hope, but I could never reach orbit with enough fuel to 120km for timewarping... I nearly gave up completely. Until Now! Kicking the NERVAs in at 2/3rds throttle does the trick - right through the 'danger zone' above 25,000km. I could probably milk the jet to get me to 30,000kms but that's really jumpy on the throttle, and then I would end up losing altitude before gaining enough speed (that was always my problem in the Sparrow). Good sir, I salute thee! -
I remember the days when side-attachment was an 'exclusive' right of SRBs. So people would use them as 'Structural' components and then stick liquid tanks underneath to create a side-mounted liquid booster. Very Jeb-like
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So KSP was again 'reviewed' - or perhaps 'overviewed' is the better term to use - on Good Game Spawn Point tonight. Junior players (going by the grammar standards and skill level) ask the hosts questions, and they answer in an unfortunately protracted method. But hey, any publicity is good publicity! After all, it was my son watching GGSP in the afternoon that gave me my first glimpse at a certain game with awesome potential Here's the online section of the episode for anyone wanting to watch: http://www.abc.net.au/abc3/goodgamesp/transcripts/s3761480.htm
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I've only got 0.17, since 64Gb of SSD storage is too valuable to keep deprecated versions on hand! Although I have been rocketing (and crashing ) since 0.11. Never had a 35km atmosphere to enjoy from previous versions!
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My net connection's been crap all night, so the patcher wasn't even connecting to the server... Now it just packed it in AGAIN about halfway through. Gah! Another half hour and 50mb bandwidth wasted
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But; the extra fuel would help with inertia... the mass... why?? D: Or at least burning in on your approach to raise your apogee to use the fuel for something towards the mission (this is allowed, right? I'm not clear on this scenario) Anyhow, this challenge looks a blast. Actually reminds me of 'Farscape' (speak up if you're familiar!) Perhaps we shall thwart the Krakensbane's good activities with our presumptuous planet-buzzing!
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Same here, that looks to handle really well!
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That. Is. Fantastic. Excellent work!!
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[v0.4] Probodobdyne Construction Kit
Switchblade88 replied to NovaSilisko's topic in KSP1 Mod Releases
Hey Nova, I\'ve found a bug; seemingly restricted to the long arm in the Probo Kit: Parts aren\'t symmetrically rotating when attached, as seen. Haven\'t yet tried to replicate but will do so directly. -
Jesus said He was coming \'soon\'... Sentence is still applicable; this game\'ll be finished in less than 1979 years, I\'m sure!
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Yeah, yeah, we can all see that your entire project ran purely on Jeb\'s TESTOSTERONE instead on rocket fuel: 'I also nick named my testes - my left one is James Westfall and my right one is Doctor Kenneth Noisewater.' 8) Glad to see you finally made it without crashing (your PC)! And where\'d you get the parts for the \'non-command\' modules - or did you cfg edit yourself?
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Land near a Kerbin pole
Switchblade88 replied to Switchblade88's topic in KSP1 Challenges & Mission ideas
Thank you, good sir Hostage! Exactly what I was looking for! Clarification: - No orbit required first. Not that it would be any more difficult to do so, just more time passing. - I was only basing the challenge on any parts when landed; however bonus kudos for vanilla only and extra for capsule from reentry only. A VTOL spaceplane might be more trivial to use than most craft, however I\'d still like to see someone try with one... Consider this challenge to be \'insipration\' to explore the lesser known issues of camera angles... you\'ll see what I mean when you arrive! -
I\'ve found the round/spherical yellow RCS tanks from Silisko Edition, but I was actually referring to the longer, cylindrical pods on Gaby\'s lander. They\'re the ones here near the lower legs:
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Challenge: Launch from KSC, head north or south. Aim for the poles. Land (and survive) as close to one of the poles as possible. Measurement shall be carried out by your orbital velocity ON GROUND at your landing site (i.e. the closer to zero the better), as shown by the map view. My attempt at the North Pole resulted in 2.4m/s. Those who know the math for converting this speed into Kerbin\'s latitude would be welcome!
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Can someone tell me where the yellow \'pods\' are from?? I\'ve looked in all the regular packs, SE, and through the forums - still can\'t find them!
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Where\'s Nova\'s \'K-hangover\' coming in? I\'m an Aussie, and yet again suffering through 40degC + weather! Yes, we have good sports. No, I don\'t watch. Except the V8 Supercars!
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I\'ve not seen this anywhere else to clarify - Is the SIDR (i.e. NovaPunch) DIFFERENT from the Silisko Edition parts?
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Here\'s my basic costing spreadsheet for public consumption: http://dl.dropbox.com/u/20800917/KSP%20parts%20sheet.xlsx This should make it quicker to calculate and prove total costs and recyclables.
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My entry is expensive at $72,024, but I can recover everything bar the TMI stage ($40649) giving me a total of $31,375. I\'ve knocked up a spreadsheet for costings; I\'ll try and get it onto Google Docs and share it publicly if anyone else was interested...
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That\'s a good point. You also wouldn\'t have to nail the landing on the first return orbit; if you get the return trip below 45km in atmosphere then you can aerobrake until you eventually land.