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Carl Sagan The S Stallion

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    Rocketeer
  1. I have, but it doesn't help anything. I have also tried installing only Astronomer's by itself and it doesn't work. However, I typically play the game with 80-something mods, with it being somewhat stable.
  2. I have been trying to install Astronomer's Visual Pack with CKAN, but every time I try to load the game, the game crashes before getting to the main screen, but after the loading screen. Does anyone know how to get this install working properly with KSP 1.0.4?
  3. I have a major concern with the balancing mod in this modpack (I love the mods, by the way), and that is that you cannot remove data from mystery goo and science bay experiments on EVA. If you think about it, it would only be logical that they could be removed, since the goo canister should have a canister release switch, and since the science bay would contain a whole lot of small experiments for observation, which then could be taken out for examination. Then, when a science lab is involved, the crew inside could take another batch of test subjects and prepare them, so ultimately, there isn't much of a realism concern with keeping players from recovering their experiments on EVA. Furthermore, doing this only harms gameplay, since players conducting Apollo-style landings with disposable landers cannot return their mystery goo and science bay experiments for recovery back on Kerbin, thus turning a already complicated mission either into a more complicated one (by either making the lander recoverable or making a separate third lander that can also be recovered), or turning one mission into two separate missions (like a mystery goo and science bay unmanned lander mission separate from the manned landing). It doesn't make any sense--the current system already works! The balance is that players have to bring a lab if they want to perform more science, or bring duplicate experiments, the reward being that you can transmit science back at a higher return than normal.
  4. Thank you very much, I'll get right on that. I don't think I use any mods that could conflict, besides MAYBE community tech tree (but I don't think it would have an impact). As far as I remember, this happened only with the R&D facility, so I'll see if I can record it and send you the log.
  5. I've had a very strange glitch with this mod. Whenever I left-click to upgrade the R&D facility, yellow text pops up and says "build facility requested", but doesn't actually put the building on the queue. Then, the funds in the bank starts increasing really, really fast, and doesn't stop. It's a game-breaking glitch. Other than that, the mod is running great.
  6. Hey, I despise the new fairing system. Is there any way to use the old fairings from this mod?
  7. I would like to preface this by saying that I absolutely LOVE this mod (this mod is tied with RemoteTech for my favorite). And I know this has probably been asked alot, but when might this mod be updated for 1.0.2? I can't play without this mod.
  8. I have two gameplay questions: 1.) When is LHx + LOx fuel EVER useful when compared to JP-1? I find that the density of LHx, as low as it is, reduces DeltaV so much that it's useless. 2.) What exactly would be an in-game affect of using toxic fuels? I know in real life, toxic fuels would make fuel tanks hard to service and would cost more to manufacture, but is there any impact the fuel has on gameplay, or does the danger have to be imagined by the player?
  9. Holy sweet hypergolic rocket fuel! I got the parts disabled from the dank april fools joke, but it took me 10 minutes to find the X button in the upper LEFT HAND CORNER! Great prank though.
  10. I think so, considering that I downloaded it from CKAN the other day.
  11. Okay, thank you very, very much about the bug fix. Until the next release, I will use fuel clamps to keep the fuel from evaporating off.
  12. I have to say, I absolutely love the mod, but I have a problem: Whenever I try to use this mod with Kerbal Construction Time, the fuel boils off before it even gets to the launch pad. Does the pump in the launch clamps provide fuel to the spacecraft to prevent this from happening?
  13. Okay, I found an incompatibility between Real Fuels and this mod. Whenever I build a ship that has cryogenic fuel (like liquid oxygen), by the time the vessel actually is built, some of the fuel has evaporated off.
  14. Before I begin my analysis, I would like to say that I am an aspiring physicist and an intern at the emergency management office for a major city in the United States. Honestly, in real life, as explained before, an asteroid like this would not do much damage at all. It's simply too small to do anything and would probably burn up in the atmosphere. Now, consider what would happen if it were bigger. MUCH bigger. Like, REALLY big. Suppose Gilly was on a collision course for Kerbin Now that might deal some serious damage. Looking at it from the aspiring physicist's point of view, I don't see this asteroid burning up in the atmosphere, but colliding with the ground and having a fairly big impact (pun intended). If it impacts the mainland, it would cause a fairly large shockwave and knock over some houses and structures. It would probably flatten entire forests for a 230 square km (90 square mi) radius. Beyond that, minor tremors would deal practically no damage whatsoever. Within that radius, you would see damage to infrastructure (bridges, railways, dams, etc) closer to the impact area, as well as loss of life much closer. The majority of life lost would be in the immediate impact area and near the shockwave. Biologically, the shockwave, should it be strong enough, could cause major trauma that decreases in severity with increasing distance from the impact area. However, just like with an earthquake, the majority of injuries would be from building collapse and falling objects. If it impacts the ocean, it would cause practically no damage in the impact radius, but I couldn't say the same for the fish. The damage it would do, however, is in a tsunami, coming from the impact's tremors. However, unlike a tsunami formed from a earthquake or underwater landslide, this tsunami would be one single wave, rather than three that bunch up, and it would have done less serious damage than a tsunami. Depending upon the distance from the coastline, coastline infrastructure and geography, and time of day, the tsunami would have varying degrees of damage. If it hits full force, it would wipe out coastal residential neighborhoods, old structures, and tall, unsupported structures (specifically buildings with weak foundations or buildings without pylons that are driven into the foundation to prevent lateral movement). Meteorologically, however it would be interesting to see if any storms come from this impact. It would be an interesting proof of concept to see a hurricane come from the impact (the impact evaporates a considerable amount of water in the surrounding area and this forms into a storm, the largest of which, could be a hurricane; it's a hypothesis that one of these was formed during the cretaceous extinction, a massive one, and punched a hole in the ozone layer by throwing enough water up there). Looking at it from an emergency manager's point of view, the main concern would be in immediate emergency services. In a mainland collision, seeing how power lines and telecommunications would be cut, it would be up to the local populous to take care of immediate threats for the first day or so. Once emergency supplies start flowing, emergency services would have a very limited time to pull people from the rubble of collapsed buildings and establish medical centers to take care of the wounded. The concern with this is the infrastructure; damaged bridges, cut powerlines, and broken gas lines would pose a serious threat to any rescue attempts, even preventing supplies from being ferried to the proper locations. After the first five or so days, most of the search and rescue effort would have been concentrated on body recovery (those poor Kerbals). Meanwhile, the first engineers arrive to help repair critical infrastructure and get more supplies flowing. Food would be scarce without this, since most of the food before the disaster would be gone and without much supplies coming in to supplement, and people would go hungry. Following that, is the recovery to individual property. This is the longest phase, since most individuals would not have the liquid capital to begin repairs on the houses and businesses; I hope they had asteroid insurance. Should the asteroid impact the ocean, the main concern would be getting the word out before the tsunami hits. When it does, damage described above would be vary. Being that I live in a desert, I can't say much about the emergency response. However, we are not talking about Gilly. This is a 30m diameter object. It would not do any damage whatsoever.
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