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micha

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Everything posted by micha

  1. ModuleManager. Seriously, it's much better than modding the files directly, then forgetting what was modded as well as having all your changes overwritten every time you do an update... </OT>
  2. Just saw this, looking good so far. Wanted to say that "Onion" is already taken, but see that's already been discussed as well. Carry on!
  3. I don't know how much time @NavyFish has at this time, but I've got a longhaul flight coming up later this week. I can take a look then. @DomiKamu are you using stock toolbar or blizzy toolbar for this mod? Please add any additional information to the bug report. If you don't have a GitHub account, here will do as well. Thanks.
  4. 24 (-) WTB Panadol Guy? Apart from being an annoyingly huge animated GIF popping up (spoiler tags anyway) I don't get it..?
  5. Why not remove Restock and see if things improve? First step in mod troubleshooting : remove recently installed mods then try them one-by-one. Then check you have the correct version of all mods for your version of KSP. And for more help, posting of log files generally assists others assist you. If you do find an issue with a particular mod, heading to that mod's release thread (and reading it) is the next step - often issues have already been reported and there are hints on how to deal with them.
  6. It depends on how "serious" you want it to be. Snacks is a lightweight introduction (by default, Kerbals can't starve to death, for example). The others are more hardcore.
  7. Select the root node (usually the command capsule), then either use the rotate widget or the rotate key commands (use SHIFT to rotate smaller increments than 90deg). EDIT: PS. Pressing <space> while rotating will reset the orientation.
  8. Good job on the launch and landing. Not a fan of their metrics (hah!) though - neither layout nor units. Pretty impressive tracking cameras, shame no on-board (live) ones. Hopefully they'll move on from this suborbital malarky and we'll start to see New Glenn soon.
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