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Posts posted by Noobton
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Tenés que asegurarte que estás corriendo kerbal_x64 y no el Kerbal normal, en steam creo que te sale la opción de Kerbal 64 bits pero hace rato no lo corro por alli.
Yo estoy jugando con 120 mods, incluyendo el scatterer y otros visuales, no he lanzado nada de más de 200 partes pero hasta ahora no he tenido problemas de rendimiento.
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Can I export a custom category, with the assigned parts to a new save? if is possible, do I need exactly the same mods in both saves?
Thank you.
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8 minutes ago, DStaal said:
The OKS line of parts is dead - as are much of the corresponding MKS line. The new MKS line is designed to cover both situations. (Every single part was replaced when KSP 1.2 came out.)
Great, thanks for the clarification
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Hi, sorry for hijacking the post, but I've been away from a while (I messed up and upgraded too early to 1.2 and all the mods I used went crazy), and I was wondering if OKS is dead, is part of one of the threads that disappeared, or if it's been merged with MKS.
Thanks for the awesome mods.
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On a clean install, on a new tree with 2:v20160521, I'm getting the advanced fluid displacement floating by itself with no prereq lines or connections
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Mientras espero que los mods se actualicen he grabado este tutorial acerca de cómo crear más bases para el remote tech en la versión 1.1.2,
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On 5/15/2016 at 6:42 AM, Artfact said:
Rearange Firespitters parts to the new scheme, which should be quicker as they're already in there.(already in EET, needs more dispersing)
Awesome I was waiting for this, is this included on the last release or do I have to download anything additional?
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1. F5 solo lo tienes que presionar una vez y ya funciona, F9 lo tienes que dejar presionado hasta que carga, supongo que es para evitar cargar por error. También te recomiendo experimentar con alt-f5 y alt-f9 para grabar con diferentes nombres.
2. presionando esc, hay una opción "return to space center" la nave que dejaste en el espacio queda "en rieles" y puedes seguir con tus misiones normales.
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Yo asusté al gato celebrando la primer vez que lo logré, es una sensación de logro maravillosa. Felicitaciones
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2 hours ago, Probus said:
Got CKAN problem fixed. Should show up in CKAN later today.
It looks like is working now through CKAN, thanks!
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2 hours ago, sandroxil said:
¿Entonces en la versión 1.1 no se pueden hacer aviones de hélices aún?
Cambiaron los nodos de la aviación, todavía están las partes del avión de hélice pero las están moviendo, creo que es más sencillo empezar hasta donde iba que no es muy lejos, y hacer el reboot desde ahi, estoy esperando que se estabilice un poco antes de retomar los videos
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yeah, CKAN is not installing Yonge's mod.
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El Engineering tech tree ha cambiado por completo en la versión del 1.1.2 y el firespitter (el mod del avión que uso) no está contemplado en los cambios :/, creo que voy a empezar la campaña de 0 y voy a intentar llevarla a un punto equivalente al que llevaba en los videos,
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unisntalling did the trick, thanks
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7 minutes ago, nobodyhasthis2 said:
Right now what it is seeing. Are mutually exclusive add ons to Scatter. They both do the same function and cannot be used together. That is what CKAN is trying to tell you. Try picking one sun flare only and see if that helps for now.
Needs a tweak to block the option to have both and catch the exception.
It is blocking and allows only one to be selected, still, throws the exception, I did click around before setting for one of them, so maybe that messed it up?
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49 minutes ago, user_337 said:
I'm trying to update scatterer and I keep getting an error message with the following:
I'm having the same issue,
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2 minutes ago, adsii1970 said:
it's one of the fun things I enjoy doing for members of the forum. If you click on my image repository thread, you'll see other images that are also floating around the forum! Mind if I also put the image in a flag pack mod I am putting together?
Thanks a lot , I have no objections about including it in your pack,
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1 hour ago, adsii1970 said:
the rocket too, or just the plume? Do you want the plume red or more blended, as i did in this one?
I like the colors you are using, I don't mind the rocket, I like the second flag a lot,
do you mind if I use it on this thread?:
I'll add a note giving you credit for the redesign.
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8 minutes ago, adsii1970 said:
Let me have a crack at it... I can make any changes you would like me to make. Once you are happy with the design, I'll post it in dropbox.
wow I love it thanks, the only thing I'd like to keep is the kerbal style plume on the spaceship trail if possible.
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2 hours ago, AlphaAsh said:
Uplinks from tracking stations to vessels in orbit of that body are now displayed in the tracking station/map view.
is this just aesthetic? if I understand correctly this will not have any effect with RT, right?
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30 minutes ago, Shadriss said:
Actually, is there a way to remove a ribbon once awarded? It's the only thing that's off about using these for rank.
There is a config option that allow you to revoke ribbons
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Also I had added a few ground stations and I feel like I'm going a little crazy, sometimes it takes my changes and sometimes they won't show up and I haven't been able to figure out the reason
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I'm getting this exception on my log with the latest build
NullReferenceException: Object reference not set to an instance of an object
at PartModuleList.Contains (Int32 classID) [0x00000] in <filename unknown>:0
at PartModuleList.Contains (System.String className) [0x00000] in <filename unknown>:0
at RemoteTech.RTPartInfoReloader+<ReloadInfos>c__Iterator0.<>m__0 (.AvailablePart part) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[AvailablePart].MoveNext () [0x00000] in <filename unknown>:0
at RemoteTech.RTPartInfoReloader+<ReloadInfos>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1) -
this is the exception that I'm getting on my log
MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'.
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Volviendo al espacio!
in Spanish (Español)
Posted
sí, yo tambien lo lanzo desde el ckan, hay una opción donde dice command line, normalmente es ksp.exe, lo tienes que cambiar por ksp_x64.exe (revisate el nombre del ejecutable en la carpeta, pero creo que es ese)