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Bottle Rocketeer
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Thanks Slash, will ask him about it if I need to.
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I am doing some research into the aerodynamics in Kerbal Space Program. This is more of a question for the developers, but anyone can help. Are aerodynamic transitions smooth or instantaneous? (i.e. Mach) Assuming it is smooth, what fit is used to combine each quadratic? (i.e. Corresponding monomials for each mach) If anyone knows the answer to these, I would be appreciative. Lift coefficient example:
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Can't believe they fixed it! * Fix for vessel on the Launch pad at Baikerbanur (KSC 2) blocking ability to launch vessels from the KSC. Was trying to do a Apollo-Soyuz Mission and ran into the issue. Exited to see more people try it as well.
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Makes sense.
- 2,176 replies
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- totm july 2019
- spacedock
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I remember seeing that SpaceDock is a WIP Name, and could be renamed if rehosted at a new, permanent domain.
- 2,176 replies
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- totm july 2019
- spacedock
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I suggested LaunchPad because it is where you go for "Pre-Launch". Anyway, even though SpacePort has been gone for a long time, we could hit legal trouble.
- 2,176 replies
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- totm july 2019
- spacedock
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I agree. I remember looking through pages and pages. On the side of money... I do not feel that a premium will much good. A good Ad system could work.
- 2,176 replies
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- totm july 2019
- spacedock
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There has to be a non-intrusive advertising method.
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- totm july 2019
- spacedock
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Suggestion: Rename to (Kerbal) LaunchPad? To me feels at a bit more polished and inviting. Great Job! My one question is, "How do we keep what happened to KerbalStuff from happening to SpaceDock?"
- 2,176 replies
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- totm july 2019
- spacedock
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"Modding KSP to VR" or "VR is not just about 3d!"
BinaryDude replied to Poldor's topic in KSP1 Mod Development
I have had incredible success with cardboard-style VR (just not with KSP). My setup was around $35-$40, not including peripherals and games. I bought a $30 TEEFAN Headset (http://www.amazon.com/gp/product/B00XVHXW5Y) paired with KinoConsole for iOS.- 5 replies
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- oculus rift
- virtual reality
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VTVL "Munar Lander" Challenge (Stock)
BinaryDude replied to scullyl's topic in KSP1 Challenges & Mission ideas
Entering! -
Tested! Looks good. The Mod definitely needs more pods, but that is to be expected for such an early release. The command chairs do need some tweaking (and no, I don't mean this kind of tweaking). Would be cool to combine the stock command chair with yours so you could see the Kerbals in the chair.
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I would love to test. One (stupid sounding) question: How to install. The download does not contain a Gamedata or a similarly common directory as its source. Also, looks great! Similar to Free IVA, but different in it's own awesome way. I honestly would love to see the Mk. 3 Cockpit done. Would be cool if someone could make an add-on to this that allowed long term science. I would imagine a optional unit that is in the pod and the player could float around doing science.
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Wow, great job. You must of had some serious time on your hands. I have made the X-3, X-29, and a X-15 (with a bomber) in my Kerbal Imitations series (Link in my signature), but you really did well with a large number of craft. It looks like I used the same method as you (Wikipedia!) for information. I had to Rep you for this.
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KerboX | Verticle Take Off Plane | Download
BinaryDude replied to Gonzxor's topic in KSP1 The Spacecraft Exchange
That looks awesome! Going to test it now! Edit: Works well, but it has some minor handing issues.