Rakird
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Everything posted by Rakird
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Well, i've tested a couple launched so far, with Remotech included, so far nothing breaks with the 2 mods together, it's impossible to add RT antennas to Kerbalism? If so it seems so far they complement each other
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Alright, i'll give it a try, i believe the other features can compensate the loss of the RT features
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Hi ShotgunNinja, Thanks for one of the most promising mods for 1.1! Though it's not compatible with Remotech at least for now, that will create some major problems to whom who play with antennas, starting with the Flight Computer that allows to give commands to execute maneuvers without direct com relay, the comms delay of RT and some other details. Do you have in mind something similar to Flight Computer of RT? I believe it's a pertinent issue to this mod, it's really awesome and promising. If i may give my opinion you can also remove the Antenna part of the mod and integrate RT with it (or give us a option to not use the comms part of the mod), RT is very detailed and evolved at this stage, you will have alot of work just to get all the RT features. Keep up the good work,
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Rakird replied to nightingale's topic in KSP1 Mod Releases
Awesome, that will make it alot easier. This user file affects all contracts for now yes? (all i need now is a 19k deltv rocket ) edit: CommSat I in orbit, 6000km, deployed with a 17.5k Dv Rocket, a 16.5k would have been enough http://prntscr.com/644mv9 http://prntscr.com/644n49 http://prntscr.com/644p1e, http://prntscr.com/644psw - CommSat II launch!- 557 replies
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- contract configurator
- remotetech
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Rakird replied to nightingale's topic in KSP1 Mod Releases
Hi, ty for this great mod/contracts! Will it have a release for RSS? I saw it has a module manager file for 6.4 version, but i believe that vanilla RSS is 10x instead of 6.4, tweaking the cfg file to: @CONTRACT_TYPE[RT_*] { @PARAMETER [*],* { @PARAMETER[Orbit],* { @minApA *= 10 @maxApA *= 10 @minPeA *= 10 @maxPeA *= 10 } } } would make it work? Ty and regards, i'll test it now edit: well it works http://prntscr.com/640e3a time to make some comm satellites!- 557 replies
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- contract configurator
- remotetech
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Suggestion Hi All, i'm following close and playing RP-0 1st let me thank you for making this great mod. I've one suggestion, i'm getting the contracts to launch Vostok and Voskhod, and this (space factory - http://forum.kerbalspaceprogram.com/threads/47765) mod is already compatible with RO, so my suggestion is to add vostok and voskshod to the Tech Tree node: Vostok: General Rocketry / Survivability Voskhod: Mature Orbital Rocketry or Second-Gen Capsules Well if you believe it's a good add to RP-0 maybe it can be added
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Try this version, i'm using it with no problems: http://www.filedropper.com/treeloader115 Regards -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
I believe malkuth will release MCE with a RSS version soon, not the same but nice aswell, take a look here: http://forum.kerbalspaceprogram.com/threads/43645-Mission-Controller-2-Preview-Version-3D-%28KSP-24-2%29-%28New-Supply-Contract-New-GUI%29/page234?highlight=rss (post: #2334) Go there and support that mod. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Ok, now i've a stable version of RO+RSS+RPL working on 32bits, did a fresh install and downloaded all mods new versions, so far no crashes and RPL is working like a charm, though i believe some techs are missing from the tech tree (hopefully will be fixed when 0.24.2 version comes out), check out my gamedata folder (mods i'm using) here: http://prntscr.com/4d4hb0. If you are fan of RPL i believe you can make it work well with that set of mods. Have fun! EDIT: KW Rocketry also needed to load some RPL probes. EDIT 2: FASA mod also needed for Explorer Probe. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Hi griffin, try also to force the game to run on directx11, it made it a bit more stable, but i still have 10 min to 2h random CTD, but i think it's unity engine related. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Try the version i'm using and tell me if it works: http://www.filedropper.com/rpl-master -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Using 64bit version and ALOT of mods (http://prntscr.com/4c2tis ; http://prntscr.com/4c2tr4), i had to tweak settings, reduced textures to beatifull instead of fantastic and antialising to 4x, but im using a old HD5770. Other thing the Final Frontier Mod (http://forum.kerbalspaceprogram.com/threads/67246-0-24-2-Final-Frontier-kerbal-individual-merits-0-5-6) crashes the game on load/save, a shame cause it could add some realism Hope it helped! -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
I'm using this Nathan release, the RPL probes are workink well, no crashes at all, using the 64bit version. edit: it won't work on science mode at all, the way around i'm using this a "cheat" i just added 999999999999 funds to my save file on career mode, so i don't have to care about money. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Tech tree is working for me, not updated as needed but working. You installed treeloader? -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Thx alot Ratzap! Can't wait for your release -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
I hope someone picks it, imo RSS and RO really need RPL to be complete. Ty MN for the great mod and gl in you real life -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
Rakird replied to blizzy78's topic in KSP1 Mod Releases
How about on science mode, achievement reward some science points? Just a thought -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Well if i can do anything to help i'll be available, maybe to test it, ty guys for not letting this one die. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
Rakird replied to MedievalNerd's topic in KSP1 Mod Releases
Hi all, it seems the RPL project is abandoned for some time, i know it won't work at 0.24.2 version, but i decided to test it for bugs, so far the only thing i've noticed is the "activate data recorder" isn't working anymore, the tech tree research seems to be in order, the unmanned starter probes aswell except for the data save, the atmospheric readings and so on pops the normal messages. Maybe someone that likes this mode and can possibly fix it with the due credits to MedievalNerd at least until he returns? It's one of the best mods out there (a must have for RO+RSS, a pity if it stays forgotten. Regards! (i wish i understood programming )