A bit of a preface to this - I got the game back in .20 and played quite a few hours on stock KSP. I made it to the Mun and Minmus (or Minimus as my flag read), and got my kerbals back safely to boot! I started dabbling in some mods and then kinda fizzled out with KSP due to lack of time, and resurgence of other games within my MP circle. I am now ready to start back up again, and have decided that I will be playing a semi-heavily modded KSP, so I put together some of the mods that I used, some that I knew were good, and others that seem good and were talked up by the community here. Here is the list that I currently have, along with my personal reasoning for having the mod. please let me know what you think! Google Spreadsheet Link [TABLE] [TR] [TD=align: right]1[/TD] [TD]Alternate Resource Panel 2.4.3.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]2[/TD] [TD]ATM Agressive 3-3-1 x64[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]3[/TD] [TD]Chatterer 0.5.9.4 x64[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]4[/TD] [TD]Crew Manifest 0.5.8.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]5[/TD] [TD]Custom Asteroids 1.0.0[/TD] [TD](BA v5 Dependancy)[/TD] [/TR] [TR] [TD=align: right]6[/TD] [TD]Distant Object Enhancement 1.3.1[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]7[/TD] [TD]Editor Extensions 1.3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]8[/TD] [TD]Enhanced Navball 1.3.2[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]9[/TD] [TD]Environmental Visual Enhancements 7-3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]10[/TD] [TD]Final Frontier 0.5.5[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]11[/TD] [TD]Fine Print 0.52a[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]12[/TD] [TD]Infernal Robotics 0.18.3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]13[/TD] [TD]Karbonite 0.0.7[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]14[/TD] [TD]Kerbal Alarm Clock 2.7.8.2[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]15[/TD] [TD]Kerbal Engineer Redux 1.0.3.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]16[/TD] [TD]Kerbal Space Intustries MFD 1.2[/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD]KSP win64 0.24.2[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]17[/TD] [TD]KSPIRC 0.6.3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]18[/TD] [TD]KSPX 0.2.6.1[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]19[/TD] [TD]Modular Kolonization System 0.19.3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]20[/TD] [TD]Module Manager 2.2.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]21[/TD] [TD]Part Catalog 3.0RC5[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]22[/TD] [TD]PlanetaryEditingToolsUI[/TD] [TD](BA v5 Dependancy)[/TD] [/TR] [TR] [TD=align: right]23[/TD] [TD]Precise Node 1.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]24[/TD] [TD]ProbeControlRoom 1.0-beta8a[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]25[/TD] [TD]Procedural Fairings 3.08[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]26[/TD] [TD]Protractor Continued 2.4.10[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]27[/TD] [TD]Raster Prop Monitor 0.18.1[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]28[/TD] [TD]RCS Build Aid 0.4.6[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]29[/TD] [TD]RealSolarSystem 7.1 [/TD] [TD](Updated RSS.dll for Atmosphere From Ground Fix from KSPRC)[/TD] [/TR] [TR] [TD=align: right]29[/TD] [TD]Remote Tech2 1.4.0[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]30[/TD] [TD]SCANsat 7RC4[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]31[/TD] [TD]Select Root Jul18[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]32[/TD] [TD]TAC Life Support 0.9.0.9pre3[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]33[/TD] [TD]Texture Replacer 1.6.1[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]34[/TD] [TD]Toolbar 1.7.6[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]35[/TD] [TD]TweakScale 1.33[/TD] [TD][/TD] [/TR] [TR] [TD=align: right]36[/TD] [TD]Wari's KSI MFD Fix[/TD] [TD](Fixes KSI MFD for .24.2)[/TD] [/TR] [/TABLE] [TABLE=width: 500] [TR] [TD]Textures[/TD] [TD]*25 Heads, 9 Suits*[/TD] [/TR] [TR] [TD]Better Atmospheres V5[/TD] [TD](Auroras, Muncraters)[/TD] [/TR] [TR] [TD]Better Atmospheres V5[/TD] [TD](Joolian Ring Asteroids)[/TD] [/TR] [TR] [TD]Better Atmospheres V5[/TD] [TD](Joolian Ring)[/TD] [/TR] [TR] [TD]Better Atmospheres V5[/TD] [TD](Kerbin)[/TD] [/TR] [TR] [TD]Diverse Kerbal Heads[/TD] [TD](Heads)[/TD] [/TR] [TR] [TD=bgcolor: #FAFAFA]Extension of Sylith's Kerbal heads pack[/TD] [TD](Heads)[/TD] [/TR] [TR] [TD]Green Skull Inc[/TD] [TD](Suits, Visor Reflections, Heads?)[/TD] [/TR] [TR] [TD]J's Specialized Kerbal Suit Pack[/TD] [TD](Suits)[/TD] [/TR] [TR] [TD]KSPRC 01.515[/TD] [TD](ATM Configs, City Lights, Clouds)[/TD] [/TR] [TR] [TD]KSPRC 01.515[/TD] [TD](Additional Chatterer Sounds & Config)[/TD] [/TR] [TR] [TD]KSPRC 01.515[/TD] [TD](Atmosphere From Ground Fix [RSS])[/TD] [/TR] [TR] [TD]KSPRC 01.515[/TD] [TD](Heads & Suits)[/TD] [/TR] [TR] [TD]Rareden's Skybox[/TD] [TD](Skybox & Reflection)[/TD] [/TR] [TR] [TD]scart91's heads pack[/TD] [TD](Heads)[/TD] [/TR] [TR] [TD]Wrigh516's Celestial Bodies Pack[/TD] [TD](Celestial Bodies)[/TD] [/TR] [/TABLE] Here's the call to arms -I would like to know what you would add to this list to complete it, or to just help it along. To quote my Original OP, I still sorta feel that way, but I would really like for people to give me more input about FAR and really try to tip me over the edge on it and DRE! 1. Action Group Manager - For all those times I forget to set every action group perfectly before a launch. 2. Active Texture Management (Basic) - I noticed myself getting near the RAM cap of 32bit, so I have installed ATM Basic. 3. Alternate Resource Panel - Seems like this should be part of the stock game. 4. Chatterer - Seems to be held in high regard, and I like the quirky little kerbal talk and beeps. 5. Crew Manifest - Used before, helps when I forget to take someone on the launch. 6. Distant Object Enhancement - Currently I am only going to use this for the flares on planets/moons/sun, I may end up utilizing it for ships when I have a space station up. 7. Editor Extensions - Looks to be an invaluable tool when constructing vehicles. 8. Engineer Redux - Used before, it has invaluable information that I use as sparingly as possible. 9. Enhanced Nav Ball - Used before, and this mod should already be stock. 10. Environmental Visual Enhancements - Perfect for adding weather to celestial bodies and lights to Kerbin. 11. Final Frontier - Looking forward to this one, seems like a great way to remember who did what where. 12. Inferal Robotics - Used before, I enjoy being able to make rovers that can unfold. 13. Ioncross Crew Support - Used before, adds a realism mechanic to the game while not really changing the core gameplay. 14. Kerbal Alarm Clock - Used before, Invaluable. 15. Kerbal Attachment System - Used before, great fun being able to work my kerbals in EVA. 16. Kethane - Used before, another added peripheral mechanic that gives great reasons for missions, bases, and space stations. 17. KSPIRC - For connecting with my Twitch.tv chat during streaming. 18. KSPX - Used before, I have seen many of the KSPX parts make it into KSP, so I know that nothing is too out of whack with what is in the base game. 19. Procedural Fairings - Used before, I really like how they look and how you can launch realistic looking rockets by just adding a fairing. 20. Protractor Continued - Used before, The way I plan on making interplanetary missions a reality. 21. Raster Prop Monitor - Looks interesting, was recommended by the SCANsat mod and I like how it looks. 22. RCS Build Aid - Looks to be a useful tool when trying to build crafts that will dock or use RCS. 23. Remote Tech 2 - Used before, This is the biggest, most intrusive mod I have. It is the only one that I consider to be game-changing at the very core of the gameplay. I enjoy the challenges it brings and look forward to utilizing it. 24. SCANsat - Seems very interesting and will bring another level to my scanning missions (Will be scanning for kethane and where to build a base simultaneously now.) 25. Select Root - Used before, helps when creating complex vehicles. 26. TAC Fuel Balancer - Used before, Invaluable. 27. Texture Replacer - Replacement to Universe Replacer, I have it currently with an edited skybox, and custom faces/suits for everyone. 28. Toolbar - Good utility to keep all the menus in the same place. (Italic = Added after thread was started) So as you see, I have quite the list of mods, and a similar theme for all of them. I do not like adding part packs, nor do I like adding much that changes the core gameplay, but I am open to the latter. Heres the call to arms - I would like to know what you would add to this list to complete it, or to just help it along. I have intentionally not installed FAR as I feel that it changes the mechanics too much for my liking. I do not really want to install FAR until I have atleast conquered all the celestial bodies in the KSP system on the base/stock physics/mechanics. (Small aside - I have similar feelings about Deadly ReEntry, but I dont feel as strongly about that and can be tipped over the edge with the right reasoning.) P.S. I have MKS and FusTek downloaded along with their dependencies, but have not added them in as MKS seems to be getting a large, save breaking update (.18) possibly before the KSP update (.24) comes out, and FusTek is very similar and has similar dependencies, so I have not added either yet.