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Everything posted by WololoW
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Hehe... I see what you did there...! How bout this one?
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Hey there KSP Forum Community! I have a serious question for you and would appreciate it if you could take a second or a minute to inform me of your viewpoint. I am wondering, as my title suggests, what you look for in a KSP stream / streamer? Are you looking for: Witty Commentary / Just game sounds / Other ? Webcam on Streamer / None / Other ? Long, encompassing stream / Short, to the point stream / Other ? Lots of mods (> 30) / Some mods (< 10) / Other ? Well thought out missions / Random chaotic direction / User submitted missions / Other ? Anything else you can think of? I am looking to utilize this information for my personal stream over on twitch, but I feel that this is a discussion that the community should have and that would benefit the game, community, and its streamers! Thanks in advance! *EDIT* What do you guys feel about a streamer that does not have much [relative] experience in KSP? I have played over 100 hours, but have yet to do anything past the SOI of Kerbin. (Well there was that one solar orbiting probe...!) *EDIT*
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Can confirm, I have 1.0.2 in my install atm and I have what you describe.
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The only ones from that list I could have had installed and not remembered would be - Toolbar, KAC, KER, and ARP. That narrows the list down considerably. **EDIT** I think I found the culprit. Look at your install of Toolbar and look for a file named sh.png... Look familiar? **EDIT2** Double checked, my .24.0 install has no sh.png in the toolbar folder.
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[24.2] Karbonite Ongoing Dev and Discussion
WololoW replied to RoverDude's topic in KSP1 Mod Development
Where does one go to find the Changelog? -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
WololoW replied to ferram4's topic in KSP1 Mod Releases
I didnt want to read this post by post, but I have a question. If I am using NEAR, and set it to the FAR to Stock Universal setting while getting to LKO, and then swap to normal KSP for interplanetary transfers/bodies without atmospehere, it will keep all the Delta V maps accurate? -
From what I can remember, it was a stock install. http://imgur.com/a/46qQi#0 I could very easily be wrong though, as I sometimes forget that I installed certain mods like enhanced navball, etc.
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I have Jedi, during my above mentioned testing. I dont have any logs or proof to show though, only a few screenshots that dont prove its un-modded.
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I just feel like stating the obvious here, but Mythbusters is just a circle jerk. They decide if the myth is bustable or plausible before the filming, and then film to show you the "Fact" they decided on. The entire moon episode shows that so sadly.
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I have been messing with installing one mod at a time to ensure stability. I have seen this screen atleast 5 times, none of which were with EVE or Texture Replacer (As a matter of fact, I have yet to install those onto .24.2, so there is no way in Kerbal that those mods are causing this.)
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
WololoW replied to shaw's topic in KSP1 Mod Releases
Thanks again for the quick reply shaw! Hey stycks, I made MM .cfg edits for KSPX to get it updated to .24, and if you would like, I can work on the cfg's for your parts! Just let me know here or via PM. =) -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
WololoW replied to shaw's topic in KSP1 Mod Releases
Is there a way to adjust the compression amount from the first variable in the @default.cfg file? Something akin to ATM's scale multiplier (2 for 1/2, 4 for 1/4, etc) Thanks in advance! -
Exactly! And perhaps while doing what jakk said, you could add RT2 specific contracts for com sat arrays (When using RT2, you need com sat arrays for anywhere you want unmanned flights to go.) Though, that added bit is just a pipe-dream.
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Keep up the great work Arsonide! Looks like its going to be an awesome update! Something to think about - RT2 doesnt play well with this along with other mods that introduce different modules / change modules. Any way there could be a .cfg file that we can add in mods / modules that are changed?
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I personally have only used FAR once, and it was back in .20.1 or so. What I found was that it just made the game easier and didnt add to the challenge, but did add to the realism. My question is this - Why do people always reference FAR for people that want a greater challenge in KSP? Seems like it would do the opposite by making ÃŽâ€v requirements less... (That is, if you already design rockets with PF/cones on tops)
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Any idea if this works well with Extra Contracts?
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That looks great! I cant wait till you put out a new release! =)
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
WololoW replied to Starwaster's topic in KSP1 Mod Releases
Has heat from Kerbol ever been discussed for DRE? Would be interesting!- 5,919 replies
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- reentry
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Any way we could get the Win64 decoupler workaround for the .24.0 version, or does 3.07 work for .24.0? I ask because I have no plans on updating KSP until the next impending hotfix is out for the right click bug. **Edit** Honestly nevermind, I will just wait for the hotfix and then the recompile of all the mods I use before I continue my Modded KSPing.
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[0.25] Aligned/Formatted Currency Indicator
WololoW replied to xEvilReeperx's topic in KSP1 Mod Releases
Is there the .24 version still available? I see lots of talk about a right click bug and I really have no reason to update to .1 because of that. Thanks in advance! *EDIT* Just noticed that this was released after .24.1 I guess there was no .24 version =P Now to test this in .24! -
Please please please dont do this!!! If you are having trouble (like I was) finding and sorting parts in the VAB/SPH get PartCatalog! It is a great mod that auto-detects parts and auto sorts them for you. You can also manually add and sort parts as you wish! I REPEAT - DO NOT DO WHAT THE OP SUGGESTS UNLESS YOU WANT TO BREAK ANY* MOD WITH A PLUGIN *nearly all
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Hey, I am thinking of working on tweakscale .cfg's for KSPX and TAL Tordial/Spherical Tanks and I just wanted to double check that you had no plans on making .cfg's for those. Also, I may need help while doing this, so if you wouldnt mind my PMing questions your way, I would greatly appreciate it. Thanks!