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WololoW

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Everything posted by WololoW

  1. I have been wondering this myself. Please get back to me to let me know if you are working on a TweakScale .cfg for this pack, and if not, I will most likely start one.
  2. You do realize that the flight computer acts more or less as an auto pilot after you set up a maneuver node... right? Having that turned off to me sounds like hardcore mode, not noob mode...
  3. The KSPX Config file could use updating. I will be doing that myself today and uploading onto either this post or another one after it. Feel free to utilize that for your release once I do make it. Thanks!
  4. Okay, I was wondering if that was the case. Much appreciated!
  5. How are you getting the GUI to show up in 9-2? I cant seem to get it to come up with Alt+N.
  6. I made 2 more versions, the only difference between the 3 versions is the LV-NB's balance (1.5x LV-N, 2x LV-N, & 2.5x LV-N.) You can find them below - KSPXUpdate1-5(for LV-NB that is 1.5x the LV-N)[Original Upload] KSPXUpdate2(for LV-NB that is 2x the LV-N)[KSPX Faithful Upload] KSPXUpdate2-5(for LV-NB that is 2.5x the LV-N)[Optional Upload] Enjoy everyone! P.S. I have not balanced the escape tower for any of them, as I feel that the part will/should likely be removed from KSPX due to the NASAMission equivalent (Escape tower was basically added to stock game in .23.5) EDIT** Just tried this fix with Modular Fuel Tanks installed, it seems that MFT is editing the KSPX stuff and changing the amounts after my change happens. As this is my first config file, I have no idea how to fix this. These config files are distributed using CC BY 4.0 Licence, found here http://creativecommons.org/licenses/by/4.0/
  7. My post below has the MM config file to update all KSPX parts (except escape tower) Changelog:
  8. So when you look at some stock parts from the update, you will find that there is a new Module, ModuleTestSubject. I was wondering how exactly the environments = 15 argument works in this code here, MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = False } As you see, the comment suggests that there are 5 options, but then directly below it, a 6th, not before mentioned, option is chosen. Basically: What does "environments = 15" do, and why isnt it commented about? Thanks in advance!
  9. Okay. I will look into how to change it into a MM config until you have enough time to do a full update. If you like my changes, feel free to use them as you wish! I am editing my previous post and removing the link, and I will also remove the files from Dropbox as soon as I get to my computer. Thanks for getting back to me chris
  10. I looked around at the different sub-forums and decided this was the appropriate one for this request. If you are a moderator and see it and think it should not be here, please feel free to move it to the correct location. So I am about to start a long, enjoyable Modded Space Program, and decided I should get some nice non-stock flags for the missions I will run. This would be a lot easier if I was some sort of graphical artist, but alas, my Photoshop skills are lackluster at best, so I request from you, the amazing population of the KSP forums, to help! Here are my 3 requests: 1) I have a concept for a flag that I will use any time Jeb, Bill, or Bob are on a mission. It will be based off the first picture in this album, but it will utilize the custom faces that I have for them with Texture Replacer (Pictures 2, 3 and 4).{Let me know if you need an ingame shot of each of the faces.} 2) My main go-to flag would be a revised version of the 5th picture in this imgur album. I made this by combining 2 stock flags, please use your creative licence on this one, but try and keep it simple. 3) I have 2 flags from a currently un-identified mod that I really like. They are here in this album. I would like, if possible, one for each celestial body in the Kerbol system, otherwise I would want one for atleast each planet in the Kerbol System. If you are interested, or know of a flag that fits my description, please let me know or post it in here! Any/All flags created here will be credited on stream and in my 0.24.2 Modlist. Thank you in advance!
  11. Initar: I was thinking that if Stupid_Chris doesnt mind this, I will let out 2-3 versions of the LV-NB. One at 1.5x, one at 2x(Original plan from ClairaLyrae) and one at 2.5x (the other multiplier I was debating on using when re-balancing)
  12. I have attempted to do what you suggested KerbMav, but it would literally take me longer to do that than it took me to edit them in the first place. Here is the dropbox link to the .cfg changes. Stupid_Chris please let me know if this is not allowed and I will immediately comply and remove them from my dropbox and remove the link here. *edit* I will have a new link with a MM config file up as soon as I learn how to do that *edit* Changes: Re-balanced prices and stats to be in line with stock Re-balanced the LV-NB (Large Nuclear Engine) to be 1.5x the LV-N (Stock Nuclear Engine) in every way. Reasoning : It didnt make sense that this part was balanced to 2x LV-N since you can easily put 2 LV-N's onto a build, but cant easily add 1.5x LV-N. If Stupid_Chris is okay with this, I will even go in and re-balance everything that I didnt in the first pass, and make sure that all my changes are correct/complete. EDIT** All credit goes to ClairaLyrae who created and managed all aspects of this mod and the credit for updating the mod to be compatible with KSP 0.21+ goes to stupid_chris. Extra credit to Taverius for his config breakinForce and breakingTorque values updates on the 0.2.4 update.
  13. I will totally utilize that - Small question though. Do I have to do anything special to make my stream appear embedded into that calendar link? I have not attempted to set my stream up in the calendar yet, so there may be a step I am missing.
  14. Thanks Kasper! I hope to get a schedule set for streaming so that people have a reliable time to catch me. It will likely be a late show (10:30pm MTN and later) but will include my modded KSP endeavors and my stock fun times. The link to my stream is www.twitch.tv/wololow - Feel free to follow it to catch the forthcoming fun!
  15. I have edited the configs of most of the KSPX parts to be updated for .24. I did not include the fuel tanks, but I did balance everything else. Any word from a mod on my being allowed to do so or not? I saw the wording of the licence in the OP and it suggests that I am not to upload any part of the mod, but it does not explicitly state that I may not distribute a fix/update to it.
  16. How does one become a featured streamer? I have been perfecting my modded KSP since .24 and am nearly ready to start my KSP stream back up, so I was just wondering what it takes to get up into that section on the forums. Thank you in advance!
  17. This currently works (in .24) for everything other than custom kerbal faces and suits from what I can tell. At the very least, skybox and EVA visor reflection work.
  18. Texture Replacer has only worked for the skybox and EVA Visor reflection for me. Just my 2cents.
  19. Will this be updated too blizzy78? You were very fast with Toolbar and Precise Node on this patch! Much appreciated!
  20. I didnt digress into more than that... you sir are poking at something you suggest leaving alone...
  21. Ah... I see... Poor reasoning. You can close this now I suppose.
  22. That is just a mod giving his 2cents from what it looks like. I have no knowledge of him being on the Squad team, nor any proof that he actually knows that it wont be released till tomorrow. Anyway all that is beside the point - why the hell did he feel the need to lock a thread that we were all participating in and utilizing as a stopgap till the actual update?
  23. Also, please note as to why you are moving a thread, and dont just move it randomly...
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