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KSP2 Release Notes
Everything posted by Rithsom
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What I feel should be done before Squad decides to develop any other Kerbal-themed games would be that they create a little more background on the Kerbals. What I've wondered about the most are the following: Cities don't exist on Kerbin because of the hit they would take on performance, but if they did exist, how would they look? How would Kerbin's landscape really look? Currently, we only see low-res, repetitive ground scatter and a homogeneous-textured surface for terrain. How do animals look? I remember seeing a kraken-like creature in one of the official animations; how about showing more species?
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Here's a replacement:
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Setting Foot on Laythe (Chapter 5!)
Rithsom replied to RocketPilot573's topic in KSP1 Mission Reports
Absolutely amazing! You have a good mix of character dialogue and narration going on, as well as truly impressive work to show. I can't wait to see the next chapter! -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Rithsom replied to Souper's topic in Kerbal Network
Ah, that is a good suggestion. I'll probably use it if I happen to create an account on another website in the future. Anyway, thank you! -
That first stage reentry cam footage was quite something! I wish to see more of that in future launches. Also, congrats on landing another stage, SpaceX!
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Rithsom replied to Souper's topic in Kerbal Network
May I have my name changed to "Rithsom"? The lack of a vowel in the first syllable has annoyed me for quite some time. -
An idea...
Rithsom replied to UnionPacific1983WP's topic in KSP1 Suggestions & Development Discussion
I don't see the problem. Simply make the downloads only accessible to those who bought the game. -
What building has killed more kerbals than any other?
Rithsom replied to spacebrick3's topic in KSP1 Discussion
Either of the flag poles. When flying aircraft I often clip a wing on them and crash. -
Found someone who thinks KSP is part of a grand conspiracy
Rithsom replied to SmartS=true's topic in The Lounge
The fact that he thinks the game is free should be enough for even a conspiracy theorist to disregard what he has to say. -
Very neat! I might have a go at making one of these now.
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It looks very good! I especially like how you did the large wheels; they look much better than rover wheels do in such a configuration.
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For the Windows version (I don't know if the OSX or Linux installs are any different), it should be in the KSP_win folder, along with the 32 bit version. Simply run the KSP _x64 application to play it.
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Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Rithsom commented on KasperVld's article in Developer Articles
I'm sure it's been said many times before, but I'd like to give my thanks for this wonderful update as well. The new things I've seen so far have been absolutely amazing. -
It's finally here! Two things I'm very impressed with are the wheel mechanics, which make for much more realistic rover handling now; and the UI overhaul, which looks more crisp than before. I haven't tested the performance improvements yet, and I'm not expecting to be let down!
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The new Mk2 Inline Cockpit seems to have small corridors to the lower left and right of where the Kerbals sit. I'd expect the Mk3 Cockpit to have similar features, especially since it's so big. This is what I'm referring to:
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Luckily most of my strong feelings have worn out since the open beta was first announced, but I still feel left out. Would it be asking for too much for Squad to give everyone prerelease access in the future?
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InterRelease Express: 1.1 Hype Train
Rithsom replied to Rithsom's topic in KSP1 The Spacecraft Exchange
Thanks! It's a bit unfortunate that they don't actually make noise, so the jet engine's whistle-like sound will have to do. -
Hello what's up, what is the new features in 1.1
Rithsom replied to Pawelk198604's topic in KSP1 Discussion
1.1 includes a few new parts, but the most important changes would be those that improve existing things in the game, such as the performance and UI overhauls. See the changelog here: -
Here in northern Illinois it was snowing this morning, briefly stopped, and then started snowing again. I thought winter was over...
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I don't remember much on how we all felt that day, but I remember enough to know that the update came out on April Fools.
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InterRelease Express: 1.1 Hype Train
Rithsom replied to Rithsom's topic in KSP1 The Spacecraft Exchange
Thank you all so much! -
Kerbal Space Program 1.1 Hype Train Thread.
Rithsom replied to Whirligig Girl's topic in KSP1 Discussion
Yes they are. -
Kerbal Space Program 1.1 Hype Train Thread.
Rithsom replied to Whirligig Girl's topic in KSP1 Discussion
We're slowly but surely getting closer to Release Station! Choo choo! -
With 1.1's release approaching, I figured I should build another hype train. I made my first one back in 0.24, with the intention of it being a replica. This new one, named the InterRelease Express, isn't meant to be a replica of the Gresley A3 that we're currently riding in. However, it does have more bells and whistles than that first one did (literally). It also includes ROUND-8 fuel in the tender, chutes packed on the tender (perfect for slowing down at Release Station), and a cowcatcher. While it does have the ability to drive around, the InterRelease Express is mostly for looks. The train requires careful driving due to its top-heaviness. The explosions are quite spectacular when it does tip over, however. Download: https://www.dropbox.com/s/jh2dxshrpvgekzv/InterRelease%20Express%20-%201_1%20Hype%20Train.craft?dl=0 Enjoy, and hype!
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Kerbal Space Program 1.1 Hype Train Thread.
Rithsom replied to Whirligig Girl's topic in KSP1 Discussion
I might as well make a random post to help speed up this thread a bit. HYYYYYYYYYYPE!