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KSP2 Release Notes
Everything posted by JPLRepo
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One might argue CKAN is not actually distributing mod software. But indeed, we may see a lot of mod authors changing their licenses going forward to All Rights Reserved, which is not a good thing for the mod community of KSP. As we have seen such restricted license awesome mods fall into oblivion and lost to us all when the author has vanished in the past. So as per previous. Do you think that restricted licenses is a good thing for the KSP community?
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suggest you read the previous six pages and the thread linked in the OP if you want the background. It's a long story. Can start with these three. First three that come up in google. (of course the last one is wiki, and we all know how we can believe wiki) but it also has links. http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/ http://www.theregister.co.uk/2015/06/03/sourceforge_to_offer_only_optin_adware_after_gimp_grump/ https://en.wikipedia.org/wiki/SourceForge
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Just an update: I have got the Ranger working MUCH MUCH better in stock and FAR. Tweaks to the engines, balance, etc. I am having major issues getting the Lander balanced with FAR (because it's such a big block of ship, it doesn't play nice). But it is working well in stock aero. Once I can figure out a MM patch for when FAR is installed I'll be ready to update to 1.1.3. (landing legs are still an issue, we have to wait for Unity upgrade and KSP 1.2 for that). Oh, and I have to re-do the supplied craft files zip because it does not contain my tweaks.
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sorry but you have supplied the KSP.Log not the Detailed Output_log.txt file. But I wouldn't bother supplying that log file now as I went through the KSP.Log and I can see no errors related to this mod at all... but I do see LOTS of other errors related to other mods. I think your problem is not related to this mod. Unless you can re-produce the error and provide detailed steps to re-produce along with a detailed log file (as per the How to get support thread that is linked in the Opening Post) there is not a lot I can do. If this was a common problem others would have the same issue. can you reproduce the problems youare having with JUST this mod installed? (with no other mods?).
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[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Development
Version 0.4.1 - Updated for KSP 1.1.3 -
Yeah thanks. Late at night and I made a mistake. Unfortunately spacedock does not let you change it.
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- power manager
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Glad you find it useful. Feedback goes a long way. Yes this mod when configured for a part with an internal model will show internals models on all configured parts regardless of them having crew capacity or internal seats. I've updated the OP to clarify this. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
This mod is going to take a bit longer to get ready for KSP 1.1.3 as I am in the middle of major re-write and feature inclusion (as per earlier posts). Hopefully the wait won't be too long and it will be worth it. Hang in there! -
V0.22.3.0 released for KSP 1.1.3 - Note the CRP dependency now. See the OP for the full changelog.
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
V0.1.7.0 For KSP 1.1.3 released. Re-compiled. No other changes. -
I'll look at it when I can. First error, could be just a timing issue on scene change, but also could be something more insidious. Second error, that to me looks like you have modified your own version of the part config files to have a non integer value in the GlykerolRequired field of a DeepFreeezer part. (all the parts in the distribution zip have integer values in this field, as it can only be an integer).
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Yes 1.1.3 has been out for a whole hour. I have a lot of RL going on this week. I'll get to it as soon as I can. So no one else needs to ask. On another note Roverdude just updated CRP to include Glykerol. So going forward I'll be removing it from Deepfreeze and including CRP as a dependency. First step for the ISRU.
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But they do work in Flight mode and EVA mode....
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Download old versions of KSP
JPLRepo replied to GKSP's topic in KSP1 Suggestions & Development Discussion
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I removed the quote. No rush. GettIng late here and long day of real work tomorrow. I won't look at it for at least another 24 hours. Take your time.
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Great! I'm sure we can tweak it some more. Send it over via PM and your spreadsheet. I want to work a configuration for RSS as well. Seeing that's what I personally usually play... and that has a 24 hour day. Sounds like with these numbers (which sound pretty reasonable) we probably don't need the turbo mode just yet.
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No, not available. They are part of the game that EULA prohibits you to de-compile/de-construct and are not available. There are approximations made by others for the purposes of modding though.
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You can buy them from shapeways, linked on the Kerbal website. https://kerbalspaceprogram.com/en/ Scroll about halfway down the page... Here is the link http://www.shapeways.com/shops/kerbalspaceprogram
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Have you read my ResearchBodies thread recently? That's exactly what I am working on. with WIP pictures and all..
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Thanks. Did you find a container? Otherwise I can always create one. Are there any mods using Minerals from CRP? Reading through the CRP thread it would appear MKS/OKS might? or did at one stage if it doesn't now. but I am pretty sure ExtraPlanetary Launchpads used to use it as well, it it doesn't still. Let me know when you have numbers you are happy with to share with us all to go over. Oh, and thanks heaps for doing this.