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Heimdall5008

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Everything posted by Heimdall5008

  1. I would see me somewhere at a 3. - My rockets have a saftey margin on dV but not that much. Other than that they are optimized for low weight/fuel efficiency. - I try only to discard SRBs or empty LFO tanks. The ascend/circulization stage is usually recovered (probe core and a few m/s dV left for deorbiting). - I do not use space planes for anything other than atmo science on Kerbin and crew transfer to my space station. - I try to land near the KSC (but regularly failing to get within 100 km ). - I make enough money in my career save that I have no problems. Normally I combine 1 or 2 contracts with my ascend stage.
  2. No, this patch of tundra is there since the asteroid mission. I know for sure because I landed in it sometime and wondered why I got a tundra surface sample. I do not know if the textures where changed but it is also my feeling that the dimensions of the area registering as pad or runway was changed (they are now smaller). So better landing required for 100% return, but therefore 500 more science
  3. All buildings in KSC (and not only launch pad and runway) have now an own "biome" for the science performed while landed.
  4. With 0.25 we have got some new "biomes". Each building in th KSC has now its own. So additionally to KSC, Launch Pad and Runway we can do all the ground science again with: - VAB - SPH - administration facility - tracking station - R&D - astronaut complex - mission control - flagpole - memorial - crawlway ("street" between launch pad and VAB) So about 450-500 additional trivial science points. Might be helpful for a new career with a anti-scientific strategy.
  5. I (almost) made it to orbit with the same tactics discussed here (run out of fuel before I could lift the Pe enough): - use RCS from lift off on - increase thrust on the orbiter engines - decrease thrust on the main engine And the trap with the disabled RCS tank is really evil...
  6. Same question here. I really tried to destroy the VAB in sandbox (to see the explosions []) but even a head on crash with a Ravenspear at about Mach 1 died any visible or functional damage. I real game I never had any problems with a crash into any building. So I hope that I will never see it in career []
  7. I'm trying just this for my Jool mission. My plan is to get an EVA in lower atmosphere (and not sacrifice Jeb). So I have to solve this problem somehow. I have a plane that should be able to enter low atmosphere do all the science and came back out of the atmosphere. Just orbiting does not work as planned... I will see in my sandbox game before I start the "real" mission in career.
  8. Regarding Birgit Dopfer's experiment linked some pages above: I've done a similar thought experiment in university. So even if it is not possible to send a string of bits (as it was done in this experiment), it should at least be able to send exactly 1 bit (e.g. a timer or alarm signal). This could be useful for a superlumious warning of a solar flare or something like this. This 1 bit should be challenging enough with our technology (high failure rate, therefore many repetitions required to get a statistical significant statement) on anyway longer than lab distances. But with good enough equipment it may be possible to get a superluminoius communication channel that could transmit short meassages (the longer the message the longer the distance between sender and receiver has to be to give you any advantage to a classical channel). I have no idea why this seems to work (against the statement that information cannot travel faster than light). My best idea to this was that each experiment itself has less information than 1 bit (the smallest information unit). Only with statistical effects of some (many) repetitions you get that information summed up to 1 bit (or more). A bit like the difference between signal velocity and group velocity (the latter can get to superluminous speeds, but is no "real" velocity).
  9. As far as I can say, the only mod that everybody here used was Kerbal Alarm Clock. So for me this looks like the error orginiates from KAC or the main game. It would be great if someone could recreate this error with a new save game on a vanilla install. I was able to recreate it on a vanilla install but with the old save game. Although there are no ships left that were already in space when KAC was installed and I cannot find anything related to KAC in the persistent file, I cannot rule out the possibility that the mod somehow caused this problem. The common denominator from this thread (and others with similar problems) seem to be: - KAC installed - ship in deep space (most likely near a SOI change) - switched to this craft from tracking station or another craft seconds before the black screen strikes I like also to comment that this (or any other major problems) all occured on this save game. It is my save game which I played longest, that had the most missions, the most bodies visited and the most ships (with the highest part counts).
  10. 100 years is not that long. It my be an eternity for all digital technology, but for paper this should be no real problem as you pointed out. I have some books that are about 150 years old, although they were stored less than ideal conditions on the attic of my grandparents all are perfect readable, only the paper is a bit yellow. I also think hairs would be the best carrier of DNA. But how will you seal your glass? I think this will be a really interessting. Any rubber seal will not hold.
  11. After a not so upright Mun landing, I used Jeb to turn and push the ship (it was small) so on the next slope that SAS got it upright again.
  12. I've taken a contract for a parachute test. So I strapped a probe core, the cute and a booster together. After the booster burned out I decoupled it and tested the chute. Because the chute slowed me, the empty booster overtook the rest of the ship. No problem there. But after drifting down and landing I was hit by the decoupled booster stage. I wonder if I should have played lottery on this day
  13. @thereaverofdarkness: I agree with you that complete smooth intervalls would be great, but your proposal needs 3 stages more than there are at the moment. I think just changing some values in the lower stages would be a work of some minutes. An update of the GUI would be much more work. Therefore I think it is likely that Squad will stay with 8 warp stages.
  14. At the moment the time warp is dividet in 8 steps. These steps are: 1x 5x 10x 50x 100x 1000x 10000x 100000x In the game I find it often very annoying that the steps are not evenly distributed. In the first steps you could double or quintuple the speed. With the jump from 100x to 1000x it's worse. You change the speed by the factor of 10. My suggestion would be to change (the lower) steps so, that the are distributed more evenly. Something like: 1x 4x 16x 64x 256x 1000x (almost 256x4) 10000x 100000x I think this would make it easier not to time warp over a point because the speed increase was more than you expected. What do you thnik about this topic?
  15. Second this, I could help me with a save game modification, but I think this issue should be solved, whoever causes this. If it is game itself, Kerbal Alarm Clock or MechJeb. I'm just trying to reproduce this error on a new install without any mods and with a new save game. Also I try to reproduce the bug reliable with the current save game. As far as I understood you, your craft was near to a SOI change? Both affected crafts on my save had a similar flight condition. Did the black screen appear instantly after a view change (from tracking station to vehicle view or from map mode to vehicle view)?
  16. This sounds and looks exactly as the problem I reported yesterday. I have no idea how to reproduce this error, but a workaround (for me at least) seems to be to rename the last quicksave before this black screen to persistent and then the error will possibly no longer occur. (For reproduction I tried it 5 times. Two times I got the error again, 1 time I got this error on a different craft and 2 times there was no error.)
  17. It was a really busy day at KSC today. First of I had to get Jeb and Bill home. Jeb needed a transfer burn from Dres back to Kerbin and I had to set up an aerobraking for Bill after his rather failed landing attempt at Moho (not engough dV to circularize...). At least he got all the other science. After this I had to fight against two possible Kraken encounters. First a black screen ate my Eve/Gilly lander (and the save game) after that my Ike lander disassembled during flight with superluminous velocity. After some tries I could prevent the first one from occuring (no idea, why it was there and even less ideas, why it somehow wasn't there any more...). For the second one a small save game edit rescued Camwise and he started again with a new craft. (Camwise broke the speed limit. But at 6c I don't think the police will catch up with him ) After this not so pleasent episode the space program could continue as planned. First Bob entered the Eve system with his ship. After a very hot aerobrake he could set up an Apoapsis at about the Periapsis of Gilly, his final destination. After raising his Pe a bit, he could start his two unmanned Eve landers. One to take readings of the upper atmosphere and landed and one to take the readings of the lower atmosphere and splashed down. Both worked fantastic and could send all there data back to Kerbin. Only the temperature scan splashed down did not work, because the device is under water and not selectable and SAS is not engough to rotate the vessel. With his first mission accomplished Bob could concentrate on his Gilly landing. After some waiting orbits he got a free intercept with Gilly. Circularizing and science from high orbit (20 km, high orbit ) were no problem for the Kraken hardend veteran. Than came the science from low orbit. After the science Bob wanted to stay in this altitude till he is on the sun side and land there. Unfortunatly he did not know that the highest elevation of Gilly reaches into the high orbit altitude. Therefore his vessel smashed right into that mountain. But with a orbital velocity of about 20 m/s his craft survived more or less intact. He only lost his almost empty transfer fuel tank and 2 of his 4 landing legs. Failure is not an option, therefore he had to try to land is craft without landing gear. It worked. After skidding half over the surface due to the high rotation speed of Gilly Bob really manged to land on his two LV-Ns upright. (Landing on 2 LV-Ns. Who needs landing gear?) Some light minutes away Camwise entered the Duna system. After an aerobraking at about ground level he achieved an almost free intercept with Ike (only 16 m/s dV needed ). During the final approach Camwise could enjoy a really nice view: (A nice view during final approach to Ike) Now I have to get both back and start to plan the next missions: Moho again and Eeloo. And the construction of the fleet for Jool-5 is also under way.
  18. So, I have tested further with a complete new install (moved old KSP folder to another loaction and reloaded the game data from Steam) and the old save (as I had no MJ parts installed on any ship this was no problem). I was not able to reproduce the black screen but therefore another error. One of the two affected crafts was (according to the info in the tracking station) on escapte trajectory from the sun. The shown trajectory was still the expected transfer from Kerbin to Duna. When I loaded this craft it disassembled and the command module was accelerated to about 6x the speed of light. This gave me an idea, where to look. I copied the save game and removed the superluminous craft. Since then the save game runs stable again. Here 2 screenshots: One of the vessel view and one of the tracking station (this one was done after the vessel view, therefore the shown tracectory cannot be right): Here is the link to the save game with which I was able to perform both issues (black screen and escape velocity): http://www.file-upload.net/download-9454908/persistent.sfs.html
  19. Is it possible to lock the hover text of the closest appoach and the ascending/descending node as it is possible with Pe and Ap?
  20. On Gilly the highest elevation is higher than the upper boundary for low space. So with the wrong orbit your science gathering in low orbit can end "with a firework". At least the orbital velocity in this altitude is so low that there is a good chance that at least the command module will survive the impact
  21. Version: 0.24.2, 32 bit, Steam System: Windows 7 (64 bit), Intel Core i3-3240, GeForce GTX650, 8 GB RAM Save file: started as career in 0.23.5 and was converted to science with 0.24 Only installed mods are Kerbal Alarm Clock and MechJeb, but error also happend before I installed any mods. Issue: After returning to the Space Center from vehicle view sometimes the game freezes (at least partially). Most times this happened after a craft was destroyed and you choose return to space center from the crash report. The other situation this happend to me was after Recovery of a landed vehicle. The report (recovered science and crew) will still functional normal after hitting Next the freeze happens. The building highlight will still function, but I cannot enter VAB, SPH or the tracking station. I can enter and leave the astronaut complex. I can enter the science building but after this cannot leave it again (game is completly frozen at this moment). When I try to open the game menue (ESC or Quit button in Space Center view) the menue will appear but no button will function and the game will freeze completly. I then have to kill the process via task manager. Loading the save again will result in the same frozen Space Center. Renaming another save to persistent always fixed this for me (I think this happend about 5-6 times in total so far). As far as I can tell, I never had a staging sequence so large that it overlapped with the Quit button when this happend, as described in the know issues. output_log.txt: https://justpaste.it/gv53 Reproducibility: At the moment I cannot reproduce this error reliable. But it tends to happen after replaying a situation more than once like: Revert to launch pad during ascend more than once (before returning to Space Center) Reload a quicksave more than once to fine tune an aerobraking (before returning to Space Center)
  22. I have added the complete output_log.txt in the opening post. This time it happend with another craft. The craft that produced the error the last three time, functioned without problems this time. I will try to reproduce the error in a complete new install with a complete new save game, but at the moment this just seems to happen at random. The similarity between the tweo craft may be that both were minutes away from an SOI change. I will report when I have further information.
  23. Version: 0.24.2, 32 bit, Steam System: Windows 7 (64 bit), Intel Core i3-3240, GeForce GTX650, 8 GB RAM Save file: sandbox started 0.23.5 While posting the other support thread I found this crash log that I have completly forgotten to post here and will now post it (several weeks to late...). I hope it still may help. I think at this time the only installed mod should have been Kerbal Alarm Clock. Issue: As far as I remember I just crashed the Albatross 3 at the second KSC in the mountains north west of the desert and wanted to do an EVA from the surviving command pod when the game crashed. KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:019c5921. Error occurred at 2014-08-08_202250. D:\Programme\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Heimdall. 53% memory in use. 0 MB physical memory [3784 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [1544 MB free]. Read from location cfa6caec caused an access violation. Context: EDI: 0xfffffffd ESI: 0x69639b18 EAX: 0x9f1a3a78 EBX: 0x5d5c0000 ECX: 0xcfa6cad4 EDX: 0xfffffffe EIP: 0x019c5921 EBP: 0x000000b8 SegCs: 0x00000023 EFlags: 0x00010a86 ESP: 0x001efa08 SegSs: 0x0000002b Bytes at CS:EIP: 3b 69 18 74 74 8b 96 b8 00 00 00 8b 0a 8b 54 24 Stack: 0x001efa08: 69639b5c 69639b18 763d16f1 6935a0e8 \.ci..ci..=v..5i 0x001efa18: 3b314f63 fffffffe 3b310e69 000001d9 cO1;....i.1;.... 0x001efa28: cfa6cad4 42eae000 00000000 00000000 .......B........ 0x001efa38: 00003b20 000000b8 00003b20 00000027 ;...... ;..'... 0x001efa48: 00000004 00000001 6935a200 00000000 ..........5i.... 0x001efa58: 000004e3 00000000 00000000 00000000 ................ 0x001efa68: 3f1e7ba8 3f1e7ba8 3f70000a 7fffffff .{.?.{.?..p?.... 0x001efa78: 7fffffff 7fffffff 7fffffff 7fffffff ................ 0x001efa88: 00000000 01b8f1d0 3b310e69 800001d9 ........i.1;.... 0x001efa98: 01b8f1d0 6935a0e8 019b7c67 0192704e ......5ig|..Np.. 0x001efaa8: 0193e490 019c184d 001efb00 723bd3d4 ....M.........;r 0x001efab8: 723bd3e0 7fffffff 7fffffff 7fffffff ..;r............ 0x001efac8: 7fffffff 7fffffff 7fffffff 7fffffff ................ 0x001efad8: 6963abb4 7fffffff 75192350 7fffffff ..ci....P#.u.... 0x001efae8: 8a86f9a8 7fffffff 00000042 69639b88 ........B.....ci 0x001efaf8: 8a611b64 7fffffff ffffffff ffffffff d.a............. 0x001efb08: 7fffffff 69639b5c 69639b18 6935a0e8 ....\.ci..ci..5i 0x001efb18: 00000000 69639b54 ffffffff ffffffff ....T.ci........ 0x001efb28: 7fffffff ffffffff ffffffff 7fffffff ................ 0x001efb38: ffffffff ffffffff 7fffffff ffffffff ................ 0x001efb48: ffffffff 7fffffff 019ca53a 6935a2a0 ........:.....5i 0x001efb58: 6963a998 019b70cc 00000002 628a5c3c ..ci.p......<\.b 0x001efb68: 00000000 05100002 f65f93e2 0000000a .........._..... 0x001efb78: 019b567a 04100001 0191bb3c 04100001 zV......<....... 0x001efb88: 001efc28 62852c20 00000000 628a5c3c (... ,.b....<\.b 0x001efb98: 628a5f38 00000027 69356f3c 00000000 8_.b'...<o5i.... 0x001efba8: 00000001 69356f3c 00000000 00000013 ....<o5i........ 0x001efbb8: 69356f3c 00000000 0191ce5b 62852c1c <o5i....[....,.b 0x001efbc8: 6285276c 628527b4 00000000 018e1a56 l'.b.'.b....V... 0x001efbd8: 018e1a7d 3f80027f 00000001 00000000 }......?........ 0x001efbe8: 6285276c 046cb21c 62852824 f65f83c8 l'.b..l.$(.b.._. 0x001efbf8: f65f83c8 0468e498 018dd28d 001efc08 .._...h......... 0x001efc08: f65f83c8 0000000a 018e1414 62852c18 .._..........,.b 0x001efc18: 62852c44 018e383b 6285276c 0b1d617b D,.b;8..l'.b{a.. 0x001efc28: 001efcb8 018e385e 046cb2a0 0145ff79 ....^8....l.y.E. 0x001efc38: 3ca3d70a f65f83b2 0000000a 00000000 ...<.._......... 0x001efc48: 001efc74 012d89fb 637c3ae0 736f0b78 t.....-..:|cx.os 0x001efc58: 01a4535c 28973588 637c3ae0 0002168e \S...5.(.:|c.... 0x001efc68: 00000000 7fc00001 00000000 001efc88 ................ 0x001efc78: 012d8a71 00000002 73ace1d8 739b05fc q.-........s...s 0x001efc88: 001efcb8 0132f267 00000007 77e2890d ....g.2........w 0x001efc98: f65f83ae 001efcb0 046cb21c 001efcb8 .._.......l..... 0x001efca8: 01392ca0 001efcb0 001efd74 014601b7 .,9.....t.....F. 0x001efcb8: 001efd74 0134f42f 00000000 00000000 t.../.4......... 0x001efcc8: 763d10ff 001efd28 01327cc7 00000001 ..=v(....|2..... 0x001efcd8: 011ee5f2 00000000 00000000 001efca0 ................ 0x001efce8: 00000000 001efd4c 7633a61e 567af678 ....L.....3vx.zV 0x001efcf8: 001efd30 762e0735 762e06eb 001efd90 0...5..v...v.... 0x001efd08: 00000000 00000000 00000000 00000001 ................ 0x001efd18: 001efd50 01327cc7 00000001 011ee952 P....|2.....R... 0x001efd28: 763d10ff 00000000 046d945c bf000000 ..=v....\.m..... 0x001efd38: bf000000 00000001 00000001 763d10ff ..............=v 0x001efd48: 0469ca9c 046d945c 001efd70 011f3582 ..i.\.m.p....5.. 0x001efd58: 00000000 00000000 00000000 00000001 ................ 0x001efd68: 3f800000 05e5c1e4 011efd80 001efdb0 ...?............ 0x001efd78: 013c3e4b 00000000 00000001 00000000 K><............. 0x001efd88: 00000010 00000001 00020474 00000200 ........t....... 0x001efd98: 00000000 02c604bd 00d85e0b 000004bd .........^...... 0x001efda8: 000002c6 00000630 001efec8 013c566b ....0.......kV<. 0x001efdb8: 00000000 00000000 fffde000 04671a6c ............l.g. 0x001efdc8: 005c2900 001efd60 7fffffff 00000038 .)\.`.......8... 0x001efdd8: 0000003f 00a77f93 04672200 77e1e38c ?........"g....w 0x001efde8: 77e1e0f2 01c85f88 00000000 0000000f ...w._.......... 0x001efdf8: 005c1c18 6f6e6f00 6374652f 001efe00 ..\..ono/etc.... 0x001efe08: 01678b49 00000000 0000000f 0000000f I.g............. 0x001efe18: 04671d38 04671d70 04671d70 01bc6dd8 8.g.p.g.p.g..m.. 0x001efe28: 04671a10 005c07d0 001efe00 001efe64 ..g...\.....d... 0x001efe38: 00000041 0000004f 01b49150 042938cc A...O...P....8). 0x001efe48: 04671b24 00000004 001efd88 77e0faea $.g............w 0x001efe58: 00000050 0000005f 49656e69 04672300 P..._...ineI.#g. 0x001efe68: 00000000 00000000 01a24e68 00000000 ........hN...... 0x001efe78: 0000000f 001efeac 00000000 616e614d ............Mana 0x001efe88: 00646567 01666cfb 00000000 00000007 ged..lf......... 0x001efe98: 0000000f 01666d08 042938cc 6f6e6f4d .....mf..8).Mono 0x001efea8: 6e6f6d2f 6c642e6f 0100006c 0000000d /mono.dll....... 0x001efeb8: 0000000f 005c1c18 00000000 00000000 ......\......... 0x001efec8: 001efee0 0162e948 011d0000 00000000 ....H.b......... 0x001efed8: 005d40aa 0000000a 001eff70 01663830 .@].....p...08f. 0x001efee8: 011d0000 00000000 005d40aa 0000000a .........@]..... 0x001efef8: 0b1d6223 00000000 00000000 fffde000 #b.............. 0x001eff08: 00000044 005d2650 005d2630 005d25ae D...P&].0&]..%]. 0x001eff18: 00000000 00000000 00000000 00000000 ................ 0x001eff28: 00000000 00000000 00000000 00000000 ................ 0x001eff38: 00000000 00000000 00000000 001eff6c ............l... 0x001eff48: 01674b74 c0000005 00000000 00000000 tKg............. 0x001eff58: 001efef8 001ef450 001effac 01665610 ....P........Vf. 0x001eff68: 0ab8a0cb 00000000 001eff7c 763d338a ........|....3=v 0x001eff78: fffde000 001effbc 77e29f72 fffde000 ........r..w.... 0x001eff88: 77585257 00000000 00000000 fffde000 WRXw............ 0x001eff98: c0000005 763f76f7 763f76f7 001eff88 .....v?v.v?v.... 0x001effa8: 001ef454 ffffffff 77e671f5 00a768bb T........q.w.h.. 0x001effb8: 00000000 001effd4 77e29f45 01663883 ........E..w.8f. 0x001effc8: fffde000 00000000 00000000 00000000 ................ 0x001effd8: 00000000 01663883 fffde000 00000000 .....8f......... 0x001effe8: 00000000 00000000 00000000 00000000 ................ 0x001efff8: 00000000 00000000 ........ Module 1 D:\Programme\Steam\steamapps\common\Kerbal Space Program\KSP.exe Image Base: 0x011d0000 Image Size: 0x00ba3000 File Size: 11537920 File Time: 2014-07-20_120138 Version: Company: Product: FileDesc: FileVer: 4.5.2.26843 ProdVer: 4.5.2.26843 Module 2 C:\Windows\system32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x00016000 File Size: 81768 File Time: 2007-04-04_185342 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 3 C:\Windows\system32\nvspcap.dll Image Base: 0x10000000 Image Size: 0x00109000 File Size: 1081112 File Time: 2014-04-02_152718 Version: Company: NVIDIA Corporation Product: NVIDIA GeForce Experience FileDesc: NVIDIA Capture Server Proxy FileVer: 12.4.55.0 ProdVer: 12.4.55.0 Module 4 D:\Programme\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll Image Base: 0x10000000 Image Size: 0x0022f000 File Size: 2101248 File Time: 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C:\Windows\syswow64\RPCRT4.dll Image Base: 0x77450000 Image Size: 0x000f0000 File Size: 663552 File Time: 2013-12-18_154130 Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: Remoteprozeduraufruf-Laufzeitumgebung FileVer: 6.1.7601.18205 ProdVer: 6.1.7601.18205 Module 78 C:\Windows\syswow64\GDI32.dll Image Base: 0x77840000 Image Size: 0x00090000 File Size: 311808 File Time: 2013-12-18_154446 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: GDI Client DLL FileVer: 6.1.7601.18275 ProdVer: 6.1.7601.18275 Module 79 C:\Windows\syswow64\WS2_32.dll Image Base: 0x778d0000 Image Size: 0x00035000 File Size: 206848 File Time: 2010-11-21_052356 Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: Windows Socket 2.0-32-Bit-DLL FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 Module 80 C:\Windows\syswow64\KERNELBASE.dll Image Base: 0x779a0000 Image Size: 0x00047000 File Size: 274944 File Time: 2014-03-04_111620 Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: Client-DLL für Windows NT-Basis-API FileVer: 6.1.7601.18409 ProdVer: 6.1.7601.18409 Module 81 C:\Windows\SysWOW64\ntdll.dll Image Base: 0x77df0000 Image Size: 0x00180000 File Size: 1292192 File Time: 2013-08-29_035032 Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: DLL für NT-Layer FileVer: 6.1.7601.18247 ProdVer: 6.1.7601.18247 Module 82 C:\Windows\system32\dbghelp.dll Image Base: 0x750f0000 Image Size: 0x000eb000 File Size: 854016 File Time: 2010-11-21_052410 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows Image Helper FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514 == [end of error.log] ==Unity Player [version: Unity 4.5.2f1_9abb1b59b47c] output_log.txt: https://justpaste.it/gv4p
  24. Version: 0.24.2, 32 bit, Steam System: Windows 7 (64 bit), Intel Core i3-3240, GeForce GTX650, 8 GB RAM Save file: started as career in 0.23.5 and was converted to science with 0.24 Only installed mods are Kerbal Alarm Clock and MechJeb. I could reproduce the same error on a clean install with the same save file. I have three vessels with more or less identical configurations (possible different number of science modules) at the same time in the system. All work fine. Issue: When I switch to a certain vessel (orbiting the sun, on intercept with Eve) the screen goes black. The HUD is still visible but shows no information. After the screen is black I can switch back to Space Center but the display stays black. I can end the game normally via menue. Reloading the save is only possible after I have restarted KSP. Than it functions again but the affected vessel and a random number of other vessels have vanished. If I load a quicksave from before the error it is reproducible. Switching to the craft via tracking station or map mode makes no difference. The output_log.txt: https://justpaste.it/gvak According to my search this looks like the bug described as the "Hell Kraken". But as far as I found this bug normally appears during EVA operations. But I have no EVA ongoing. Probably this will be the same issue, but maybe this helps to determine the root cause, as it seems to be a slightly different situation to experience it.
  25. That moment when you try a rocket two times without a Kerbal on board and it works fine than you add the Kerbals and it explodes halfway in ascend. Related: When you launch your rescue vessel and notice only at the rendevous that Jeb sneaked back in the pod and you are now short one seat.
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