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Chyort

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Everything posted by Chyort

  1. Snapped the screenshot a split second before it ran out of power... It still burned thru over 6000 EC and 430 rock without any thrust at all. I know that because my orbit didn't change at all... My first test was a far larger ship, (Class E asteroid tug test) with the near future reactor putting out 3000EC/s. Again, no thrust, no orbit change. After redownloading and reinstalling ART (Deleting and then replacing) i did that little bare-bones test ship, which resulted in the screenshot in the previous post. Engine is reporting thrust, but mechjeb disagrees. And the orbit didn't change at all, so i'm reasonably sure mechjeb is correct. My next step would be to see if i can replicate it with a stock install + ART and no other mods... But i am just not in the mood for that tonight. Possibly tomorrow.
  2. It was in space at the time, i tried both just to be sure. Pic for reference. And don't get me wrong, i love your work and i'm glad for what you have done But only 1 radial tank seems... unfinished i guess. I can and will make do with it and still be happy. But that doesn't mean i wouldn't like more
  3. I ran into the same problem a few hours ago... Took a break and when i came back i deleted and reinstalled from a fresh download and i'm still having the same problem. Drains the EC off my test probe, uses up rock, the engine lists 32.0kN of thrust... But mechjeb registers 0 thrust, and my orbit doesn't change at all. Oh, side note, can we get a couple honest tanks for rock instead of these tiny radial tanks? trying to build a ship with just the mass driver is making me use structural fuselages and then i have to add radial rock tanks onto that... Ugly
  4. I seem to recall Wave's ORS is actually better, or more complete, than what came with MKS and Karbonite. And Roverdude was going to just use Wave's in future releases. Or something along those lines anyways It should work perfectly fine though.
  5. Trying to hollow out a behemoth asteroid i ran into a couple problems. 1) It doesn't play well with time warping. Time warps just fine, but the rate the total space goes up doesn't match the time warp. Meaning a behemoth asteroid can take hours(real world) to hollow out. 2) When i tried to attach a 2nd Jaw to accelerate the mining, the 2 different jaws were reporting different total space. 3) I seem to recall after detaching a jaw it still listed empty/total space... which begs the question, do i have to leave the jaw attached to the asteroid forever? Or... If i use the same jaw to hollow out multiple asteroids would all their space get transferred with the jaw?
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