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Qberticus

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Everything posted by Qberticus

  1. @Jebs_SY @Rosco P. Coltrane I added your two suggestions to my todo list for the next time I release
  2. New update to be compatible with changes in Contract Configurator. OP has the updated download links. Version 0.5.2.1 Updated to be compatible with new Contract Configurator changes. Celestial bodies filter button state is now saved like the other filter buttons. Vessel type icons for plane and relay have been added.
  3. @Deimos Rast Thanks, that problem is going to affect my docking port indicator mod support as well since I also call GetExportedTypes. As for the icons, there should be quite a few .png files in HaystackContinued/icons. The only currently missing icons are for the plane and relay vessel types.
  4. New version is out. This is mainly a recompile with a few small tweaks to work with the new KSP version. I've done very minimal testing but everything seems to be fine. Download links are updated in the OP. Version 0.5.2.0 Updated for KSP 1.2 A couple of UI updates due to changes in new KSP version Tweaked docking port list font size due to new font rendering code Known issues: missing filter button icons for new ship types: plane and relay
  5. Currently working on updating for 1.2. This will probably be just what is required to update since atm I'm a bit pressed for time to work on new features.
  6. There are no "users" of mods. Only receivers of gifts. People who receive gifts should act accordingly.
  7. @Deimos Rast I added blizzy toolbar support back. You'll need to go and add it to the visible buttons. IIRC blizzy's toolbar defaults to not showing new buttons.
  8. @Rob2222 not atm. I need to rewrite how settings are saved and that'll be done along with that. I was starting that when 1.1.3 dropped. I figured release a new version along with the new KSP rather than wait.
  9. Spacedock is updated now for everyone who prefers using that site.
  10. Version 0.5.1.0 Updated for KSP 1.1.3 Made the UI look a bit nicer. Added extended vessel info window. It can be accessed by the arrow button on the right side of the window or by clicking the currently selected vessel as a toggle. Extended vessel info window also works for Celestial Bodies (i.e., planets and moons). It will display important information about them. Of note are the science High, and Low altitude values. You don't have to look them up anymore. Added sort order buttons for the vessel list. These let you change the sort order of the vessel list. Added a nearby button. This only displays the vessels in the current SOI. Vessels in physics range are sorted by name; vessels outside of physics range are sorted by distance from the active vessel. This button only works while flying a vessel. Added ability to rename a vessel. The button is accessed from the extended vessel info display. Search results are ordered by the location of the search term in the result. Closer to the beginning of the result the higher on the list. Added blizzy toolbar support back. Defaults to using blizzy toolbar if found, otherwise it will use the stock toolbar. Moved the settings.cfg file to PluginData directory. Thanks to Enceos and RealKolago for the heads up. Fixed tooltips so they are clamped to within the window and are not cut off. Added KSP-AVC support. Download at Github or Spacedock.
  11. I've been working on a new update. Preview: http://imgur.com/UODzib9 Cleaning up the default list so it looks a bit nicer. Adding a nearby only button to make it easier to choose which vessel you're going to dock with. It also making managing bases easier. Right now it displays all vessels in the current SOI sorted by distance. I'm considering only doing vessels within physics range. I've not decided yet. Added sort ordering and did some refactoring to make it easier to add in customizable sorting options in the future. Currently working on an extended vessel display that will provide info on crew, which parts the crew are in, resources, and if it fits orbital information.
  12. @Enceos thanks for the heads up on that. I wasn't aware that was a thing. Will definitely fix that.
  13. Pro tip; it's important to hit 'publish' on spacedock. That's now clicked, not sure if it stopped people from downloading from there since I used a direct link to the mod. I also noticed that blizzy's toolbar is updated so I'm going to be adding that back in since it was only a temp removal.
  14. New version for KSP 1.1 is released. Currently github and spacedock are updated, curse later. I clicked the CKAN button on spacedock so hopefully it shows up in CKAN. Version 0.5.0.0 Updated to KSP 1.1 Added window to the space center. Added app launcher button and icon. Disabled use of blizzy toolbar until that is updated. Switched to allowing targeting of docking ports when a vessel is loaded instead of packed. Once the targeted vessel is within 200m (i.e., unpacked) the port needs to be retargeted for automated docking support to work (e.g., mechjeb) Updated support for Docking Port Alignment Indicator mod named docking port feature
  15. Development release for 1.1 experimental https://github.com/qberticus/HaystackContinued/releases/tag/0.4.9.0 ChangeLog: Updated to KSP 1.1 Added window to the space center Added app launcher button and icon Disabled use of blizzy toolbar until that is updated. Bugs are possible I haven't tested this much but there weren't any substantial changes made.
  16. Does the change from Unity 4 -> 5 affect the UI code for mods beyond what is mentioned in the OP? I've heard there is quite a difference between 4 and 5 from a UI perspective, is that only for the actual game developers or will I/we need to rewrite the all the code that creates / draws the UI?
  17. Just want to give everyone a heads up now that 1.1 is in experimental testing. This mod will most probably not work in 1.1 due to the new Unity version and UI features. I will be looking into updating unless the game incorporates most of the features in this mod. I don't know what UI changes they've made so we'll see.
  18. From my end it works in KSP 1.0.5. They didn't change anything that should break it as far as I can tell. :)
  19. This still works with 1.0.4. After reading the article about the unity 5 update I have the feeling that this mod will break. I don't know how much it will break but I'll update it to work again after that update and hopefully the new UI features are exposed to modders and relatively nice to use.
  20. If KSP had perfect UI there'd be no reason for quite a few mods, this one included.
  21. I'll look into the non-tracking station support for vessel switching. I never thought about doing it so I don't know if it's possible. Somethings are dependant on being in a specific scene. The reason why the button option is displayed but there is no haystack window might be an artefact of the way the toolbar integration is implemented. I register with the toolbar in the main scene but I set it to only show the button where haystack is supported. Renaming of vessels in an interesting request. It'd require another button or a but of a redesign for supporting multiple actions on vessels. I'm not too keen on adding yet another button without additional thought. You can rename a vessel while flying it by right clicking on its command pod / node.
  22. Since KSP v1.0.2 was just a bugfix update there's no need for a new release. You can still use v0.4.1.0
  23. @Enceos honestly, it's because I don't use it so I keep forgetting to add it. @hazens1 thanks for the thanks. - - - Updated - - - I just looked into adding it to CKAN and it looks like it already was about 4 months ago. So I don't know why it's not showing up. It looks like it should according to the HOWTO.
  24. Change Log: KSP v1.0 support Fixed the missing spaceobject icon error message by adding the icon. The haystack window will now save the visible state depending on the scene. This means that leaving the window open in the tracking station will not leave it open during flight. You can now target the currently selected celestial body (i.e., planet or moon) when in the default view (i.e., not group by).
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