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guitarxe

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Everything posted by guitarxe

  1. Hey, another quick thing - it's hard to get the gears tall enough. Even the large gear at full wheel height is actually shorter than the LY-99.
  2. What is the file we need to edit? And better yet, can this be done with module manager instead?
  3. I get negative productivity from the blue workshop when I place Kerbals inside. And then if I try to build something on the launchpad, it goes into negative. The required part count keeps going up and up instead of down, and the percentage bar climbs into the negative and never stops (goes to -100% and beyond).
  4. Got a link to this thread from someone's signature on these forums https://www.reddit.com/r/KerbalSpaceProgram/comments/37nedh/installing_mods_to_make_ksp_look_nicer_step_by/ It's quite a comprehensive list and instructions to get what I think is the best visual experience you can at the moment, so check it out.
  5. Drop me a craft file of your monstrosity. I'll see if it can get to orbit and show you how to fly it if it can. I'll also show you how you can redesign it to fly much easier (and probably cheaper, too).
  6. Thanks for the explanation, Bahamuto! With 100 spring and 0 or 1 damper, it's now only listing by about 0.5 degrees, which is a lot better than before But is there a way to make them even more rigid?
  7. Heavy mass hitting the pad. What constitutes as "hitting", though, can be tricky and can sometimes not make sense.
  8. Sorry, I had assumed SSTOs naturally meant spaceplanes. I had no idea you could build SSTO rockets.
  9. Curious to know if people have tried making MK3-sized SSTOs and if they can get them into orbit? How much mass were you able to launch? Can you get an orange tank into orbit from an SSTO plane?
  10. I also get this issue, but it's not only from this part, from other mods parts as well, so maybe it's something to do with the context menu itself. - - - Updated - - - These gears are great, but I just tried the large ones on my very heavy 175t plane, and the plane lists to one side on the runway about 2 degrees. It was first on one side, and now after adjusting the landing gear position slightly, it's listing onto the other side. It looks like when the game starts, the plane's mass settles on the gear, but the gear doesn't "give" to the weight equally, one gives more than the other, causing it to list to one side. Is this something I'm doing wrong and any way to fix it?
  11. Can this be used with the stock resource ore? Or do I still need to mine the EL-ore to produce rocketparts?
  12. This might be important to note, as seen on that screenshot, my exploding probe would also run out of electric charge while on the dark side. Although, it's strange, because there was enough charge to last the half-orbit in the dark if I had entered while fully charged, which my solar panels ensured. In fact, if I completed the orbit in 1x - 10x warp, there was enough charge. But if I put the warp to 1000x or more, something weird would happen either with the solar panels or the batteries, and my batteries would not charge up to 100% before entering the dark side again.
  13. Oh, thanks! I found Thermal Monitor, but wasn't what I wanted. Those other two are good
  14. There's this http://forum.kerbalspaceprogram.com/threads/49216-0-24-2-Persistent-Trails-record-share-and-replay-track-data!-(Aug-1-V1-1)
  15. So there's a bug with the stock temperature gauges which explains why my game consistently crashes whenever I try to fly my SSTOs into orbit. There's a mod http://forum.kerbalspaceprogram.com/threads/120731 that disables them, but I still need to know how hot my plane parts get. Are there any mods that add alternative temperature gauges?
  16. Know of OKS/MKS (Modular Kolonization System) http://forum.kerbalspaceprogram.com/threads/79588 ?
  17. Wish it were possible to do something like that in the game, create your own computers that would follow these instructions, so you can design them just like you design the actually rocket/plane, tweak it, fine tune it, then be able to use it for launches.
  18. Anyone have their ships blow up from overheating when using this mod? I have on my probe stock parts, two SCANSat parts, and then parts from this mod. I don't think it's SCANSat because I've done probes before with only that, and had no issues. But now I have a probe with new science parts, it's in polar orbit. I enabled SCANSat and time accelerated, and eventually the probe just randomly blows up and the after-crash reports states that all parts blew up because of overheating. I'm confused...
  19. Is there a way to have all of Mechjeb's functions fully unlocked in career without having to research them?
  20. While playing around with my SSTOs, I've noticed this clip that shows the Space Shuttle landing, and wow it sure comes down really steep, not at all at a glide like what I'm used to seeing most planes come down at. Why was that? I know it wasn't supposed to really fly around like an airplane, but that seems a bit extreme. If it lacked "flyability" that much, how did they aim it at the runway from orbit?
  21. This is great, but how do you position it where you want it at the KSC?
  22. Omgosh, I love you. In the absence of my joystick (lended to my brother to play Elite), this has finally made flying space planes possible for me.
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