Jump to content

Subasean

Members
  • Posts

    30
  • Joined

  • Last visited

Reputation

32 Excellent

Profile Information

  • About me
    Rocketeer
  1. Heart = Broken. My latest series episodes have essentially been "Ode to dtobi's Magic Engines". Thank you, and best of luck! I started from Day One wanting a real Space Shuttle for KSP that I don't just snap together from a kit (KSO is awesome, and back in the day the old Buran was all we had, but I'm a tinkerer at heart) and that I could tune for FAR and Deadly Reentry flight. Your mods made this a reality and I want to give the most sincere thanks. My latest Shuttle that my series has started revolving around lately is the culmination of about a year's worth of development and testing, but it would have never got to orbit without these wonderful engines.
  2. Had a technical glitch that prevented my Cacteye Telescope from transmitting, and tracked it down to a bad .cfg for an antenna. Could have fixed everything from Notepad, but decided to fly a service mission as an STS-061 homage. **And it's a Special Episode *FROM* my series... Argh typos...**
  3. Saved it! Screenshots are terrible, the Science UI is still jacked, but it collects and transmits science, so I'm happy until it or something else trashes this series for good.
  4. I'm more worried about the UI at this stage. Screenshots are nice, but nonfunctional. Gonna give up trying to fix graphics artifacts. I sent a service mission up and swapped antenna for a known good one and I can at least transmit science, which is what I was most worried about. The UI is still janky, and that's the bothersome part. ^and aethergoddess: It is WinX64. I've been running this series since .24 came out now and have rebuilt the file about 6-7 times (each episode has, somewhere in the VO, me saying: "I think I've got it now, smooth sailing ahead!"). What I'll probably end up doing is making a clean x64 install and trying the mod on its own to isolate the issue to a conflict with other mods. I'm hoping to at least finish an ISS, capture an asteroid, put my VentureStar into operation, and send a Constellation mission to Duna before moving into .25, and going back to 32-bit. It's been interesting to be a guinea pig, but I'd like to get back to not holding my breath between scene transitions =)
  5. So I've reinstalled AND tried the VDS fix. Anyone else had this issue? I just made a whole episode for my Youtube series about deploying this behemoth with my Shuttle and I can't seem to fix it. (Version 24.2) I AM running 64-bit, and I'm leaning more toward it being a conflict with some other mod I've got buried in the background, rather than the mod itself. I made an demo video where I did the exact same thing while the Shuttle was in testing phase, and it worked perfectly. I'm afraid I just wasted that effort. (Though a Telescope having an imaging problem right after deployment from a Space Shuttle... I seem to remember hearing something similar a few decades back... =)) **Edit** Those hexes... I'm thinking Kethane conflict, now.
  6. All I tweaked were the engines, and if the colliders aren't being changed for FAR's calculations, I think they're hidden well enough behind the body so it makes no difference.
  7. Latest creation, courtesy of Klockheed Martian, B9 Aerospace, Tweakscale, and FAR: Tweakscale allowed me to size the engines down to get the aerospike redundancy they planned for VentureStar. Apart from an inauspicious landing, test flight went pretty well. Design changed between the album and the video, and now the canards are gone again.
  8. I've been playing with building a Venturestar SSTO more in concept than form, (IE: Flies like, does not look like) and have run into some fascinating lifting body effects. First off, the ship: (That was a quick screenshot taken while toying with wing positions. The final Procedural Wing design and position put the CoL behind the CoM, as it should be)At low angles of attack, it lawn-darts mercilessly, but once a certain threshold is breached, it tumbles tail first. I pulled the wings off and flew just the body and as I suspected, the CoL is forward of the CoM due to the wide, flat body, however, small stabilizer wings lose their effectiveness once the body presents its lower surface to the air stream, and the body aerodynamics dominate the flight characteristics. I'm trying to find a solution, but I am aware that there's a reason Lockheed Skunk Works were designing the X-33, and my abilities/tools may not be up to the task. This would be a lot simpler if I weren't hung up on a glider return, but that's part of the fun of the challenge. My gut is telling me the CoL marker isn't going to be a lot of help here, less so than my Shuttle and most of the design is going to have to be sorted with the graphs. Anyone here pulled off a Venturestar-ish ship with B9 and Ferram? Any advice on taming a lifting body? **Edit** I spend a few days fighting this, finally break down and ask for help, then go back to the game and get it pretty much fixed. Argh. Ditched the Procedural wings and fancy designs, grabbed a B9 delta wing part and then just reallocate the mass of the ship when empty and voila! All is solved.
  9. Played with the prerelease HL cockpit. Am dying for the release version. ::rubs hands together:: Yes, it will do nicely...
  10. Thanks! As a Shuttle nerd, both the US Orbiter and Buran (RIP, the world is poorer for your loss), this is easily my favorite mod of all time. I used to use a plugin written by (or just shared, was never entire clear) a forum user named Endless Waves and hacking stock engines to make my shuttles. http://forum.kerbalspaceprogram.com/threads/90427-Dauntless-Space-Shuttles ^Here's where you can find the .craft files, and here: is a recreation of a rather famous Shuttle video (with link to the original in the description)
  11. Before I junked my FRAPS recordings for my latest Shuttle videos, I noticed a few clips that were cool, but left "on the floor" so to speak. Shot a bit more footage, spliced it together, and this is what I had: And the far less lame version: Gonna cool it with the Shuttle videos for a while
  12. And for the final piece: Heavy payload delivery at the extreme end of the shuttle's flight envelope.
  13. Off topic, but I wanted to say: Blizzy, your ambient light mod is one of my all-time favorites. Simple, but oh-so useful. I'm NOT using it for my current series, since I'm trying to be all NASA-y and realistic, I've left it up to myself to make sure my ports are lit, and landing sites are correctly chosen for day-side landings. With that said, if a moderator would like to shut down this thread, be my guest.
  14. That's fair. That's what made me a little uneasy about the request, and especially since they're not technically "my" files to share, I settled on giving a little of what I've learned keeping x64 together with popsicle sticks and tape.
  15. I have the list published. It seems they're having some issues getting everything to play nicely. I added a bit to my list explaining some of the steps I've had to take to make it stable, (Where I've skipped experimental x64 builds, for example) Most mod licenses are pretty permissive, I just don't want to step on anyone's toes, while also being helpful, but I've got over 2.24G of mods in that folder, so I'm not surprised there are some conflicts.
×
×
  • Create New...