Jump to content

SgtMook

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello KSP Forum, I was just wondering if its normal to encounter part count lag at 64 parts? I am usually a very clean builder who minimizes part count to the best of my ability, and most of my crafts in space range between 20-30 parts at most. But then I decided to build this OKS mobile colony ship: With only 64 parts, which is low compared to many of the creations posted around here, and yet took my frame rate to a low 13-15. I also have a base on the Mun with a similar part count but with no lag issue (50-60 fps) at all. Graphics are turned down to minimum as well, so I do think it is due to the part count. Specs: Intel Core i7-4700MQ CPU @ 2.4GHz Nvidia GTX 770M 8 GB RAM Mods installed: Deadly Reentry Final Frontier Fine Print Hangar KAS Kerbal Alarm Clock Kerbal Construction Time Inferno Robotics MechJeb 2 Mission Controller Extended Procedural Fairings Remote Tech 2 Sane Strategies Select Root TAC Life Support Kerbonite + (including Karbonite) MKS/OKS USI Exploration Pack Is this normal? This computer isn't the most beastly out there, but the specs on it aren't exactly bad either. Also, a base with similar part count had no problems, which is also weird. Does anyone have any idea what might be wrong? Or am I just out of processing power and have to wait either for multi threading to finally get here (or get a better computer)? Thanks in advance! SgtMook
  2. That is strange, the contract parameter that says dock with the satellite is completed. I did use KAS to do the docking though, would that possibly break the mission?
  3. I could not finish a repair mission due to the goal that says "repairParts 1" not checking off. Is anyone else getting this? Any ideas how to fix it?
  4. Strange, is it just me or is oxygen disproportionately heavy compared to other resources? Edit:
  5. I think akman might be asking for an Open Resource System version of EL. If I recall correctly, USI Kolonization uses metal and ore with ORS, with a few tweaks one can probably make the two work together. I could be wrong though.
×
×
  • Create New...