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Dr. Moustache- PhD

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Everything posted by Dr. Moustache- PhD

  1. Today, I learned that 9,500 dV is enough to get to Moho, but not enough to get back....
  2. Today I learned that coordinating the orbital transfer of 7 vehicles in close formation (w/in 100k, so no really "close", but organized....) isn't as hard I had thought it would be. However, maintaining that formation after the transfer starts is much, much trickier.....
  3. I generally have given up on strict naming schemes, and instead have decided that I will name things based upon the following criteria: How awesome is the ship? What is its mission? What is its function in the mission? For example, my current breed of interplanetary ship is "SuperEpic Interplanetary..." and then it is a multi-part ship, so for example "SuperEpic Interplanetary EveDrive section". Another I like is "Awesomesauce Munar Sciencer Extraordinaire". I got bored with conventional schemes....
  4. Some very good suggestions in the OP. I particularly like the complex science experiments over distance, making rovers have a real in game purpose.
  5. Built a lander for eve today. Delta V requirements to get off Eve are good, but had to plan out some significant heat dispersing due to using DRE, and I've never acutally landed on EVE before. The lander itself has just over 12000dV to get off eve, will be landing using just parachutes. The lifter to get it and it's transfer stage into orbit generates aroudn 64MN thrust on the ground, and lags my poor lappy to around 3-5 frames a second till a few stages are burned off. Suffice to say, I just hope this monstrosity works.....
  6. I haven't had much experience yet with .24 (just a few hours of testing a vanilla instance), but I would think that a large consideration in the MPL effectiveness is also if/what mods are being used. DRE (deadly re-entry), for example, will make returning anything much more difficult, and sometimes not worth the cost or complication. I personally refuse to play without RemoteTech 2, and so I like to find uses for those expensive and time consuming satellite constellations I put up. Having a mobile science lab available would seem, IMO, to be a very good way to make them more effective. But I also prefer the role-playing school of KSPing, rather than min-maxxing the science system.
  7. Alright, dude. You win. I give. I'll use this, because holy crap... I kind of think this is how KSP was meant to be seen.
  8. I don't work much with planes in KSP. I installed FAR mainly for the cool looking fairings I could cast off mid-launch. However, today I started playing seriously with space planes, trying to practice for an extended Eve mission I'm planning. Now I understand why some people take it out. If you felt a shiver today, Ferram4, it might have been me swearing at you from a distance. That being said, challenge accepted. Well played, sir.
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