s.maelstrom
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About me
Bottle Rocketeer
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MAJOR Heating Bug
s.maelstrom replied to davidy12's topic in KSP1 Technical Support (PC, modded installs)
And that is just standing on the launchpad. -
You can modify savefile config to put reentry heating to as high as you like. I personally set it to 280%. In persistent.sfs the line you're looking for is "ReentryHeatScale".
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
s.maelstrom replied to ferram4's topic in KSP1 Mod Releases
So is there a way to eliminate this problem? What causes it?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
s.maelstrom replied to ferram4's topic in KSP1 Mod Releases
http://imgur.com/a/j0HEv Narrowed this issue down to this mod. 1.0.2, launch clamps keep respawning after liftoff, approx. every 10-12sec. They have collision too so they'd hit parts of the ship as seen in the flight log. My list of mods: http://i.imgur.com/TftkuTn.jpg- 2,647 replies
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No you do not.
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SPACE STATIONS! Post your pictures here
s.maelstrom replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Having had a look through this thread, I don't think I am going to impress anyone with my SS, but here it is anyway: Started off trying to make something similar looking to the ISS, ended up strapping this array of SPs, it was a pain getting it there with FAR enabled though. Took me A LOT of tries. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
s.maelstrom replied to cybutek's topic in KSP1 Mod Releases
Is there any real difference between ER-7500 and Chip#1 apart from the model?