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Scientia1423

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Everything posted by Scientia1423

  1. Oh wow it's almost my turn? Welp, better get a move on!! (But since I'm a lazy poop and I don't know what module to add to Unity, It's best to send something that I've already got along with a satellite.)
  2. Same here O.o It might be a bug/issue that @JeanTheDragon might need to fix.
  3. Rovers can be used like trains. Attach a docking port and they will couple, decouple like actual trains. The crater crawler is an excellent example of this and is quite fun to move around. http://wiki.kerbalspaceprogram.com/wiki/Crater_Crawler_Rover
  4. Flags. Their only use is to help the Kerbal see the world better when F is pressed. After that the Kerbal spaghettifies and the Flag has served it's purpose so therefore is no longer needed.
  5. From your video, I can see that you plane already passes Mach 1 after 1 minute, which is quite amazing... Haha, I can't even make planes go that fast that quick! I think the B9 devs need to nerf the engine a bit...
  6. Thumbs up for suggestion! And also the fairings need the ability to attach stuff to (eg struts on the outside to stabilise the rocket). Although sometimes I send it in to space to use it as a nose cone then send it back to kerbin, stage then parachute.
  7. I told you guys he was gonna leave.
  8. Huh, I heard from KottabosGames and from Scott Manley that the physics break down after reaching that depth.
  9. Apparently the game glitches after 1000 meters below sea level and physics break down for some reason. So re-creating shipwrecks or submarine -ing might be a problem
  10. Squad has their hands full with new features and optimisation so this idea might be noted down but don't get your hopes up yet.
  11. Ahem. On a side note, What do you mean by do not have the save for more than 30 days? Also time dilation for me is weird. When this project launched, everything went by so fast and when it came to the first days of school the time just takes so long to tick. Is anyone feeling what I'm feeling? I think my PC can handle that part count. I'll regret it, but it'll be worth it. Also I Might send a taxi way to the aircraft carrier (using AGU's) or build my own if I have time. @DMSP, is the use of vesselmover allowed? You can't use it to get to space but, hauling things will be a lot easier. Say for example I want to set it in the water first before sending it on it's merry way since the KSC doesn't have a direct launchpad to the sea.
  12. 1. Yes it does. Even failed missions count as a launched because atleast it moved somewhat. 2. Yes they are, DMSP was talking about asking someone to send an SSTO to the Mun to resource scan. Also have you finished your turn? It's nearly the 7th of september (School intensifies) k then.
  13. Thanks @GoSlash27 for the updated craft! I've turned it into a plane and have flown it and it flies perfectly (if I didn't attach the engines to the ceiling). And thank you to @fourfa, @Sharpy, @Deddly, @ShadowZone & @The_Rocketeer for your support and gameplay tips. I hope to finalising the project and create a new thread where I can share the craft for people to make aircraft out of.
  14. I take a slot to launch a satellite to scan ore across all bodies in kerbin-mun-minmus system. (i've done it before)
  15. Why did I bother to do this: http://web.archive.org/web/20160905191133/http://forum.kerbalspaceprogram.com/index.php?/topic/146267-stock-community-space-station/&page=1 Also, do you think it's a good idea to cap off any open docking ports using a back-to-back docking port with a shielded docking port to make everything look nicer?
  16. Either replace some of your hardware (unlike on a laptop since everything is glued down with peuter or something) or get a quieter computer. I have a rubbish laptop with a Intel celeron and a mobile GPU and It runs KSP with little lag. Either that or blow into the fan when the PC is off, as the dust is clogging the fan from working and can make it act like some loud thing.
  17. Thanks! I'll have a look at it when I get to It. Haha lol. I'm used to drag, even if it's such a drag. I'm not interested in efficiency (unless I need to get to KSC2) since I already have fuel wasting planes with 6 engines.
  18. One module per turn. Even if it's another persons module. IDK ask the OP
  19. Sorry for the late reply, I was just testing the Buran's booster(energia) to land. Anyway, I think I'll stop by the end of september, so at least by then Unity will be more finished and Gateway half-done.
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