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Scientia1423

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Everything posted by Scientia1423

  1. I had this problem in the VAB/SPH before I knew how to Alt. To fix this without Alt-ing I used to try to make sure the points line up and it's super fiddly. Now I have no problems. I guess we still need surface attachment otherwise it'll be 0.7.3 all over again.
  2. I TL;DR the entire thing so how are you meant to know the distance you've travelled (is it F3?) and can I use VesselMover to move to a place (say, the Insular Airfield(you can't move in-flight)).
  3. I hope KasperVld doesn't leave aswell
  4. I'd doubt it be obtainable for 1.1. The graphics might die less but still. (Oh wow, this was 3 months ago.)
  5. Here's one! Craft type: Debris with living victims Kerbals that isn't debris
  6. I'd vote to bring back old SPH and redo all the colliders. Besides, I'd doubt we would actually get our magic boulder back again (I don't think Squad ever wants to see the real thing again). It's colliders are so messy that the colliders are halfway inside and the game would need to render it as an invisible part class which would release the Kraken. I'm not against it though.
  7. I hope so, considering that this shouldn't even be in-game in the first place. Also I can't zoom in on EVA without the kerbal giving a grotesque image into their body...
  8. Before 1.1, Kerbals that are viewed (by pressing c then v) were invisible. Now they obstruct the camera view and make IVA's look unpleasant. Here is an image to show what I'm talking about. Please address this problem that was already 'fixed' ages ago.
  9. KSP, It's easier to make shuttle carriers than minecraft. Aka too much detail.
  10. I think the hinges might have to be closer to the front with docking ports horizontally.
  11. Revised antonov-225 testing: I might need some help with the shape of the wings. If anyone is available, please send me a pm as soon as possible.
  12. Stearwing D45 attempting to do an orbit. Still in the atmosphere, but we don't make it to space... Coming in for a splashdown. Final results: I still need to get the ascent trajectory perfect where all the jet fuel is emptied and I'm going at over 1k/s then start burning all the rockets afterwards. It's really difficult to get this craft into space because even if you're slightly off, you never have enough fuel to get into space which is a nuisance. I moved this craft to 1.1 from 1.0.5 since this craft didn't appear in the latest versions.
  13. I envy you. Your SSTO design is laughing at the logic of my head; and all I can do is clip ailerons into engines to get to space
  14. Is this part "Auva.RCS.B" in this mod or is it in another mod?
  15. That would mean the KSC be moved very close to the shore. Or have an extension into the waters... As for what I'd personally like to see, maybe a Kerbal HeadQuarters where the relationship between companies that provide parts and gives you some bonus for successfully testing out their parts. Say if you finish the hammer testing contract, the company gives you a discount for all parts available for a certain amount of time and if you don't do the task on time or reject it, then the price will be upped a little or the parts are removed from the catalog. For @sumghai's idea, maybe refit the mission control for launch times or maybe time till manoeuvre node and will give the player a 10, 5 & 2min warning if you aren't at the ship with the node so you can go to it if you can.
  16. Well, this mod is confirmed dead. It was nice playing with you.
  17. *You are re-entering Kerbin over the deserts after a long trip from Laythe You familiarize that Light chocolate colour from the Laythean deserts. "Actually they look exactly the same."
  18. Let's end this feud. And now to start the conversation on whether Laythe is actually Kerbin.
  19. I have noticed that the Stearwing D45 has disappeared from the load craft menu, since I was wanting to take it for a spin in the new update. Has this happened to any of you or is it just me? I haven't tampered with any of the files (yet).
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