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Scientia1423

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Everything posted by Scientia1423

  1. Hi @DMSP, I would like to send a module up; considering this will do good for my RAM usage. I plan on sending some extensions to the base, containing some resources and give the ability for players to have more space to dock. I will let you know when I'm ready to start by PM, if that's okay...
  2. Worthy indeed I think I'll have to delete my MCSS save since being incompatible makes it no longer usable. R.I.P MCSS 2016-2016.
  3. Right, this project is now dead due to incompatibilities with other mods. Missing parts: Formalhaut.Science.B - (Unfixable because I'm unsure what part it is) Auva.RCS.B - (Fixed by copying & editing the code from the rcs thruster assuming that's what it is) If there is anything I've missed or forgotten please let me know. But as of now, it is closed.
  4. Very funny. Check the developers response here if you don't believe me: I'll play around with what I can, it will most likely be one of the stock parts.
  5. Did you check every mods on the list is compatible? Download the rar file and mods, put them in the folders and run the save. The last time I checked the error came up with missing Auva.RCS.B and the station cannot load and I've requested the Tantares dev to fix this but when I checked the changelog I did not find anything...
  6. Throwing Kerbals into Kerbol. Usually I toggled ignore max temp so the Kerbals would survive. They died anyway.
  7. Yes indeed with Priced DLCs for mouse, excel, Female kerbals, stock craft and the Kerbol system at $1 small loan. I hope this project isn't taken over by companies worse than MS (like EA) who will turn everything into poop like they did with SPORE and DLC price upped to £20 - ¥100 small loans.
  8. @Plink456 This isn't a blog page to post blog-y type language. Also by any chance are you a small Kerbal child which is reading from that Fiction book called: "The Tale of Baby Bob KermanTM(Patent pending) " with the sub-heading "Problems with Jeb's mentality"? (I'd so want to read that book right now.)
  9. There will be a KSP version called Kerbal 10 - The Ultimate version. I bet this game will be in development for 30 years like those windows computers.
  10. I'd like that, considering how nostalgic to me hearing the humming of the engines inside the plane. Is there going to be white noise on the plane like in this video? https://www.youtube.com/watch?v=eTm0zqlQ0Ls
  11. Here are my thoughts: 0.0-0.6.5 = The Kerbal Bang; KSP concept brought to life. 0.6.5-0.11 = First Jebediah is born; The tweaking and editing of editors and Kerbin surface 0.11-0.14 = First Krakens form, including the Mainsail way; The destruction of Mun KSC after 2 versions of creation. 0.14-0.14.3 = The star Danny2462 implodes, paving a way for Kerbol; Demo release and Mun KSC raids cease with the looting of new technology 0.15-0.17 = Planets form around Kerbol; KSC and it's sister location is complete along with C7 integration 0.17-0.20 = (Possible)Planet appeared from remnants of alien civilization; Addition of planets, a cancelled B9 integration and plans for space center update. 0.20-0.25 = Kerbals migrate from Sea and find rocket technology; New KSC, rockets and plane parts, ARM created in coop with NASA, future path getting ironed out and made clear 0.90 = Jebediah is born and Valentina a year later; New ui, more parts and main bits nearly done. 1.0-1.1 = START THE SHIPPING!; New aero, performance upgrade, basically a new KSP I'll edit the rest later..
  12. Please do not Necro old posts, as it isn't good to bring them back to life. I'd rather it be left dead.
  13. Yep, I'm definitely confused, and I've wasted my time commenting here as I made an invalid point. I'd thought deleting things from stock would ruin the game. Maybe I'll review the demo and take a look at the difference...
  14. The challenge is to take a rocket, dip it into jool without burning up or colliding into cloud and return home safely (optional). Rules: 1. Obviously no cheaty cheat things (Hyperedit, Debug or hacking the save file) 2. Mods allowed (Optional): Mechjeb, Any timewarp mods, KW Rocketry, Gravity turn & Trajectories. 3. Complete the Hard Challenge and score over 0 points Challenges: 5pts - Hard- Anything Goes! Have the ship go down=(On the altimeter) 190Km-180Km into the atmosphere then get out ASAP. Recommendation: Many Ablative heatshields 25pts - Very hard - Get out when the altimeter is 150KM. Still quite difficult. 45pts - Super hard- Get out when the altimeter is 100Km 85pts - Ultra Hard - Get out when the altimeter is 50Km. I bet no one will get past this. 100pts - Impossible - Drop in and out when the altimeter is 15Km- -100m. Probably never will be achieved. Points: KW Rocketry not used - 1pts Gravity turn not used - 10pts Completely stock - 30pts Only braking the sound barrier(White flames) on entry - 70pts Slowing down between 100m/s - 0m/s - 100pts. Going home - 1000 pts Good Luck!
  15. It won't let me click on them. Because when I do, it only shows up with "No target".
  16. Huh, I checked around the forums and they said it's still 0.18. Oh, I thought it would write to the registry. Ah well. But like I said, with what their doing now, they should consider the community to help them search and destroy bugs for the demo (but then again, it's a demo. Why bother? I'm really confused...)
  17. Have you tried reinstalling Steam then the game? If that doesn't work, go into where KSP can be found then run the ksp.exe If that doesn't work, make sure everything is updated (drivers, display, etc) and run troubleshooter on it to see if it works, run each and every option to see if it works, possibly reboot a couple of times, or go to a previous restore point to make sure everything works. Or run a scan for viruses and hijackers using mbam & Avast! free If THAT doesn't work, I'm out of ideas and I wouldn't suggest to you to reinstall your computer or throw it out of the window. They're very dangerous options.
  18. If 1.0.5 was counted as a version, then KSP would be at least in the 0.24/0.25 range. Then again, the development of 1.1 has probably reduced it's popularity since it's nearly a year they haven't updated, and the demo is usually done in spare time (and as far as I know, the demo is 0.18.3) which would mean they probably won't have time to release the demo because of a desperate audience.(Those people who say 'whens it out, when it's out') I would suggest KSP to use the 'trial' demo, where you'll have 15 days to play until the game is locked from further playing so people will definitely think about buying the game. There is a fail-safe of course if hackers do their thing, the code will tell the game to permanently delete Gamedata & non launcher stuff in KSP_Data(64x) so hackers and Jack sparrow will have to donate the loot to squad for the treasure. The other method (what Squad is doing now) seems to be time-consuming as in my opinion, they have to delete stuff from the game, then sacrifice Kerbals and machines to the Kraken then blow up the Kraken with a patch. I don't know what they're thinking but if they stick to this method, it is best they delete what they want, then ask the community to help bug-track and maybe incorporate modders to fix these bugs and send their mods to Squad to see what they think. This worked with 1.1 as the community helped KSP be released 8 days before the anniversary of 1.0 which doesn't seem like much, but it's a lot.
  19. I would say the demo be atleast 3-5 versions behind (Eg, 1.0, 1.0.1, 1.0.2, etc) however have some features removed if the devs have any spare time.
  20. Your avatar looks scary I guess you could say...

    It lightens up the situation. Get it because glowing eye? No? okay ._.

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