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ZeroGravitas

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  1. Thanks so much for updating this Rich, it's an amazing add-on to single player KSP, running data on a second screen really adds to the immersion! Where I am having problems is sharing data across a LAN, just can't seem to get it working... We know the computer's IP address and have tried Ports 8085. 8080 and 80, but none seem to work. Firewall is off. When we activate the Telemachus antennae and look in the debug data there is no record of what IP or Port is being used... Any tips to try that might help get this working?
  2. This would be so amazing, if this was in the next version (and Probe Control Room) I'd fly every mission in IVA!
  3. Hi all, just a bit of feedback regarding the interactions with MC2. I've edited the Dangit .cfg files so that 'MaintenanceCost:' and 'RepairCost:' are set to 1, under the assumption that this would mean only 1 'SparePart' would be required and therefore repairs would be possible. Well I've had mixed results, on one flight a fuel tank started leaking so I EVA'd out and right clicked, it said 1 SparePart was required which I then went and collected and the leaking part gave me the option to duct-tape the hole! Great I thought, it works! I recognize that this crude fix removes the balance of the mod, so to compensate I've also reduced the number of SpareParts carried on each capsule. However, a while later I was flying a twin engine jet when one of the engines turned red and cut out. I killed the throttle and managed to glide to a safe landing. When i confidently EVA'd to repair the damage I was sad to see it required 2 SpareParts to fix, and was therefore impossible. I guess this means that the RepairCost isn't as simple as I imagined... Thinking about it more I will continue to use this combination of mods, because realistically there are some problems which can't be fixed in the field, and not being able to repair a jet engine while landed in a literal field actually adds to the immersion! From now on I will have to build craft with a 'plan B' in mind for when the unfixable failures strike! Thanks for your great mod and good luck crushing this weird interaction bug.
  4. This seems to be the case, I play with Kerbal Construction Time and that involves lots of timewarping from the space centre while ships are built. By default this happens at maximum warp and with a little experimentation my number of untracked asteroids quickly rises to ~200. KCT does however have an option to limit timewarp speed and as you pointed out, if you don't use more than 1000x the asteroids slowly despawn down to more sensible numbers.
  5. Hi all, totally love this mod, because of this (and probe control room) I play almost every mission in IVA... The only ones that seem impossible are the atmospheric/rover survey missions etc (previously added by FinePrint). This is because the targets don't show up on either the navball or the Scansat map view. Is there any way I can did one or other of these, if so my KSPing would be as perfect as I can imagine!
  6. Firstly, thanks for this fantastic mod. This and OPM are by far the best thought out planet packs I've used in KSP. Unfortunately I have a small problem in that the sunlit-side for all 4 of these bodies is rotated 90 degrees (anticlockwise when viewed from 'North'/'top') as seen in the tracking station and map view in flight. I haven't got far enough in the game to go and view one of them close up yet so I'm not sure if this just a map view problem. I have quite a few visual mods installed - including EVE, ATMbasic and Astronomers Visual Pack but can't see any obvious problem or conflict. This does not occur with any of the bodies from OPM and I'm confused as to how to fix it. Any ideas?
  7. I like to do this logically so I can always find and reuse designs for future missions. XXX - YYY - abcdefg - ZZ XXX - Simply the flight number, to make sure sorting ship files by name puts them chronological order. YYY- 3 letter code defining the ships mission location. For flights: First letter is the body, e.g. K for Kerbin, E for Eve. Where 2 bodies share a letter (Mun and Minmus, Duna and Dres) then second letter is included in lower case. Second capital designates the 'altitude'. L for low, H for high, S for sub (as in sub-orbital). Third letter defines whether the flight is atmospheric (A) or orbital (O) e.g. KLA = Kerbin Low Atmosphere, DuHO = Duna High Orbit For surface craft First letter is for the body again. Second 'letter' is Su - for surface Third letter is either R for rover, L for lander (immobile), B for base (long term manned), M for mining craft e.g. ESuL = Eve Surface Lander MiSuM = Minmus Surface Lander abcdefg - A name for the craft series which will be used by each vessel using this design; either from an animal, mythical creature, Ian M. Banks ship name, historical scientist etc etc. ZZ - The number of the craft using this design, in roman numerals. So some examples. 001 KLA Thales I 002 KLA Thales II 003 KLA Pythagoras I 004 KHA Democritus I 005 KHA Democritus II 006 KSO Democritus III ... ... 023 KHO Al-Kindi I ... ... 042 MuSuL Copernicus II etc For launchers I save them as sub-assemblies, with an ancient god's name followed by their payload limit. e.g. Enki 14t Antu 6t
  8. Thanks for your replies but I don't think I made myself clear. The problem isn't that some points are too far away, in fact I have a low tech 30 part plane that can reach those distances already. The problem is that they are always spawning in roughly the same area. I've completed a couple but each new one still sends me to the same part of Kerbin. When I used FinePrint in .25 I would be sent all over the planet, to nearby mountains, distant deserts and the polar icecaps. Now they all just seem to be over the same continent. I've got a feeling that it 's because the game thinks the KSC is located there and it's trying to give me local contracts ('trivial'). I can still play with it like this, and complete the flyovers, it's just a little more dull than it used to be and I don't think it's working as intended.
  9. Hi all, hoping someone can help me out here: I'm playing a heavily modded .90 game and loving the variety of extra contracts different mods give me (e.g. Mission Controller, Station Science, Orbital Material Science etc) however I'm having a problem with the survey contracts from Fine Print, specifically the survey locations are all being generated around a different continent. This is annoying because it means a long flight over the ocean to reach any of them, and no exciting journeys to the poles or deserts. One idea I thought of is that maybe whatever generates FinePrint contracts thinks the KSC is located there? Could Kerbinside, Remotetech, a texture mod, or something else have confused it in this way? Here is a picture of my mod folder in case that helps diagnosis: It's a lot of mods that otherwise seem to play very nicely together, just this one minor irritation. If no one knows how to fix it so the survey contracts spawn centered around the KSC then maybe you could tell me how to edit the contract .cfg file to make them spawn anywhere on Kerbin, rather than just close to this continent? Any ideas? Thanks
  10. Investigating further it so far appears to only be parts from deadly re-entry that are missing. I suppose I could try moving the heat shield from procedural parts closer to the start as a workaround, but it's just very odd. The DRE parts show up fine in the RandD building but just never make it to the available parts in VAB or SPH. I just can't imagine what would cause that?
  11. Hiya, loving the idea behind this tech tree, different paths and lots of mod support, but I'm struggling to get it working. I can get the techtree up in the RandD building and unlock nodes, but when I do, only some of the parts are available for construction. For example, here you can see a decoupler and a heat shield from DeadlyRe-entry: But in the VAB there is nothing in the structures tab: What makes it weirder is that some other parts from the same node have unlocked and are available fine: If anyone can help I would be so grateful, I can't wait to try this tree out properly!
  12. http://news.sciencemag.org/space/2014/08/water-clouds-tentatively-detected-just-7-light-years-earth Astronomers have found signs of water ice clouds on an object just 7.3 light-years from Earthâ€â€less than twice the distance of Alpha Centauri, the nearest star system to the sun. If confirmed, the discovery is the first sighting of water clouds beyond our solar system. The clouds shroud a Jupiter-sized object known as a brown dwarf and should yield insight into the nature of cool giant planets orbiting other suns. Clearly discovering clouds in the atmosphere of a brown dwarf isn't quite as exciting as discovering them in the atmosphere of an Earthlike planet but still pretty cool!
  13. Work continues on our second generation CommSat network... Don't worry though, it'll be finished by next episode so you won't have to watch 3 more identical launches! https://www.youtube.com/watch?v=CBDF9e2EnXo
  14. We begin the process of creating a new satellite communications relay constellation, this time planning to put them in kerbostationary orbit. https://www.youtube.com/watch?v=42coFVfF-XI Briefing: https://drive.google.com/file/d/0B4LWS6nNBQprVUpLMXl1MVVqLWs/edit?usp=sharing Design: https://drive.google.com/file/d/0B4LWS6nNBQprY1JlLXluMzRkaFk/edit?usp=sharing Craft File: https://drive.google.com/file/d/0B4LWS6nNBQprcW5ad0lNU1VpMlE/edit?usp=sharing (Note: see my mod list if you want this to work - for things like radiators, cameras etc - https://drive.google.com/file/d/0B4LWS6nNBQprR1YzbERjaFhuWEU/edit?usp=sharing ) Hope you're enjoying this series and thanks to those who have subscribed. I'm not sure how much fun these early episodes are to watch but I'm having a lot of fun playing this way. It seems crazy to think that we're on episode 16, half way through our 3rd year, no Kerbal has gone further than LKO and we haven't even sent a probe to Minmus! Slow progression is what I wanted and it's certainly what we're getting... when I think of how much further there is to go, so many places to visit, so much science to do!
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