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Everything posted by Reichtangle
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Reichtangle replied to strykersm's topic in KSP1 Mod Releases
The Emil! One of the most beloved planes of WWII other than the spitfire! -
I'm sure the engine only gives like 10kN
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- totm march 2020
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I honestly don't understand why the fobo needs rcs or a docking port.
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- totm march 2020
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It'd be a shame if someone had a fire extinguisher.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
Yes. Well, everything but the missiles. Those aren't designed for out of atmosphere use. But he's designing one that can be. -
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Can I suggest something? Having a version with only half of the thing open for a kerbal to walk around, and have half of it be able to carry a kerbal or two, having a window or two on the oposite side of the door for the area where the kerbal(s) are carried, and with the empty area where the kerbals walk around be open on both front and back, and have a fuselage similar to the one with the door, but there is no door and instead having clear windows, and the kerbal can go inside the cabin. If you want to send you a PM giving you a better idea of what I mean just ask.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
When I was saying manned turrets, I don't mean full twisting turrets, I know the IVAs aren't capable of that yet, but I mean one with a fixed area for the kerbal, just a maneuverable gun on a fixed point. That needs to be manned to be operational. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Reichtangle replied to strykersm's topic in KSP1 Mod Releases
That's what I was gonna say. Now plz make a bomber cockpit. -
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[WIP] Kosmodrome - Space Center (v0.9, 1.10.2014)
Reichtangle replied to Divico's topic in KSP1 Mod Development
This is perfect. Now I can launch rockets from Krussia. -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Reichtangle replied to strykersm's topic in KSP1 Mod Releases
Isn't there a thing on blender to reduce poly count? Or is that some other modeling software? -
Meet das maus.
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Reichtangle replied to strykersm's topic in KSP1 Mod Releases
Well, now you have the weekend to work on it. -
Rigel. Name it the Rigel. And we can land this on Bop! Maybe add a Kraken sample.
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- totm march 2020
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I'm sorry. I couldn't hear you over he buzzing of the engines and bombs.
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Ein anecdote.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
I concur. This needs to be put in. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
Can we get a surface/air to orbit missile? I wanna shoot down space junk! -
How 'bout some plasma to render that liquid nitrogen useless?
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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
Reichtangle replied to strykersm's topic in KSP1 Mod Releases
And for the BF-109-G6 cockpit, have a look at this if you want to fix it. If not, then rebrand it as the G2: -
Bye, Have a great time.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Reichtangle replied to BahamutoD's topic in KSP1 Mod Development
LGB! LGB! L! G! B! YEAH! But plz. Gib lgb.