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A9p

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    Rocketeer
  1. You Star I'd been trying to figure out why that wasn't working, one quick toolbar install fixed it!
  2. Absolutely loving these antennas - they're perfect in my Antennarange+SETI career mode save. I did notice one small issue, the antennarange patch for the vhfBlade is missing a { and an @, meaning that the nominalrange info doesn't show up on rightclick in the editor (I have no idea how this would affect functionality) I added the bolded brace and @ in red below to the file AR_vhfBlade.cfg and fixed it as follows: [QUOTE] @PART[vhfBlade]:FOR[AntennaRange] { %MODULE[ModuleDataTransmitter] [COLOR=#ff0000][B] {[/B][/COLOR] [B][COLOR=#ff0000]@[/COLOR][/B]name = ModuleLimitedDataTransmitter nominalRange = 300000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } [/QUOTE]
  3. I flew a plane without dying in a ball of fire for the first time ... Island Airfield visited and my first visual survey of Kerbin contract completed
  4. You are both stars, I can't wait to use those dishes with Antennarange on my satelites
  5. The balloon and blimp parts have rapidly become my goto for illogical but within atmosphere test contracts - the whole thing feels very kerbish indeed.
  6. Just hopping in to say I've been playing with the External materials experiments on a new save, and I'm loving them. They're actually giving me some practice for my atrocious EVA skills, and some useful science on my single Kerbal missions before I've unlocked enough solar to do Radar flights. I'm looking forward to playing with the station side equipment, and can't wait to see where you take this next.
  7. Made my first 0.90 runs with this after converting my textures this evening ... even with my usual mod load, nothing squeaked over 2.7Gig used, without ATM:Aggressive in. Several hours play with multiple ships and not a single crash. This is fantastic, thank you Sarbian
  8. You beautiful, wonderful human beings. I made multiple flights with three different ships up with my usual mod load this evening, usually that would get me at least one ram crash. With this plus DDSLoader I didn't have a single one ... and without having to run ATM on Aggressive . Transformed my KSP, Thank you.
  9. Downloaded and fired up a quick sandbox, all four modules have their science prompts on a right click
  10. Using the Kerbal ISP Scaler set to 'FAR to Stock' preset seems to balance things pretty well, I think. (Also these are very fun, thank you )
  11. I came home from a trip away for work to discover 0.9.0 ... and to discover ScienceAlert was here already too? Thank you, I am the happiest dork.
  12. Came this way this morning via a mention in the EvE thread, and this is a really exciting idea . I'll be swapping it into a copy of my install to test when I get home this evening.
  13. You utter star, talk about work under pressure . So happy to have this back in 0.25, will start having a play with the profiles feature after work.
  14. Jumping right on this for those beautiful retracting engines, glad to hear they work fine in 0.25 and I will be following further updates with interest .
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