sober667
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Posts posted by sober667
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I tried a quick look at 0.90 last night and it throws a whole range of new errors re contracts. If I get all my other Mods updated I'll try and have a look into this, unless tobyb121 reappears
Thank u very much for yur incredible work (and i love your mods aspacjaly Kerbal alarm clock)
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0.9 is comeing shortly so maby fractal will back when its out
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As I dont play with this mod usually, you'll have to give me some more details on whats going on here. What game mode, what steps, etc. And then I can try and repeat them here and work out whats going on if I can
Game mode-Career
Any telescope
lots of other mods
any of two telescopes
hiting button "show galaxies"
apears list
but with no galaxies
only button "hide"
when im loading game for a sec shows list just before screen blackout and show loading screen after loading list is still empty no galaxies
telescopes are on kerbinn orbit tryed both manned and unmanned
have mechjeb onboard
no metter im on orbit or on ground
i didnt tested this option on previeus version so i dont now how it should work
and thank u for your effort of bringing this mod up
This is screenshot
And how it looks during loading
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And Galaxies still dont working for me its show window poping up but instead of galaxies thats nothing
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is any posibilities to make it compatibile within Directx 11 so firing up in DX11mode will be posible to save huge amount of ram more?
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Will be any more parts in thiese mod?
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and such good mod is falling down...to bad im no coder is anybody who could meintenferance it(Even temporary?)
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Finally getting my Mun colony ready to deploy!
hum so im probably wrong becouse i connected all modules together as one construckt and shoot it that way and i removed bases for place saving so i have one huge colony in one pice
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Ok. Gimme a few weeks and I'll whip up a power transfer system.
whoa that wast fast
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Plans are for:
0.625m probe-sized (foldable, inferior ISP tiny bubble and lots of fuel storage)
1.25m (foldable, subluminal, smallish bubble, but very good ISP)
3.75/5m (subluminal, bulky, poor ISP but massive bubble and large fuel storage)
awesome to hear
is any plan to make something for Mk2 spaceplanes? (or we just need to mess around within 1.25m )
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to bad im poor coder
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Question, is the Mission 1: Deep Field Survey on the IR Telescope actualy functional (in the sence that it generates Science) in the current version of Intestellar, or is it still bugged?
its generatedf but u need to send science instead of that is sended automaticaly ( so u need to have antenas powers etc etc)
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im thinking about something that helps a little bit for FAR users....could be a posibility to make something foldable (like to 2.5m or even 3.75m package?0 wich need to be unfolded to charge and warp?
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Have anybody working Galacticks on 0.25?
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I love your stuf aspacjaly bigest ones only think that can handle my huge power station (bigest weels from stock cant only Huge Tracks can)
and its look beatifull ( i needed to use 6 of them i can add pictures later)
and repulsors are gratest landing gear ever just before deploing traditional (becouse is realy hard to stop within it but u can even use ONE of normal weels to stop and it works)
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let;s just hope the guy is ok...he hasn't been around for a while now
indeed his last post on forum was from 5th October so its quite disturbing
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I need to ask this mod will be continued? and somebody makke a fix some pages a go its work?
becouse i dont now how to see galactic i clickin g show galactic and nothing apear
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use B9 Airbrakes or Firesplitter oneThat begs the question, how does one effectively slow down when "landing" means still having no friction with the ground in which to stop with? With these repulsors in use so much, it's a wonder that off-shore boat doesn't get smacked in the face more often. Guess that's why I'm in the design office and he's out defying death on a daily basis. -
hmmm... post a pic?
Only way that it will fit is angle it a litle bit and if u opening and closing still is a litle bit of wobling and sometimes crshing.
becouse i use honybager to transport serval modules from orbit to surface its hard to always dock them on the rigth angle so
most time if i close cargo bay i ended with something like that. on mun and minimus is not a problem i just dont closing it but on atmospheric planets...
How big are the parts? Do they fit with B9's S2 fuselage?honybager should more less fit into HL fuselage but only think that fit into starlifter its 5m oarts from KW or other big parts mods S2 is to small u can take it easly in honybager cargo bay
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i need to say cargo bays all slithly to small to transport MKS modules within base(small i think have to small diameter not length) so there is a lot of wobling and sometimes explosions
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i found a problem source was Origami antenas for remotetech
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now i have landing gear wich i can addjust hight finaly
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could somebody make a video overvieving this mod in 0.13?
[WIP] Loading textures only as required
in KSP1 Mod Development
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yep B9 becouse in stock we have a lot funcjonality but i want to use some other mods like KSPI(wich isnt work for now) and some others like lots of USI mods so i probably need to wait for it or try luck with opengl or dx11 modes