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sober667

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Posts posted by sober667

  1. I had already dumped most of KW since I'd been using Procedural Parts for tanks mostly. But that's busted too. B9 is probably the next candidate. I think I'll still wait a while.

    yep B9 becouse in stock we have a lot funcjonality but i want to use some other mods like KSPI(wich isnt work for now) and some others like lots of USI mods so i probably need to wait for it or try luck with opengl or dx11 modes

  2. As I dont play with this mod usually, you'll have to give me some more details on whats going on here. What game mode, what steps, etc. And then I can try and repeat them here and work out whats going on if I can

    Game mode-Career

    Any telescope

    lots of other mods

    any of two telescopes

    hiting button "show galaxies"

    apears list

    but with no galaxies

    only button "hide"

    when im loading game for a sec shows list just before screen blackout and show loading screen after loading list is still empty no galaxies

    telescopes are on kerbinn orbit tryed both manned and unmanned

    have mechjeb onboard

    no metter im on orbit or on ground

    i didnt tested this option on previeus version so i dont now how it should work

    and thank u for your effort of bringing this mod up

    This is screenshot6ycrht.jpg

    And how it looks during loading

    v4qfbs.jpg

  3. Plans are for:

    0.625m probe-sized (foldable, inferior ISP tiny bubble and lots of fuel storage)

    1.25m (foldable, subluminal, smallish bubble, but very good ISP)

    3.75/5m (subluminal, bulky, poor ISP but massive bubble and large fuel storage)

    awesome to hear

    is any plan to make something for Mk2 spaceplanes? (or we just need to mess around within 1.25m )

  4. I love your stuf aspacjaly bigest ones only think that can handle my huge power station (bigest weels from stock cant only Huge Tracks can)

    and its look beatifull ( i needed to use 6 of them i can add pictures later)

    and repulsors are gratest landing gear ever just before deploing traditional (becouse is realy hard to stop within it but u can even use ONE of normal weels to stop and it works)

  5. That begs the question, how does one effectively slow down when "landing" means still having no friction with the ground in which to stop with? With these repulsors in use so much, it's a wonder that off-shore boat doesn't get smacked in the face more often. Guess that's why I'm in the design office and he's out defying death on a daily basis.
    use B9 Airbrakes or Firesplitter one
  6. hmmm... post a pic?

    4imaj7sbcojd.png

    Only way that it will fit is angle it a litle bit and if u opening and closing still is a litle bit of wobling and sometimes crshing.

    becouse i use honybager to transport serval modules from orbit to surface its hard to always dock them on the rigth angle so

    most time if i close cargo bay i ended with something like that. on mun and minimus is not a problem i just dont closing it but on atmospheric planets...

    How big are the parts? Do they fit with B9's S2 fuselage?

    honybager should more less fit into HL fuselage but only think that fit into starlifter its 5m oarts from KW or other big parts mods S2 is to small u can take it easly in honybager cargo bay

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