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Kowgan

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Everything posted by Kowgan

  1. I... Don't think so. Although this would be a pretty neat addition to the mod. *wink wink*
  2. Even though, it's a good thing he recognizes his mistake and is now apologizing. Afterall, humans aren't robots. We commit mistakes.
  3. smjjames: I see. That's weird; Those SRBs never gave me trouble before. I usually put the KR-2L on second/third stages, upper atmosphere. And that's when I usually get the roll.
  4. The rolling issue might be related to the craft design. I have experienced rolling crafts many times when using the KR-2L Engine. I can't explain why this happens, but I think the issue comes from KSP, not from MechJeb. I don't think you can extend those stock Clamps.
  5. This. Whatever your decision is - Even if you just need a time somewhere else to cool things out -, we'll always be forever grateful for your effort and service towards us, Sarbian. Many, many thanks for all you've done for us. You can be sure you made a difference in this community. Take care.
  6. Yes, pics, please! Also, I hope you've enjoyed your stay! Fly safe back home.
  7. Still not exactly sure what you have in mind. Some screenshots would help clarifying my dumbness. But those blue lines represent the fairings shape once you place them (fuselage or normal jettison) at the side of the Base. Maybe this video will help: http://youtu.be/2TT0WmsJb-c?t=1m9s
  8. This is so Kerbalesque! Must be remade in KSP!
  9. I brought Fido to sniff around the KSC.
  10. Oh, yes! Please, this! It doesn't even need to change the part's mass, but it would be awesome being able to fit them in the Mk3 cargo bay!
  11. Glad to know you're enjoying it, Chris! Drink lots of water (or juice).
  12. Welcome to the forums, ZeroPositivo! You're doing nothing wrong. That happened to me as well, and have already been reported. It's an incompatibility caused by CrowdSourcedScience. Apparently, removing the original GameData\Squad\Resources\ScienceDefs.cfg file fixes the problem, until the developers of CrowdSourcedScience fix the bug on their end. Happy new year!
  13. @Swagger897: What exactly are you trying to connect? The fuselage fairings won't jettison; they'll stay fixed to your ship at all times.
  14. Whoa! That is... Beautiful! And I finally got to use this emoticon.
  15. The change requests never cease! Nor your effort to keep us updated! So our gratitude must always be there as well. Thank you once more for keep doing this work tirelessly!
  16. Glad to know your issue is fixed. The fairings should automatically adapt their sizes to whatever they are covering. But you can always manually tweak these values by right-clicking the fairing base (or the fairing itself, but I believe the base is the correct choice). I hope that helps.
  17. The version 3.11 was made for KSP 0.90, and won't work correctly on previous KPS versions. You gotta use Procedural Fairings 3.10. What other attachment points are you looking for? Each fairing should have only one attachment point, and you're able to choose how many fairings per base you want, by right clicking the Fairing base.
  18. @Higgs: Again with that "Launch to Rendezvous"? Haven't we told you yet that in case of non-equatorial orbit, you should use "Launch to Plane of Target" instead of "rendezvous"? So much for a "Broken MechJeb". -edit- Sorry for the long time to reply. Sure, use pastebin or whatever you wish to share that log. The parameter also works in the forums, but an output_log may be too big for a forum post.
  19. Sure, post them here. I might not be the best guy to ask to, but I'm definitely willing to help as much as I can. And if I can't, I'm sure someone smarter than me will find out the problem.
  20. @Leonastas: Welcome to the forums! I hope you enjoy KSP for many, many years! As for your issue: My only guess is that you've somehow missed something during editing the part.cfg, and it still considers the Tech Tree as a requirement for your MJ parts.
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