Jump to content

SP_S6

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by SP_S6

  1. I wish @Kottabos would do a review of this mod, it looks pretty awesome!
  2. Yes, and yeah that looks like how it is trying to be achieved.. have you tried bloom effects or looked at something like planet shine to see how they achieved area lighting like that? I know a planet is different to a ship but it might stir some ideas. I haven't looked into post processing effects with KSP before, I might check that out now out of curiosity.
  3. It looks like it is trying to recolour an atmosphere that isn't there lol, I don't suppose you have a dev build do you?
  4. just pure hotness!!! hope your studies are going well!
  5. Great series mate, I'm glad I wasn't the only one caught out by the recent changes, taught me to start reading change logs again when I reinstall KSP! @RoverDude ART needs to feel some love again, the models are beautiful and the concept is excellent. It would be amazing to see an update for this with hatches for some of the new resource types or some new, asteroid intended, parts.
  6. ok I just tested it and it does work, supplies are produced. I think whatever the problem was, it must have been related to whatever decided to delete all of my craft, flags and debris. Ahh RoverDude, I forgot to ask, once this mod is released do you intend to continue supporting tac-ls in your other mods?
  7. but only relating to a USI LS function and resource... I can't even be bothered to argue with you, I was asking a question to RoverDude about his mod, not asking you for a lesson in forum etiquette. RoverDude, it doesn't matter now anyway I just got Ass Kraken'd, I'll try it again later and will report back if there's a problem.
  8. well I wanted to try it again and make sure that I wasn't being retarded before going ahead and creating a github issue. That reply to roverdude was only on the off chance he might have turned around and said, something to the effect of, "i've not implemented it in OKS yet, just MKS, as it's still early Alpha".
  9. hmm ok i tried the cultivator with oks but it didn't produce any supplies that i could see
  10. How are supplies produced?
  11. This excites me very much
  12. I'm so gutted that I did not come across this mod prior to 1.0... the parts look amazing!! Exactly what I am looking for, has 1.0 actually broken it entirely? these parts look so incredible and stock like they should have been adopted in vanilla.
  13. is EL completely borked in KSP 1.0.2 or just some functions not compatible?
  14. Awesome! I can't wait for this!!!!, when you get to stage where the core functions are working I don't suppose that you would be able to release it as an alpha would you? KIS is amazing really looking forward to using both together, lots of potential here. Will the current version allow the use of the core functions in Ver 1.0? I assume not as people are saying how desperate they are to get their pipes working again. Great work as always mate, thanks for all of your hard work!
  15. Wow this thing looks AMAZING!!! I wish that I had got to use it.
  16. this looks really interesting!, do they only work on kerbin or do they take into account different gravities?
  17. First test flight went well, although opening the cargo doors in orbit nearly threw my ship apart (the bays were empty), in fact it looked like it had fallen apart but when I closed them again everything went back together XD, and I managed to land it back at KSC (having never flown VTOL, or a space plane for that matter, in KSP before). I'm really excited about this mod!!
×
×
  • Create New...